UPDATE - July 8th, 2008

QUOTE(Vality7 @ Jul 8 2008, 08:13 AM) *
I created a page for this program, with information, how to install and use etc, with lots of screens and videos.

Link - http://vality7.googlepages.com/mwfx

Perhaps Heavyjack, you could replace the first post with this, or maybe I could start a new thread with a new title? Like with less emphasis on the depth of field, and more emphasis on the program and it's other effects, and with the latest pics.


--------------------------------------------------------


So I finally got Morrowind GOTY installed again, and modded up the way I like with MGE and such & recently I found Enbseries for GTA:SA which introduces Depth of Field (among other things) to GTA San Andreas through an external tweak.

I decided to try it with Morrowind and it works!!! - like GTAs DoF - it is not the best - but it does look pretty good.

Here are some screens:

Screen 1
Screen 2
Screen 3

To get this working download enbseries_gtasa_v0075 and follow the install intructions only installing to your Morrowind directory. Follow the instructions on setting up enbseries.ini - I will include my INI file below.

It requires MGE and DirectX 9 - and a high end computer. I am just starting to get mine to work, I have to play with the texture settings for distant land and such to get it running perfectly.

Here is my INI so far:

QUOTE
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=0
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=0
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=20
BloomFadeTime=2000
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=3
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-20
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=1
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=40
MotionBlurRotation=40
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=1
DOFNumberOfPasses=2
DOFFocusRange=90
DOFBlurinessRange=50
It looks pretty cool, well done smile.gif One question. Do I need distant land enabled for it to run?
It is amaizing so much can be done to an old game to make it look better. Any chance any of the lighting effects could work? Also a better water effects and motion blur would be cool.

DR
LOL I was literally just about to ask if someone had attempted this (I'm looking at you Timeslip...wink.gif ).

The screens make it look like the DoF is way too much. I'd like maybe a 1/4 of that.

Well done tho, heavy jack!
QUOTE(ajeffreys @ Jun 15 2008, 11:01 AM) *
It looks pretty cool, well done smile.gif One question. Do I need distant land enabled for it to run?


I haven't tried it without Distant Land, but I assume it would work as long as you have MGE with DX9 going.

QUOTE(DesertRat @ Jun 15 2008, 11:02 AM) *
It is amaizing so much can be done to an old game to make it look better. Any chance any of the lighting effects could work? Also a better water effects and motion blur would be cool.

DR


the water effects do not work (or at least I don't know what needs to be done to get them to work in Morrowind) - the bloom works, and Motion Blur works but is extremely buggy.

So far it is pretty cool though!!! smile.gif

QUOTE(5H4RP @ Jun 15 2008, 11:06 AM) *
LOL I was literally just about to ask if someone had attempted this (I'm looking at you Timeslip...wink.gif ).

The screens make it look like the DoF is way too much. I'd like maybe a 1/4 of that.

Well done tho, heavy jack!


Thanks man! smile.gif - the credit goes to this guy

I hope I can get the effect lowered too -- I'm playing around with settings (but its hard to tell if it is doing anything). tongue.gif
So installation

1. Extract to Morrowind folder
then what do you do?

"
INSTALLING:
Extract files from archive in to the game directory or where game execution file exist (.exe). For some games it is in the directories named system, bin, bin32. Warning, some games needs root game directory for mod even if .exe file is not there.

STARTING:
After game start the mod deactivated by default, to activate it use key combination (for GTASA shift+f12 by default). <<<< ??? do we do the same in MW?

SETUP:
After first game start with the mod, configuration file enbseries.ini will be created, use it to modify mod setting. Warning, if configuration file will be corrupted in any way, remove it and run mod again.
"
QUOTE(5H4RP @ Jun 15 2008, 11:11 AM) *
So installation

1. Extract to Morrowind folder
then what do you do?

"
INSTALLING:
Extract files from archive in to the game directory or where game execution file exist (.exe). For some games it is in the directories named system, bin, bin32. Warning, some games needs root game directory for mod even if .exe file is not there.

STARTING:
After game start the mod deactivated by default, to activate it use key combination (for GTASA shift+f12 by default). <<<< ??? do we do the same in MW?

SETUP:
After first game start with the mod, configuration file enbseries.ini will be created, use it to modify mod setting. Warning, if configuration file will be corrupted in any way, remove it and run mod again.
"


yep its all the same steps - so extract it to your main Morrowind file and run it - you can create an enbseries.ini from the one I give, or the one the game creates upon first run.

With my INI I have the setting:

[GLOBAL]
UseEffect=1

turned on, so that I don't have to use shift-f12
OK got it to work.

The lighting is a bummer. It seems to make everything quite dark, especially interiors.
QUOTE(5H4RP @ Jun 15 2008, 11:36 AM) *
OK got it to work.

The lighting is a bummer. It seems to make everything quite dark, especially interiors.


hmm I haven't noticed that - but I have an issue with where the DoF shows up up (like blurry vision very close instead of just in the distance). Do you have bloom turned on???
Yes I've noticed the dof working in the foreground.
And yes I have bloom turned.

