Yeah so my armor class says -56 wearing nothing but cloths. It doesn't change when I put armor on. I have unarmored as a main skill and light as a secondary, but nothing changes it.

What could be causing this? My save is clean. Mod list:
GameFile0=Beryl's_Head_Replacer_v1.0.esm
GameFile1=Better Heads Bloodmoon addon.esm
GameFile2=Better Heads Tribunal addon.esm
GameFile3=Better Heads.esm
GameFile4=Bloodmoon.esm
GameFile5=Book Rotate.esm
GameFile6=BT_Whitewolf_2_0.esm
GameFile7=Morrowind Patch v1.6.2.esm
GameFile8=Morrowind.esm
GameFile9=Tribunal.esm
GameFile10=Weapon Rotate.esm
GameFile11=100ProjectileStoreChance.esp
GameFile12=20books.esp
GameFile13=adamantiumarmor.esp
GameFile14=Adj_Magicka Regen (0.50%).esp
GameFile15=Animal Behaviour.esp
GameFile16=AreaEffectArrows.esp
GameFile17=BadKarma's and Leeloo's Serenity V2.0.esp
GameFile18=bcsounds.esp
GameFile19=Better Bodies.esp
GameFile20=BMExtras.esp
GameFile21=Book Jackets - Bloodmoon - BookRotate.esp
GameFile22=Book Jackets - Morrowind - BookRotate.esp
GameFile23=Book Jackets - Tribunal - BookRotate.esp
GameFile24=Book Rotate - Bloodmoon v5.3.esp
GameFile25=Book Rotate - Morrowind v1.1.esp
GameFile26=Book Rotate - Tribunal v5.3.esp
GameFile27=Brittlewind fix.esp
GameFile28=BT_Whitewolf_2_0.esp
GameFile29=BT_WWLokpatch1.esp
GameFile30=Cali's_BB_Mannequins.esp
GameFile31=Clean Solstheim_Castle_v1.1.esp
GameFile32=Clear Glass.esp
GameFile33=Complete ABCs for Barbarians.esp
GameFile34=Dagoth Ur Voice Addon v1.0.esp
GameFile35=Decorator+ (Balanced).esp
GameFile36=EBQ_Artifact.esp
GameFile37=entertainers.esp
GameFile38=Executor Zurg's Merchant Money Mod.esp
GameFile39=Fashionable Merchants 1.0.esp
GameFile40=Galsiahs Character Development.esp
GameFile41=GCD better balanced birthsigns.esp
GameFile42=GCD Restore Potions Fix.esp
GameFile43=GCD StartScript for Trib or Bloodmoon.esp
GameFile44=GCD_107x_to_108_patch.esp
GameFile45=goldweight.esp
GameFile46=Herbalism Redux 1.12a.esp
GameFile47=Illuminated Windows - Bloodmoon.esp
GameFile48=Illuminated Windows.esp
GameFile49=Improved_No_Glow_v1-MW_Trib_Blood.esp
GameFile50=INDYBANK.ESP
GameFile51=Key Replacer Trib & BM.esp
GameFile52=LeFemmArmor.esp
GameFile53=LGNPC - Foreign Quarter v0.5.esp
GameFile54=LGNPC - Pelagiad.esp
GameFile55=lgnpc_Ald'ruhn.esp
GameFile56=lgnpc_AldVelothi.esp
GameFile57=lgnpc_GnaarMok.esp
GameFile58=lgnpc_HlaOad.esp
GameFile59=LGNPC_Indarys_Manor_v1_3.esp
GameFile60=lgnpc_khuul.esp
GameFile61=lgnpc_MaarGan.esp
GameFile62=LGNPC_PAX_Redoran.esp
GameFile63=LGNPC_Secret_Masters.esp
GameFile64=Lgnpc_SN.esp
GameFile65=LGNPC_Tel Mora_v1.02.esp
GameFile66=LGNPC_Vivec_Redoran_v1_2.esp
GameFile67=Lich Father Act I.esp
GameFile68=Lich Father Act II.esp
GameFile69=Lilarcor_v4-1.esp
GameFile70=master_index.esp
GameFile71=moons_soulgems.esp
GameFile72=Moons_Spawn_V1.3.3_Non_Patched.esp
GameFile73=MWE_Base.esp
GameFile74=NG_New_Carnithus'_Armamentarium.esp
GameFile75=Oblivion-Style Spellcasting.esp
GameFile76=PropylonLighting1.0.esp
GameFile77=RealSignposts.esp
GameFile78=Ring Texture Fix.esp
GameFile79=Siege at Firemoth.esp
GameFile80=SirLuthor-Tools.esp
GameFile81=SMBankHouseFix.esp
GameFile82=Syc_AtHomeAlchemy.esp
GameFile83=The regulars - Sitting NPC's v2.02.esp
GameFile84=TribIntegration.esp
GameFile85=VA_HissyoKatana.esp
GameFile86=vince_robe_drakescale.esp
GameFile87=vince_robe_haazheel.esp
GameFile88=vince_tyrande.esp
GameFile89=Vivec_Voice_addon TRIBUNAL.esp
GameFile90=Wayfarer's Rest v1.21.esp
GameFile91=Weapon Rotate - Bloodmoon.esp
GameFile92=Weapon Rotate - Tribunal.esp
GameFile93=Weapon Rotate - Vendors.esp
GameFile94=Wizard Hats 1.0.esp

