Hello,
QUOTE
bjam--
I'm still not quite sure I understand your second point though. I see that Mash's merged level list is generally more helpful than TESTools', but that still doesn't answer the question of how one merges objects, with or without another utility, when using Mash??????? (How many utilities are needed, what process do you use?)
1 - What are Levelled list
A levelled list is a list of object (monster, ingredient in a barrel...) that is linked to the player in-game level.
Example 1 -> monster list:
CODE
Player Level Monster that will fight you
1-5 Cliff racer
5-10 Kagouti
10-20 Golden saint
>20 Extra-super-monster
If this list is used in-game, the stronger the player is (or to be more precise, the higher the player level is), and the stronger monster you'll have to fight.
Example 2 -> NPC list:
This is the method used by MCA (Morrowind Comes alive): You just add a few spawn point, then you link this point to a levelled list in which you put NPC.
2 - Why merging levelled list?
If a levelled list exist in Morrowind.esm, then is modified by mods, when you play, you only get the levelled list of the latest mod loaded (which change the list).
Example:
Morrowind.esm
CODE
player level monster list
1-5 Cliff racer
5-10 Kagouti
10-20 Golden saint
>20 Extra-super-monster
mod1.esp
CODE
player level monster list
1-5 Cliff racer (50%) or rat (50%)
5-10 Dremora
10-20 Golden saint
20-30 Extra-super-monster
>30 Mega-extra-super-monster
mod2.esp
CODE
player level monster list
1-5 Cliff racer
5-10 Kagouti
10-20 Golden saint (50%) or Ancestral ghost (50%)
>20 Extra-super-monster
If you run Morrowind, mod1 and mod2
- without merging list :
CODE
player level monster list
1-5 Cliff racer
5-10 Kagouti
10-20 Golden saint (50%) or Ancestral ghost (50%)
>20 Extra-super-monster
You only get the list from mod2.
(NOTE: If you change the load order to Morrowind, mod2, mod1:
CODE
player level monster list
1-5 Cliff racer (50%) or rat (50%)
5-10 Dremora
10-20 Golden saint
20-30 Extra-super-monster
>30 Mega-extra-super-monster
You only get the list from mod1)
- after merging list
CODE
player level monster list
1-5 Cliff racer (50%) or rat (50%)
5-10 Kagouti (50%) or Dremora (50%)
10-20 Golden saint (50%) or Ancestral ghost (50%)
20-30 Extra-super-monster
>30 Mega-extra-super-monster
You get a merging of list from mod1 and mod2, so you'll be able to see the monster of both mods (which is very useful if you want to play with two mods that change Morrowind's monster)
3 - How to merge levelled list?
You can do this by two different ways:
- TesTool + Levelled list resequencer:
Launch TesTool
Manage active plug-ins -> Execute
Select the plug-ins that you want to merge (check the box) -> Ok
Select Merge Levelled lists for active plug-ins
Close TesTool
Launch Levelled lists resequencer
- Wrye Mash
Copy Mashedlist.esp from \Mopy\Extras to \Data Files
Launch Wrye Mash
Right-Click on MashedList -> import -> Merged list...
If you use Wrye Mash, you don't need to resequence your list.
4 - Differences
- TesTool takes all the levelled list and put them after each other., that's why then you need to resequence them. Wrye Mash is merging and resequencing lists alone.
From example above, Morrowind + Mod1 + Mod2
Merged levelled list (with TesTool before resequencing):
CODE
player level monster list
1-5 Cliff racer
5-10 Kagouti
10-20 Golden saint
>20 Extra-super-monster
1-5 Cliff racer (50%) or rat (50%)
5-10 Dremora
10-20 Golden saint
20-30 Extra-super-monster
>30 Mega-extra-super-monster
1-5 Cliff racer
5-10 Kagouti
10-20 Golden saint (50%) or Ancestral ghost (50%)
>20 Extra-super-monster
Merge levelled list (with Wrye Mash or TesTool after resequencing):
CODE
player level monster list
1-5 Cliff racer (50%) or rat (50%)
5-10 Kagouti (50%) or Dremora (50%)
10-20 Golden saint (50%) or Ancestral ghost (50%)
20-30 Extra-super-monster
>30 Mega-extra-super-monster
- TesTool merge EVERY list it can find whereas WryeMash merge ONLY lists that need to be merged.
If a list is in Morrowind.esm and is modified by only one mod, well you want to get the list directly, from this mod, so it doesn't need to be merged.
Example -> see above with only Morrowind and Mod1
Merged_levelled_list.esp (with TesTool + Levelledlists resequencer):
CODE
player level monster list
1-5 Cliff racer (50%) or rat (50%)
5-10 Dremora
10-20 Golden saint
20-30 Extra-super-monster
>30 Mega-extra-super-monster
MashedLists (with Wrye Mash):
You don't get anything, it is normal because IT DOESN'T NEED MERGING!
- Using Wrye Mash OR TesTool + Levelled lists resequencer doesn't make any differences in most of the case.
5 - Most important information
- Before launching a new game
- Copy-Paste MashedList.esp in your Data Files
- Launch Wrye Mash
- Check the box near MashedList.esp (to "active" it in your new game)
- Right click on MashedList.esp -> import -> Merged List...
- Close Wrye Mash
- You're ready to play... at least concerning Levelled lists
Bjam