Gluby's Dragon Mods Catalog and Comparison GuideVersion 0.98 (Feb. 11, 2008)Unlike its successor,
Oblivion, vanilla
Morrowind and its expansions lack that great staple of genre fantasy that often provides the climactic battles and epic enemies we so enjoy: dragons. There are, of course, dragons in
Elder Scrolls game lore; Bethesda just did not put them in
Morrowind. Nonetheless, there are a number of modders, including one of the Morrowind development team members (Gary Noonan), who have released mods that remedy this problem. Some introduce dragons as hostiles to be encountered, some introduce them as pets or companions, and some do both.
There are not that many such mods, but there are enough to make it a bit daunting to try to sort them out without time-consuming trial and error. This Guide seeks to compare and contrast all the various dragon mods available, providing information (mostly objective, though I render an opinion here and there) and links to screenshots that, I hope, will render some of the footwork unnecessary. Where a mod includes the ability to have a dragon companion, this Guide gives some basic information on the companion functionality offered by the mod.
Note that I claim no status as expert by any means, and merely assume the role of librarian and cataloguer. If you have additional information that could make this a better Guide, or if there are any errors or mischaracterizations, please, by all means, either PM me and or post your comments here, and I will update the Guide as necessary.
Table of ContentsSeveral of the dragon mods described herein are based on and use the same mesh as a previous one. Where there is such a relationship, I have grouped these mods together. The following table serves to illustrate the relationships and show all the mods at a glance.
- Reign of Fire v1.1 [Razhkul]
- Lord of the Dragons v1.2 [MadMax]
- Morrowind Advanced v1.82 [WormGod]
- Dragon's Lair v1.0 [Gorg]
- Dragon Companion [Kagrienac/KAGZ]
- Abigail's Petshop v5.5 [Yati]
- GIANTS Dragon Add-on v1.3 [The Puma Man]
- Golem and Dragons [Nightwing69]
- Infernal Summoning v1.1 [Lap]
- Children of the Night Part 2 v1.01 [John Barbosa]
- Dragon Entrancement Mod [Eric Dies]
- Tamrielic Dragons v.5b [Haj]
- Morrowind Additions v1.2 [M6n6M6 and Hikaru]
- Morrowind Additions Revamped v0.9beta [brewu4 and Harlequin]
- Tolarn Small Dragon Companion v1.05 [MentalElf]
- Dragon v2.02 and The Green Dragon [Quentin Preik]
The Dragon ModsReign of Fire v1.1 [Razhkul]: The Lamborghini of dragon mods,
Reign of Fire adds an extensive quest, reminiscent of
Gothic II, in which four powerful dragons are attacking cities in Vvardenfell. The mod's quest is weaved into the main quest, optionally requires the player to be at least level 30, and introduces four new dungeons. Upon completion, it allows the player to hatch one baby dragon (from a choice of four available types: black, blue, green and red) that, with time, care and feeding, will grow into a rideable flying dragon.
Razkhul's dragons breathe fire, poison or "shock breath," are highly fire-resistant, and are quite balanced. Whichever is chosen, it is able to fly and, when an adult, carry the player as well, and can be summoned with a Dragon Ring given to the player. The dragon can be ordered to follow, stay, eat, report health status, and go hunt. It can also be ordered whether to either fight alongside the player or to avoid combat, and to go to any of the major Vvardenfell towns and settlements. Of particular interest to purists and realism buffs, Razhkul's dragons not only can be fed, but require feeding, and will refuse to carry the player, rebel, and even die of starvation if not fed.
The plot and scripting are sophisticated and intricate, and not at all easy to cheat at (or playtest on the cheap, for that matter). The mod has a few glitches, and the writing has numerous syntactical problems of the sort that tend to indicate it was written by a fluent and talented, but imperfect, non-native English speaker, that detract from the quality of the mod. However, the 3D models and animation, which appear to be done by the author, are gorgeous, even breathtaking—none of the others even come close—and many in the forums report finding this mod highly enjoyable even with the glitches.
[Apr. 2005. Be sure to check out Bahamut's Reign of Fire Texture Replacer, which dresses the dragons in even more beautiful high-resolution textures (screenshots below).][NOTE: If any skilled scripter would care to examine and fix the glitches in the scripting, I would be happy do to textual editing and anything else for which I am technically competent to fix the problems in this mod. PM me if you're interested. It might also be worth considering to add comments for Children of Morrowind NPCs on the dragons.Companion Features
- Companion Warping: Simple warping script.
