QUOTE(Bycote @ Feb 18 2008, 04:16 AM) [snapback]11788066[/snapback]
I'm having trouble with distant land/statics. I've generated and enabled distant land and statics without any errors in MGE, but there are some major problems in the game. I've succeeded in slaughtering my FPS, but that's about it, just take a look at this screen shot.
When using MGE for the first time, you should start simple and work up from there. Until you know it is working, there is no sense messing with a bunch of settings.
After installing MGE, but before running it, you should read the ReadMe, especially the Introduction, Requirements, and Known Issues sections.
Before you ever run MGE, you should start the Morrowind Launcher, click on Options and disable the Pixel Shaders (set to Off).
When you first launch MGE, you shouldn't mess with any of the settings. If you already have, then click the Morrowind Defaults button on the Main tab.
Exit MGE. Make sure no other Morrowind background applications, like FPS Optimizer or Morrowind Script Extender (MWSE), are running. Launch Morrowind from the Morrowind Launcher. If you don't see a message in the upper left corner of your screen that says "Morrowind Graphics Extender (v3.3.2)", then you have issues as MGE isn't working.
Once you are able to see the message, you are ready to start playing with the settings. Exit Morrowind and run the MGE GUI.
Now, you are ready to run the Distant Land File Creation Wizard. Go to the Tools tab and start the wizard.
Until you know that the software will work on you PC and graphics card, I suggest you use the absolute minimum settings, even if you have the best PC in the world. This will put as little stress on your system as possible and allow you to test faster as the lowest settings take the least time to generate.
On the first tab, Plugins, click the Use morrowind.ini button. Delete everything from the list except for the ESM's for Morrowind, Tribunal, and Bloodmoon. Click Continue.
On the Textures tab, set both values to 128 and leave the check boxes alone. Click Continue.
The wizard will go onto the next tab while the first tab is still doing its work. Wait until the Continue button ungreys on the Meshes tab, and select Very Low from the drop down and click Continue. Once again, the software will go to the next tab while it continues to work on the previous tab.
On the Statics tab, click Skip when it becomes available. There is no point in generating Statics at this point, until you verify that Distant Land is working. Click Finish.
Go to the Global Graphics tab, and check the check box to Use Distant Land. Set the Land Distance value to 2, and the Fog Distance value to 15 (they should already default to that).
Exit MGE and Launch Morrowind from the Morrowind Launcher.
Load a save game or start a new game. Personally, I always start a new game.
Go to a high location and see what you see. I suggest you continue to tweak your distant land settings until you get them to the way you want, and once they are the way you want, then go ahead and generate the Statics. Once you have all of that done, only then should you start messing with the other settings in MGE.
Be warned that setting Cell Texture Resolution, in the Distant Land Setup Wizard, consumes over 90% of the time needed to generate the distant land data. On a 3.0GHz Core 2 Duo machine, the value off 1024 takes 20 minutes (1.2GB) to generate, 2048 takes 1 hour and 20 minutes (4.3GB) to generate, and 4096 takes 7 hours and 30 minutes (16GB) to generate.