QUOTE(Pseron Wyrd @ Jul 6 2007, 05:30 PM)

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Someone in this forum brought up an important point on the release thread of a notoriously dirty mod a couple days ago and what they said bears repeating here: a player cannot be 100% certain which references are dirty and which references were intended by the mod maker. Now I suppose it is possible for a knowledgeable player to spend a few hours tracking possible dirty references down in the CS and deleting them, it's true, but they shouldn't have to.
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Not to beg the point, but there is something I noticed in working on my MW mod use grid map that I have never seen commented on before in any Forums and that may be part of a continuing dirty reference problem...
If you open up the Tribunal .esm in the CS, you will only see 14 exterior cell references (all of Tribunal is really interiors, some used as exteriors), but Tribunal does not make any changes in those references (the Cell View window indicates there are 0 objects in those exterior cells). Those same exterior cells are also in the Bloodmoon .esm with no changes according to Cell View. Those exact same 14 exterior cell references can be found in many mods with no changes apparently done by the modder (still have 0 items in cell view and consequently appear in TESAME as "dirty" cell references). Not sure what combination of mod preparation actions cause these to become dirty cell references, just know I am finding quite a few of them like this as I go through each mod (first I thought it was a Tribunal caused bug but am also seeing a rare occasion of them appearing in mods that only have Morrowind as a dependancy). The 14 exterior cells (and the order they always appear together in Details) are:
West Gash Region -16, 7
West Gash Region -16, 8
Wilderness -15, -8
West Gash Region -15, 7
Bitter Coast Region -14, 2
Bitter Coast Region -14, 4
Bitter Coast Region -14, 5
Bitter Coast Region -13, 1
Bitter Coast Region -13, 2
Bitter Coast Region -13, 3
Bitter Coast Region -13, 4
Bitter Coast Region -12, 1
Bitter Coast Region -12, 2
Bitter Coast Region -12, 3
Other common dirty cell references I have noticed but not as often:
Ashlands Region 0,0
This is to be expected since this is the default location when you first load MW into the CS. Would be easy for a "noob" to load it in render and accidently make it dirty.
And finally the following seem to always appear together as "dirty" too but much less often than the first 14 above. Why I don't know and can't even guess - always appear in this order and most of the time together:
Wilderness -29, 23
Wilderness -28, 24
Wilderness -20, 15
Wilderness -19, 14
Wilderness -19, 15
If anyone can explain these to me as to why they occur, I would appreciate it. Thanks.
- Rougetet