- Inventory Sharing: None apparent.
- Companion Leveling: Dragon gradually grows in size and power with age and copious feeding, increasing Health, Strength, Agility and Endurance until it becomes an adult.
- Other Features:
- Recall ring allows summoning of dragon at any time, and it can be sent away to a number of preset locations in towns and settlements throughout Vvardenfell (Mournhold or Solstheim not included).
- Rideable by player when full-grown.
- Breath weapon fireable in flight.
- Can fly, and certain types can waterwalk.
- Must be fed food (meat, kwama eggs and other foods) to survive and grow, and can die of starvation.
- Hotkey commands used for interaction and mounting.
- Scripted to never attack the player under normal circumstances, but can rebel and attack the player if not fed and cared for. (If this occurs, the player can subdue the dragon and regain control of it.)
- Exterior Cells Modified:
- Minor changes to Ashlands Region (-1, 4), Bitter Coast Region (-5,-4) and Sheogorad (1, 24).
- Significant changes to Azura's Coast Region (17, 9).
Author's Screenshots Page
Screenshot 01: A baby blue dragon, profile shot
Screenshot 02: Dragon companion command dialog
Screenshot 03: Absolutely awesome
Screenshot 04: A red dragon breathing fire
Screenshot 05: A baby black dragon; will it eat Fargoth?
PES PotD by psyicdragon (Planet Elder Scrolls)
PES PotD by Dunmer Lord 197 (Planet Elder Scrolls)
Bahamut's Texture Replacer Screenshots and Download (Planet Elder Scrolls)
Lord of the Dragons v1.2 [MadMax]: If
Reign of Fire is the Lamborghini of dragon mods,
Lord of the Dragons is the Cadillac. This is a very solid treatment of the dragon companion theme by the creator of the
Pegas Horse Ranch mod, with more of a focus on the dragonriding aspect of having a pet dragon. It adds a short but difficult quest, given by an intrusive dremora in Balmora, to defeat a certain evil dark lord, with the reward being the service of three rideable flying dragons summonable at any time by a command ring (which can also be used to teleport the player to the dragons' lair and fix technical flying problems).
The dragons, based on original meshes and animation (done by JB and Wasp, respectively), are very impressive and work without problems, and the controls are not too difficult to get used to. They can be ridden by the player with up to one companion in tandem, and their breath weapons can be fired in flight. Other than being ridden, they can be ordered to report their Health and relevant stats, sent back to their lair, and used as scaly pack mules via the Tribunal Companion Share function. The dragons are extremely tough; they regenerate Health quickly and are immune to most attacks, with the most obvious exception of magical weapons.
In terms of the mod's limitations, it should be noted that these dragons are more akin to vehicles than companions. While the models are superb, they appear to be limited to flight only, hovering in one place when not being ridden. Indeed, one house mod, Marc's
Mori Mountain Estate, even has
parking designed for MadMax's dragons. Other commonly-noted weak points of the mod are that the breath weapons are hard to aim and appear as unimpressive balls, and that the eyes of the black dragon appears to have no texture applied—they're plain-paper-white. The mod also suffers from numerous grammatical, tense and other syntactical errors that detract from the otherwise high quality of the mod.
[Jan. 2005. Designed to be compatible with Cortex's Vampire Embrace.]Companion Features
- Companion Warping: None.
- Inventory Sharing: Tribunal Companion Share function.
- Companion Leveling: Dragons progress through 100 levels of development as they are flown and their breath weapons used, improve maximum speed, breath weapon damage and Health.
- Other Features:
- Rideable by player and one companion in tandem.
- Always flying.
- Command ring allows summoning of any of the three dragons at any time, and dragons can be sent back to their lair via dialog.
- Breath weapon fireable in flight.
- Scripted to never attack the player, no matter how much the player hits the dragon.
- Exterior Cells Modified:
- Significant changes (including change of cell name) to Sheogorad Region (-5, 27), an ocean area with literally nothing in it before this mod.
