QUOTE(Symon69 @ Jan 30 2008, 07:50 AM) [snapback]11679374[/snapback]
EDIT: Yes, I think I can puzzle this out. On the whole it hasn't revealed anything I don't think we already know, except perhaps one thing I find a little doubtful. I think they are saying if you combine a glow map and a bump map in the same Nif, Morrowind (Morrovinda!) will crash to desktop! FF doesn't for sure. I'll have to try that combination to see if they are correct.
The glow map and bump map can be applied at the same time - I did it on this spear (
pic)
QUOTE(Symon69 @ Jan 30 2008, 07:50 AM) [snapback]11679374[/snapback]
EDIT3: There is a hint that using bumpmaps with an Alpha layer might suppress the bump effect in the alpha'd (or non-alpha'd) section. This might be VERY interesting. The secret of good reflection and bump maps is precise control.
I don't understand this exactly, but if you use the bump map on a mesh that has an alpha'd texture, the alpha'd texture will turn out like this (
pic) - you can see it makes the whole texture shiny, or it will make the alpha completely black. On the mesh the square part is meant to be a transparent halo around the tip of the spear.
I tried everything in nifskope to seperate it from the rest of the mesh within the one nif, but I couldn't find a way around this problem.
There is one other problem I've found:
As seen on
this picture, all the pieces of the armour (except the helm) had the effect applied, however the cuirass doesn't work, as it's skinned - the effect doesn't work on creatures either. I really want to fix this, Axel suggested the only way to fix it was to make it enchanted, and it works, but it looks
ugly. So I could edit or remove MW's stock enchanment reflection map, but then that would edit the look of every enchanted object in the game for whoever used the mod...
Any ideas?