Anyone know how this can be fixed?
I'm guessing you mean your armor rating and not your armor skill? If so, check your armor skills. The only thing I know of that reduces armor skills is equipping Fury. You find that longsword on a dead warrior in Kogoruhn. Even so, I'm not sure if its enchantment is enough to put your armor rating in the negative.
Yes, my armor rating. I found that equiping armor I am proficient with brings the number up a bit (a lower negative number ><), but it still kind of sucks.
Anyone? Nobody has ever encountered this before?
QUOTE(FPD @ May 15 2007, 03:19 PM) *
Anyone? Nobody has ever encountered this before?

Yes, it's happened to people before. biggrin.gif

Been a looooooong time since I've been around much, so let me poke around 1786 in my archives and see if I can find something to refresh my memory. (Yes, it is fixable. smile.gif )
Found this, which I posted years ago; should solve your problem:


Fix for negative/bugged character armor rating:

This fix requires the console, so it's only useable on the PC.

----------------------------------------------------------------------------

People occasionally post for help because their overall armor rating has a negative (or otherwise incorrect) value, and I don't remember seeing any solutions posted.

If fixes for this are already available, my apologies ; I haven't read the General or Hints, etc. forums regularly for a while. A search just found people with the problem; I didn't find any solutions.

----------------------------------------------------------------------------

To avoid confusion:

This is NOT about damaged armor skills (from equipping Fury, for example) or damaged armor. Solutions to those problems have been posted repeatedly already.

This is for the situation where somebody's armor skills are at their normal values, they don't have any armor equipped, and the character isn't affected by any spells that would modify their armor rating or armor skills, but their armor rating is negative (or different from what it should be based on their Unarmored skill level).

----------------------------------------------------------------------------

The fix:

First, backup your saved game. This procedure shouldn't cause any problems, but make a backup just in case anyway.

1. Make sure your character's armor skills aren't damaged; restore at a shrine or altar if necessary.

2. Make sure your character isn't affected by any spells, Constant Effect items, etc. that modify overall armor rating (such as spells with a Shield effect) or armor skills.

3. Remove all your character's armor.

4. Once your character's armor is removed, calculate their correct overall armor rating based on their Unarmored skill. If your Unarmored skill is roughly 12 or above, you should have a non-zero armor rating even with no armor equipped.

The formula is "Unarmored Armor Rating = ((Unarmored Skill)**2) * .0065".

Or "unarmored skill X unarmored skill X .0065", which is another way of writing the same thing.

5. If the overall armor rating shown below your character's portrait is higher or lower than calculated in step #3, then you can use 'SetArmorBonus' from the console to reset it to the correct value.

5a. First, double check the first three steps.

5b. Hit the '~' key to open up the console window.

5c. The format for the command is as follows; substitute the correct number for the '20' in my examples:

player->SetArmorBonus 20 (or whatever number)

Type that in and hit 'Return' to enter the line, then hit the '`' key to close the console window again.

5d. You won't see the new values immediately; save and reload your game so the changes will take effect.

(Or maybe just moving from an interior cell to an exterior cell (or vice versa) will cause it to update; don't remember if that works for armor rating.)

6. Once you've saved and reloaded, double check the overall armor rating shown below your character's portrait to make sure it's now correct: it should match the value calculated in step #4.

If it's now correct, great! If not, try again.
I've seen posts that one way armor class can wind up negative is if a spell (shrine blessing, for example) has boosted your armor skills and then something else (equipping Fury, for example) damages those skills while the boost is in effect. Apparently, this can cause the game to lose track of the correct armor class and leave it negative after the spell wears off and the skills damaged by Fury have been restored.

Another possible way armor class can be bugged: if you add a new mod that changes the armor rating of a piece of armor your character has equipped, the game may not notice the change in the rating until you unequip that piece of armor, which can cause your armor class to be updated incorrectly when you remove the changed item.

And scripts or dialogue results that use 'SetArmorBonus' or 'ModArmorBonus' can screw up armor class if the modder isn't careful.
Ah thanks man. I'm not sure if my armor rating is exactly what it should be, but it makes sense now.

I love this forum, so many helpful and knowledgeable people.
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