QUOTE(Janx_14 @ Feb 4 2008, 10:26 PM)

Hate to ask a nooby question, but when you make a screenshot when MGE is running, where does it save? i've looked all over My Pictures and the morrowind folder, but the screenshot isnt there.
Well they should be in the same place as Morrowind.exe. Right click on "My Computer" > "Search..." > "Search for files and folders named:" > *Screenshot*
MGE Screenshots are named "MGE Screenshot #.bmp" (or whatever filetype you chose on the Render State tab)
QUOTE(Alphax @ Feb 5 2008, 02:07 AM)

Where have all the lists of "statics to do funny size things with" gone? I'm getting the classic "Ebonheart Dragon Statue" things happening...
Here's one I saved:
CODE
#MGE distant statics list
#Syntax is [static edid]=[type]
#If type=0 the static will not be considered for inclusion by MGE
#If type=1 the static will be visable when near regardless of the short range size you specify
#If type=2 the static will be visable when far regardless of the long range size you specify
#If type=3 the static will obey the normal cutoff rules
#Lines beinging with '#' are comments
#Comments must start on the first character of a line
#If the same edid is specified multiple times, the entry closest towards the end of this file will be used
#If an edid is not specified at all, that static will obey the normal cutoff rules
#Imperial Fort Pieces
ex_imp_towerb_light_01=2
ex_imp_bridge_01=2
ex_imp_foundation_01=2
ex_imp_towerb_med_01=2
ex_imp_wall_arch_01=2
ex_imp_wall_tower_01=2
ex_imp_wall_corner_01=2
ex_imp_towers_light_01=2
ex_imp_towers_top_01=2
ex_imp_wall_01=2
ex_imp_wall_corner_02=2
#Ebonheart Dragon Statue
ex_imp_dragonstatue=1
#Dunmer Stronghold Pieces
ex_stronghold_fort01=2
#Caldera Pieces
ex_common_skywalk_01=1
#Vivec
Ex_Vivec_hfq_01=2
Ex_Vivec_hfq_02=2
Ex_Vivec_hfq_03=2
Ex_Vivec_hfq_04=2
ex_vivec_hf_01=2
ex_vivec_hf_02=2
ex_vivec_hf_03=2
ex_v_vivecstatue_01=1
ex_v_vivecstatue_02=1
ex_vivec_sbase_01=1
in_velothi_platform_01=1
Ex_Vivec_ps_01=2
Ex_Vivec_pq_01=2
Ex_Vivec_pq_02=2
Ex_Vivec_pq_03=2
Ex_Vivec_pq_04=2
Ex_Vivec_pd_01=2
ex_vivec_b_tb_01=1
ex_vivec_b_gap_t_01=1
ex_vivec_g_02=1
#Aldruhn
ex_ar_01=1
ex_redoran_building_01=1
ex_redoran_building_02=1
ex_redoran_building_03=1
ex_redoran_hut_01=1
ex_redoran_hut_02=1
ex_redoran_steps_01=1
ex_redoran_tavern_01=1
ex_velothi_temple_01=1
ex_velothi_temple_02=1
ex_redoran_barracks_01=1
ex_redoran_steps_02=1
ex_redwall_b_01=2
ex_redwall_b_02=2
ex_redwall_b_03=2
ex_redwall_b_04=2
ex_redwall_b_05=2
ex_redwall_b_06=2
ex_redwall_corner_01=2
ex_redwall_corner_02=2
ex_redwall_corner_03=2
ex_redwall_up_01=2
ex_redwall_straight_01=2
ex_redwall_straight_02=2
ex_redwall_arch_01=2
ex_redoran_tower_01=2
ex_redoran_striderport_01=2
ex_redwall_p_01=2
#Firemoth boat
fm_boat_dock=0
QUOTE(Aaron552 @ Feb 5 2008, 02:45 AM)

<snip>
ANOTHER problem I'm having is that when the UI comes up in interiors, random textures disappear and you can see the distant land in their place :S
It's more than a little annoying
<snip>
Tried
this? And/or create a macro to toggle Distant Land On and Off.
QUOTE(Arken @ Feb 5 2008, 03:55 AM)

Certain mods kill the statics generator. I know Brother Juniper's Twin Lamps mod is one of them. I seem to recall there being a list of some known ones in an older MGE thread, but I'm not positive about that.
<snip>
Odd, I have no problem with Brother Juniper's TL mod

The ones I have problems with are: DungeonGolag.esp, marcMoriEstate.esp, House of Mannequins v1.0.esp, newarrows.esp and Wolf Manor 2.5.esp. PirateLord also said there were problems with The Zone (although I think that was for distant land creation). AFAIK, these are the only plugins people have reported as crashing distant static generation.
QUOTE(The Crimson Major @ Feb 5 2008, 04:10 AM)

The latest one, and I see the tab for generate distant land, but there is no 'distant statics' button.
Generating Distant Statics is done as part of the "Distant land file creation wizard" on the Tools tab.