Screenshot 01: Flying a red dragon
Screenshot 02: Red dragon seen from below 1
Screenshot 03: Red dragon seen from below 2
Screenshot 04: Standard 3rd-person view riding black dragon toward a bridge
Screenshot 05: Riding a green dragon; the wing textures stretch gorgeously
Screenshot 06: 1st-person view riding a black dragon 1
Screenshot 07: 1st-person view riding a black dragon 2
Screenshot 08: Saddlebags (Tribunal companion share)
Screenshot 09: The summoning ring command messagebox
Screenshot 10: A green dragon; these dragons' wings are their arms
Screenshot 11: Riding a green dragon
Screenshot 12: Riding a black dragon
Screenshot 13: The black dragon's eyes are white and untextured
Morrowind Advanced v1.82 [WormGod/Gary Noonan, ed. Stromgarde & Pookhill]An extensive mod, Morrowind Advanced (MWA) adds and changes a substantial amount of content to the game and makes many minor tweaks, with the goal of making the game more challenging. It adds new creatures, including dragons, to locations and leveled lists, as well as new dungeons. The dragons are based on WormGod's own 3D models, and are good quality, on par with the rest of the creatures in the game. They are of the quadrupedal type, similar to brontosaurii with membraneless "wings," and are quite fearsome looking.
[NOTE: I have not yet tested personally the dragons in MWA or examined the ESP; the information here is what can be gleaned from its documentation. Any information as to its nature, play and relative difficulty levels (particularly the range of levels assigned to dragons) would be appreciated—particularly since I will implement it into my upcoming "Comprehensive Major Creature Mods Catalog and Guide."]
See the screenshots for Dragon's Lair, below for images of WormGod's dragons.
Dragon's Lair v1.0 [Gorg]Adds leveled (20 to 45) dragons to the leveled creature lists in the mountains and ashlands area, particularly around ruins, along with a dragon lair containing a level 55 dragon and an iron golem. It also adds a fairly powerful and possibly-unbalancing weapon, the Dragon Fireblade (damage 60 with three CE enchantments). The mod uses WormGod's dragon meshes. It provides no companion/pet dragons.
Screenshot 1: A young dragon
Screenshot 2: An adult dragon
Screenshot 3: An old dragon
Screenshot 4: An elder dragon
Screenshot 5: Being roasted by an elder dragon; others spectate
Screenshot 6: Nagafen, the ancient dragon, in lair
Screenshot 7: Nagafen closeup
Dragon Companion [Kagrienac/KAGZ]: A hasty adaptation of an older version of Grumpy's
Wolf Companion, this mod replaces the wolf with a dragon named "Dormwog" (an anagram of Wormgod, whose dragon mesh this mod uses) and changes where it is obtained. The dragon is magic-resistant and its stats are quite respectable (generally 100), with Health, Fatigue, Strength and Speed indexed to the player's corresponding stats. It can be commanded to follow, stay and "watch my back" (wander), and can be fed healing potions.
The mod is very simple and straightforward, though may feel that Wormgod's evil-looking dragons make far better hostiles than pets. More problematically, it leaves most, if not all, dialogue (including its usage of werewolf sounds) unchanged in the adaptation from Grumpy's wolf, Spot. So, for example, when the player is giving the dragon a potion, the player will see it referred to as Spot, as in "Uuurrrk!! A wolf like Spot wouldn't ever drink such lousy crap!"
[Dec. 2004.]Companion Features
- Companion Warping: Grumpy's warping script.
- Inventory Sharing: None.
- Companion Leveling: Dragon's Health, Fatigue and Strength are indexed to multiples of the player's corresponding stats.
- Other Features:
- Command ring allows install recall of dragon.
- Speed dynamically set to 120% of player's Speed.
- Water breathing.
- Dragon can be fed healing potions for healing.
Screenshot 1 (author's screenshot included with download)
Screenshot 2 (author's screenshot included with download)
Abigail's Petshop v5.5 [Yati]An ambitious mod that incorporates a large amount of modding community animal modeling work. It adds a merchant in Seyda Neen with around 80 different types of pets, both mundane and fantastic, for sale. The available pets include the usual guars, packrats, wolves and so forth, but the mod adds on a whole slew of new animals. It has in-game animals, such as cliff racers, kagouti, horkers and durzogs. It has farm animals, including cows, horses, and donkeys; goats and pigs; chickens, ducks, turkeys and geese; and even rabbits—all with male and female variants (cow and bull, rooster and hen, etc.). It has wild animals—arctic wolves, deer, snakes, elephants. It even has wasps and sea animals, such as crabs, sharks and tortoises. And for fantastical fare, it has a quest to get a dragon (WormGod's 3D model) and a unicorn. Several of these creatures are purchasable as babies and grow to adulthood.
