OH and I think I should mention, of course, that your game won't look this good (if you indeed think it looks good), unless you also install the following mods:
The Lighting Mod - Modular Version : This is almost essential!!
* TLM - Ambient Light and Fog Update.esp (Kills the ambient light)
* TLM - Light Sources (Clearer Lighting).esp (Tweaks the light's colors so they don't green as much)
* TLM - Light Sources (Lanterns).esp (Gives torches and lanterns more duration and adds a night eye effect to them. I stripped off the scripts cause I have an aversion to ambient light

)
Qarl's Replacer Mods
* ALL OF THEM!
Some High Res Texture Pack
* Visual Packs + Visual Pack XT (Very realistic, high res, runs very quick due to DDS mip-mapping)
* Darker Morrowind (For those with darker tastes. Very High res, requires a beast of a machine)
* Vibrant Morrowind (Bright and shiny, for those with more "refined" tastes)
* Mixed Textures (For those who like them all)
As far as the tweak package I promised, I'll be making three versions, each one optimized for a specific lighting theme:
Realism:
The one I'm currently working on. It will stay close to Bethesda's original values only in spirit, making everything look that much better than Bethesda intended while still keeping the same feel.
Mood:
Brighter around zero point, quicker falloff. This makes lights carry much shorter distances, makes Torches ineffective against the inky black of the night, and generally makes everything more shadowy. This will go well with Darker Morrowind... tho the tweak included already does a fine job of making the lighting very sharp and dark. I'll see if I can improve on it, tho.
Softer:
A more gentle curve for use with bright color schemes. This will use only quadratic and constant values, leading to nice soft halos around most of the lights. Light will travel long distances, so even a candle could brighten up a room very well. (I've already released the tweak for this in my
first topic, but I'll package it up for easy consumption since Spirited likes it so

)