QUOTE(zer010 @ Jul 4 2007, 04:54 AM) [snapback]10429778[/snapback]
Great, thanks.
Just being able to import is pretty good for now.
The Mgen rules for placing objects looked interesting, but I'd always wondered about how good they were since the author posted a screenshot with a bush sticking out of the side of a 45 degree slope.
http://www.andargor.com/img/cs3.jpgWould be cool if I could just make a 200x200 cell map with all the landscape randomized, and have it look good...
Especially since proper random generation looks better and more natural than "by hand", that's why fractal maps and terragen work as well as they do.
This is something I'd definitely work on if I had a clue about creating programs.
The rules thing is quite annoying, especially because of the bugs, the hard part I found was setting the statics to sit at the right height on the terrain.
Terragen and Fractal maps don't do that good a job of making it look natural, you can make a realistic heightmap without the use of generators if you know what you're doing. I make my heightmaps by hand, in paintshop pro (similar to photoshop), and they usually come out looking a lot better than boring random terrain. Heres a recent one ~
LINKI'd reccomend looking at Geocontrol, it will create randomised landscapes, and give you some nice erosion effects to make it look more real.