Many of these will be, of course, of questionable utility as companions, but will go well with house mods and for those of a collecting mindset. The text has the types of errors indicating the author is not a native English-speaker. Be sure to read the documentation carefully. [May 2004. Conflicts reported with Puma Man's The Wilderness Mod v2.1, Jaxalot's Vampire Realism, DragonHonor's Tomb, and Cutthroat's Partners v2.5. See comments at Planet Elder Scrolls download link.]
- Companion Warping: Custom warping script.
- Inventory Sharing: Tribunal Companion Share on appropriate pets.
- Companion Leveling: Companions automatically gain experience and level with combat or with training, increasing their combat skill, damage, health, magicka, and agility. Baby pets (including the dragon) increase in size with each level, becoming adult at level 10 (the maximum).
- Other Features:
- Adds "Teleport Pets" spell for local use and "Travel" spell for transporting you and all pets to set locations in Vvardenfell
- Huge variety of animals available
- Companions can be fed herbs for healing, as well as grass, rats, worms and "nutriment"
- Pets can be resurrected with potions purchasable from pet vendor
- Pets can be named in-game, but player can only choose from a scripted selection of available names
Screenshot (PES)
GIANTS Dragon Add-on v1.3 [The Puma Man]This "standalone add-on" for Puma Man's extensive creature mod GIANTS adds leveled flying dragons (levels 40 to 100) to various locations via leveled creature lists. It does not require GIANTS, and can indeed be run alone. These dragons use Daikatana's meshes with DarkIllusion's animations. Unfortunately, these 3D models, like many of the creature models used in GIANTS, are blocky, rudimentary, and unappealing, and the quality is not consistent with the quality of Bethesda's models. The dragons actually, I believe, look quite like the dragons from the old 1970s Atari 2600 console game Adventure (a characteristic which has a quite-distinct nostalgic appeal, actually). This mod provides no companion/pet dragons.
Screenshot 1: Side view of a GIANTS dragon
Screenshot 2: Close-up shot
Screenshot 3: Front view
Screenshot 4: Rear view
Screenshot 5: A gaggle of dragons breathing fire at my character
Golem and Dragons [Nightwing69]One of the earlier dragon mods, Golem and Dragons adds large steel golems and several kinds of dragons to a handful of locations (about 15), most of which are in the Red Mountain and Sheogorad areas (although there is apparently one in the Balmora area!). The golems are level 50 and are strangely reminiscent of anime-style giant-robots-with-swords). The dragons range in level from 60 to 80, and come in three variants: a red dragon, a black dragon, and a flying green dragon. The game also adds a couple of swords that verge on being unbalanced.
If I am not mistaken, Nightwing69's dragons are adapted conversions from the game Neverwinter Nights, and are quite impressive and large (twice the player's height or so). They recall D&D's archetypal red and black dragon illustrations, down to horn style and placement (which makes sense given that Neverwinter Nights is one of the longstanding series of games based on the D&D franchise).
Unfortunately, Nightwing69's models have fairly egregious animation problems. In both dragons' idle and walking animations, there are glitches that puts the dragon in a completely different position for one frame, and one has a small "hopping" glitch as well. Several of the animations for the green dragon (which only flies) is mechanical, slow and not at all fluid—akin to the rudimentary mechanical movement one might see in cheap toys or amusement park displays. Furthermore, fire breath attacks visually originate from the upper belly/lower chest area of the dragons. These problems may ruin the appeal for some, though others may find them ignorable in the midst of fighting the things.
There are a couple of other minor animation imperfections; the green dragon's claw attack animations are slow and mechanical-appearing, and the fire breath attacks originate from their lower chests, not their mouths. However, though these are less than ideal, they are probably not very noticeable in the heat of the action.
Beyond the idle animations, there are a couple of other significant animation imperfections that may be disruptive; the flying green dragon's claw attack animations are slow and mechanical-appearing (like something off of a parade float), and the fire breath attacks originate from their lower chests, not their mouths.
