Let's make it even more useful. ^_-
Here's something I posted in a similar thread...
QUOTE(Earth_Wyrm @ Apr 27 2006, 11:56 AM) [snapback]5991008[/snapback]
[...]Many GMSTs serve a valid purpose.
Usually it's actually dirty if there are 72 or 11 (11... I think?) GMST changes.
In fact, for reference purposes... I'll just go create a list of the dirty GMSTs...
I'll be right back.
Edit:
sWerewolfRestMessage
sWerewolfRefusal
sWerewolfPopup
sWerewolfAlarmMessage
sTeleportDisabled
sProfitValue
sMaxSale
sMagicFabricantID
sMagicCreature05ID
sMagicCreature04ID
sMagicCreature03ID
sMagicCreature02ID
sMagicCreature01ID
sLevitateDisabled
sEffectSummonFabricant
sEffectSummonCreature05
sEffectSummonCreature04
sEffectSummonCreature03
sEffectSummonCreature02
sEditNote
sEffectSummonCreature01
sDeleteNote
sCompanionWarningMessage
sCompanionWarningButtonOne
sCompanionWarningButtonTwo
sCompanionShare
iWerewolfLevelToAttack
iWerewolfFleeMod
iWerewolfFightMod
iWerewolfBounty
fWerewolfWillpower
fWerewolfUnarmored
fWerewolfStrength
fWerewolfSpeed
fWerewolfSpeechcraft
fWerewolfSpear
fWerewolfSneak
fWerewolfSilverWeaponDamageMult
fWerewolfShortBlade
fWerewolfSecurity
fWerewolfRunMult
fWerewolfRestoration
fWerewolfPersonality
fWerewolfMysticism
fWerewolfMerchantile
fWerewolfMediumArmor
fWerewolfMarksman
fWerewolfMagicka
fWerewolfLuck
fWerewolfLongBlade
fWerewolfLightArmor
fWerewolfIntelligence
fWerewolfIllusion
fWerewolfHeavyArmor
fWerewolfHealth
fWerewolfHandtoHand
fWerewolfFatigue
fWerewolfEndurance
fWerewolfEnchant
fWerewolfDestruction
fWerewolfConjuration
fWerewolfBluntWeapon
fWerewolfBlock
fWerewolfAxe
fWerewolfAthletics
fWerewolfArmorer
fWerewolfAlteration
fWerewolfAlchemy
fWerewolfAgility
fWerewolfAcrobatics
fFleeDistance
fcombatDistanceWerewolfMod
Those are the 72 'dirty' GMSTs (Which stands for Game Settings). The inclusion of these settings does not necessarily make a mod dirty - it could just be changing the setting.
It's usually only when you see them all together that it's a problem.
I think.
Edit:
Plus something from Yacoby, same thread:
QUOTE(Yacoby @ Apr 27 2006, 12:47 PM) [snapback]5991468[/snapback]
11 or 61 or 72 (61 + 11 = 72)
Edit2:
Eh. Has anyone got a list of the actual impact of existing 'evil' GMSTs?
Could be handy... the only one I know is the two summoning spells from Bloodmoon being broken... and something to do with 'Max Sale'?