Finally, note that this mod contains a few "dirty" GMST references and contains probably-accidental changes to bonewalkers and to a number of NPCs, all of which should be cleaned from the mod before use.
This mod provides no companion/pet dragons.
Screenshot 01: Red dragon testing in Balmora
Screenshot 02: Red dragon in the Balmora canal
Screenshot 03: Red dragon attack animation shot 1
Screenshot 04: Red dragon attack animation shot 2
Screenshot 05: Red dragon attack animation shot 3
Screenshot 06: Red dragon attack animation shot 4
Screenshot 07: Red dragon attack animation shot 5
Screenshot 08: Green dragon flying in the distance
Screenshot 09: Green dragon closeup 1
Screenshot 10: Green dragon closeup 2
Screenshot 11: Green dragon attacking over Balmora
Screenshot 12: Green dragon fighting a guard
Screenshot 13: Black dragon testing in Balmora
Screenshot 14: Fire breath attacks comparison shot
Screenshot 15: Black dragon testing in Vivec 1
Screenshot 16: Black dragon testing in Vivec 2
Screenshot 17: Steel golem shot 1
Screenshot 18: Steel golem shot 2
Infernal Summoning v1.1 [Lap]A highly acclaimed, roleplaying- and purist-friendly mod that allows you to summon and permanently bind creatures to your service by obtaining the proper summoning books and reagents and performing the appropriate ritual. There are 25 different creatures that can be summoned, many with new 3D models, including dragons (using Nightwing69's meshes and animations), liches, boneraptors, glass and iron golems, skeletal guards, and balrogs.
For traveling via teleport and where large creatures can't follow, summoned creatures can stored in inventory in soulstones. However, only one can be active at any given time, and each has Conjuration skill and Magicka requirements. Infernal Summoning is one of the few companion mods that is designed with mages (and their indiscriminate area-effect damage spells) in mind, and its companions will not ever attack the player even when directly attacked.
The mod adds three new dungeons and is initiated when you find the first, Conjurer's Sanctuary, on an island east from the coast of Sadrith Mora. [Sep. 2002. Main download is version 1.0; be sure to get the version 1.1 patch at its own download page.]
- Companion Warping: None.
- Inventory Sharing: None.
- Companion Leveling: None apparent, but better companions become available as the player character's Conjuration skill increases.
- Other Features:
- Companions summoned via intricate magic rituals.
- Companions can be stored in a soulstone in inventory.
- Carefully game-balanced.
- Mage-friendly; companions will never attack the player, and some are magic resistant.
Children of the Night Part 2 v1.01 [John Barbosa]
The second (and last) part of an earlier, well-regarded major quest trilogy. Not having played it myself, I cannot do it justice here by way of description, so I will merely address the fact that it contains, among other things, two dragons—one as a quest-giver and one as an epic-scale enemy you will need to fight with companions. The mod uses Nightwing69's Neverwinter Nights dragon meshes, and, given that its models and animation files were used as the basis for Eric Dies's Dragon Entrancement Mod, below, it is likely subject to the same animation glitches. [Jan. 2003. Any verification of the animation issue, one way or the other, and any additional information, including a well-written description by someone with familiarity with the mod, would be gladly welcomed.]
Dragon Entrancement Mod [Eric Dies]: An unpolished mod that adds a "small comical quest" to kill a high-level (level 100!) black dragon, and allows the player to obtain a black or red dragon companion. The dragon companion, which is fairly large (though not nearly so large as the enemy dragon the player must first kill), uses the game's slave companion functionality. It can be ordered to follow, stay, or "guard around this area," and provides travel service to Vivec, Mournhold and its lair. It has very high stats, is immune to fire, and is extremely durable and fast (5,000 Health and a speed of 250).
The mod uses Nightwing69's dragon meshes, and unfortunately retains the egregious idle and walking animation glitches seen therein—particularly with the red dragon, which goes into a badly glitched idle animation loop when told to stay in place. Because the animation glitches are highly distracting to the eye and likely to be a constant source of irritation—after all, one is going to see a companion dragon's idle animations quite frequently—these animation glitches effectively ruin the appeal of this mod. Furthermore, the quest and writing involved are well below the general quality level of the game, and border on sophomoric. Considering these problems, I cannot but recommend avoiding this mod.
[Mar. 2003. The mod contains at least one "dirty" entry that should be deleted (the VampireMolag script), and may contain others.]Companion Features
- Companion Warping: None.
- Inventory Sharing: None.
- Companion Leveling: None.
- Other Features:
- Player given a strong Heal Other power (can be used once per day) by an NPC in the dragon's lair.
- Provides instant travel service to its lair an two other set locations.
- Exterior Cells Modified:
- Significant changes in West Gash Region (-1, -2).
Screenshot 01: Enemy quest dragon size comparison
Screenshot 02: Learning how to barbecue
Screenshot 03: NPC Iriana Lemone in the dragons' lair
Screenshot 04: The two pet dragons together in their lair
Screenshot 05: The red dragon's glitched idle animation
Screenshot 06: Pet black dragon size comparison
Screenshot 07: Companion command dialogue
Screenshot 08: Companion travel messagebox dialog
Screenshot 09: Profile shot of red dragon walking
Screenshot 10: The red dragon dutifully following
Screenshot 11: Red dragon closeup
Screenshot 12: Minor "hopping" animation glitch shot A
Screenshot 13: Minor "hopping" animation glitch shot B (alternate between shots A and B to get a sense of it)
Tamrielic Dragons v.5b [Haj]
A mod that seeks to adhere strictly to lore-correct content, Tamrielic Dragons adds putatively Akaviri-style dragons and tiny "dragonlings" (as seen in Daggerfall), along with ingredient scales obtainable from them. The dragons are relatively low-level (3 and 16). The 3D models are based on a heavily-modified version of Nightwing69's converted Neverwinter Nights dragon meshes, with edited animations. The models do not appear to suffer from the animation glitches seen in Golem and Dragons and Dragon Entrancement, but the large dragon is improperly situated such that it sits suspended 5 or 6 feet above the ground, thus making the mod pretty much unusable as is. The mod provides no companion/pet dragons.
Screenshot 1: A Seyda Neen guard fighting a dragonling
Screenshot 2: Looting Faery Dragon Scales from a dead dragonling
Screenshot 3: The dragon, suspended in the air
Screenshot 4: Another shot of the suspended-above-ground problem
Morrowind Additions v1.2 [M6n6M6 and Hikaru]
Morrowind Additions is a major creature and items mod that adds much more than dragons. Indeed, in addition to three kinds of dragons (based on Nightwing69's meshes), it adds over 40 new creatures and variants, ranging from the relatively mundane wildlife (elephants, mammoths, snakes, sharks, butterflies, wasps and young versions of the stock creatures) to more fantastical fare ("aggressive butterflies," death moths, various forms of Chaos warriors and spellcasters, "shroomsters," sludges, mogs and Motavians). Furthermore, it adds 43 new weapons, several new ingredients and creature-derived items, several dungeons and lairs, and a new location—Dragon Isle. The mod provides no companion/pet dragons.
[I have not yet tested personally Morrowind Additions or examined its ESP; the information here is what can be gleaned from its documentation. Any information as to its quality, nature, play and relative difficulty levels (particularly the range of levels assigned to dragons and whether the black and red versions suffer from the animation glitches seen in other Nightwing69 dragon mesh mods) would be appreciated—particularly since I will implement it into my upcoming "Major Creature Mods Catalog and Guide."]
Morrowind Additions Revamped v0.9beta [brewu4 and Harlequin]
Morrowind Additions Revamped is an update of Morrowind Additions that fixes some bugs, adds creatures to leveled lists, removes some species, and makes a number of other tweaks and changes. The last version made available appears to be a beta. Like its predecessor, it provides no companion dragons.
[Any further information, particularly as to whether this mod is complete, would be appreciated.]
Tolarn Small Dragon Companion v1.05 [MentalElf]: Adds a mini-quest involving following what is effectively a magical breadcrumb trail from Tel Vos to a dragon's lair in the Ashlands. In the lair, the player must defeat a mother dragon guarding five eggs, each of which can hatch into a miniature grey flying dragon companion. The player can have only one dragon at a time; the others will only hatch if the first is killed. The dragon grants its master a gift power that increases with the dragon's level: a constant effect bonus to Intelligence and Willpower that is quite substantial (ranging from 10 to 48 for each).
The dragon itself is rather hardy, possessing constant effect Reflect, magicka resistance and health regeneration, and can independently rise through over 100 levels of development, becoming quite powerful. Furthermore, it effectively functions as a summoned creature once the player obtains two magical wands from the questgiver, allowing the player to ameliorate some of the problems involved in a companion mod with no warping. The dragon can be commanded, via dialog box rather than dialogue, to follow; stay; report its Health and its attack and defense capabilities; and feed on kwama eggs for healing.
The dragon model and animations used are simple and somewhat rudimentary, and are adapted by the author from a free dragon mesh available on the Internet. The wands feature miniature Tolarn dragon heads, and are oddly appealing on that basis.
[Sep. 2005.]Companion Features
- Companion Warping: None.
- Inventory Sharing: None.
- Companion Leveling: Independently levels according to number of attacks performed; Health increases by 10 for every level, and attack and defense capabilities increase every five levels through over 100 levels of development.
- Other Features:
- Very fast; Speed is statically set at 250.
- Flying.
- Special wands allow summoning and unsummoning of dragon, which can thus can be "put away" at will.
- Scripted to never attack the player, no matter how much the player hits the dragon.
- Exterior Cells Modified:
- Significant changes in Ashlands Region (0, 16).
Author's web page with screenshots (includes an animated GIF -- nice touch!)
Screenshot 01: The companion command dialog box
Screenshot 02: Close-up rear-oblique view of the dragon
Screenshot 03: The summoning wand in action
Screenshot 04: SPOILER: The dragon's lair
Screenshot 05: SPOILER: The entrance is quite easy to miss
Screenshot 06: SPOILER: The mother dragon's greeting; prepare for a fight
Screenshot 07: SPOILER: The mother dragon
Screenshot 08: SPOILER: The dragon eggs shimmy and shake!
Screenshot 09: SPOILER: Hatching a baby
Screenshot 10: The "banishing" wand, useful for putting the dragon away for a while
Screenshot 11: M'Aiken, the Khajiit who tells you how to find the lair
Screenshot 12: Once you come back with the small dragon, he can sell you the wands to summon and unsummon it
Dragon v2.02 [Quentin Preik] and The Green Dragon [Quentin Preik]
Mainly of interest as a modder's resource, this is the first dragon mod made for Morrowind. Neither of these resources is made for players, though The Green Dragon contains a demonstration dragon put in "a crappy cave near Ald'Ruhn." Dragon v2.02 only contains art files (meshes and some rudimentary textures) The file put up by redwoodtreesprite contains both Dragon v2.02 and The Green Dragon, along with some documentation files on animation.
Screenshot 1: Author's playtest screenshot of a console-spawned dragon, courtesy of redwoodtreesprite
Screenshot 2: Author's screenshot, courtesy of redwoodtreesprite
Change Log
Version 0.98 (Feb. 11, 2008)- Major revisions of entries for all companion-bearing dragon mods: MentalElf's Tolarn Small Dragon Companion v1.05 (including 11 new screenshots), Eric Dies's Dragon Entrancement (including 2 new screenshots), MadMax's Lord of the Dragons v1.2, Kagrienac's Dragon Companion, and Razhkul's Reign of Fire v1.1 (including link and screenshot for Bahamut's texture replacer).
Version 0.97 (Feb. 1, 2008)- Added Lap's Infernal Summoning v1.1 to the list.
Version 0.96 (Jan. 29, 2008)- Added Yati's Abigail's Petshop v5.5 and John Barbosa's Children of the Night Part 2 v1.01 to list.
- Some minor editing, including an update of the description for Eric Dies's Dragon Entrancement Mod reflecting its derivative status in relation to Children of the Night Part 2 v1.01.
Version 0.95 (Jan. 22, 2008)- Extensive editing, rewriting, and reformatting.
- Table of contents added and mods reordered.
- Added reference and link to Bahamut's recently-released Reign of Fire Dragon Texture Replacer in the description for Razhkul's Reign of Fire.
Version 0.92 (Jan. 12, 2008)- Fully HTMLized document.
- Minor correctional edits throughout.
- Added entries for Morrowind Additions and Morrowind Advanced.
Version 0.90 (Jan. 10, 2008)- Added entry and screenshots for Nightwing69's Golem and Dragons mod.
- Rewrote much of description for Eric Dies's Dragon Entrancement Mod.
- Added entry for Quentin Preik's Dragon mods, Dragon v2.02 and The Green Dragon.