Gotta leave for hiking back in several hours looking forward to your results.
QUOTE(5H4RP @ Jun 15 2008, 11:40 AM) *
Yes I've noticed the dof working in the foreground.
And yes I have bloom turned.

Gotta leave for hiking back in several hours looking forward to your results.


hmm, bloom seems to cause bad problems for me - I don't have enough time to really push past this (check sig biggrin.gif) - hopefully somebody can take over and make this run excellent!!! smile.gif - in the mean, I'll keep fiddling around with the INI when I got time
anybody made any headway on trying to get the DoF to stick further in the background???
This is what I am currently using...YMMV

My dark interiors was caused by TLM mod. Not the fault of this.

The screenspace ambient occlusion (Occlusion=1) is very neat but does weird things to objects underwater.
You can see the shadows (fake AO) sorting ahead of the water pixel shader.

CODE
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=1
DepthBias=1
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=5
BloomFadeTime=2000
BloomConstantDay=1
BloomQuality=1
BloomScreenLevelDay=20
BloomCurveDay=3
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-10
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=0
WaterDeepness=500
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=2
ForceDisplayRefreshRate=1
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=5
MotionBlurRotation=40
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=1
DOFNumberOfPasses=1
DOFFocusRange=50
DOFBlurinessRange=90
I'll test that out in a second man smile.gif
O:

FPS with it turned on and FPS with it turned off and the GPU you are using. Please and TY
QUOTE(Lord Udedenkz @ Jun 15 2008, 03:58 PM) *
O:

FPS with it turned on and FPS with it turned off and the GPU you are using. Please and TY


not sure about the exact FPS - but it does slow down extremely on my computer with distant land enabled and DoF turned on. That being said I am trying to find a perfect balance for my computer and will post the settings if/when I get them. smile.gif

I'm using an ATI Radeon HD 2600 I think...
Okay so I got rid of my texture mods (forest/green/leafy Morrowind) and can now run with distant land enabled, and no frame-rate drop!!! - I also can run in 1024x768 resolution now.

Pics soon - I have gotten the distance to work slightly better - though I don't know what I did, or if I am just trying to convince myself it looks better tongue.gif
I just dropped MGE IVD and went with MW FPS OP 2x View.
Picked up alot of frames.

Still getting some weirdness tho:
The bloom seems to pop on and off on rotation.
The Depth of Field still seems to not behave rationally and also causes icons of the hud to blur.
But what a huge difference it makes in visuals! The lighting is way better!

FYI Ingame
Shift - F9 = Bloom on/off
Shift - F10 = SSAO on/off
Shift - F12 = All on/off
QUOTE(5H4RP @ Jun 15 2008, 06:09 PM) *
I just dropped MGE IVD and went with MW FPS OP 2x View.
Picked up alot of frames.

Still getting some weirdness tho:
The bloom seems to pop on and off on rotation.
The Depth of Field still seems to not behave rationally and also causes icons of the hud to blur.
But what a huge difference it makes in visuals! The lighting is way better!

FYI Ingame
Shift - F9 = Bloom on/off
Shift - F10 = SSAO on/off
Shift - F12 = All on/off


my DoF just stopped working altogether a second ago tongue.gif

Still -- hopefully this gets to be a means of getting fully functional dof and bloom effects.
Looks awesome, I've been hoping someone would get this working, testing now. foodndrink.gif
CLICK FOR SCREENS

DoF
SSAO
Bloom (from MWE) no IVD
ALot of texture mods (no I don't remember which ones haha)
MW FPS distance set to Max

It's hard to believe this is the old Balmora of yesteryear. 0..o
QUOTE(5H4RP @ Jun 15 2008, 07:25 PM) *
CLICK FOR SCREENS

DoF
SSAO
Bloom (from MWE) no IVD
ALot of texture mods (no I don't remember which ones haha)
MW FPS distance set to Max

It's hard to believe this is the old Balmora of yesteryear. 0..o


are those still on the same settings you posted before???
Here's what I am currently using.
All I need to do is figure out why the DoF keeps thinking it's in front at certain angles (making even the HUD blurry).
Plus I need the grass mod to make this all complete! smile.gif

CODE
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=1
DepthBias=1
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=5
BloomFadeTime=2000
BloomConstantDay=1
BloomQuality=1
BloomScreenLevelDay=20
BloomCurveDay=3
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-10
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=0
WaterDeepness=500
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=2
ForceDisplayRefreshRate=1
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=5
MotionBlurRotation=40
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=2
DOFFocusRange=150
DOFBlurinessRange=5
does enabling the shadows do anything?
I've yet to see it do anything...so I left it on. /shrugs
Works great, but runs really bad for me atm. Guess I need to play with some settings.

Pic1
Pic2
Pic3 - SSAO - with some tweaking this could be awesome.
Pic4
Heh - this plus (probably) Vality & Yacoby's grass.... Going to be a late night!


smile.gif
That looks incredible Vality!
man I can't wait until you release that grass!!!
New Settings. Give 'em a try!

CODE
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=1
EnableReflection=1
EnableMotionBlur=0
EnableWater=1
EnableShadow=1
DepthBias=50
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyShadow=119
KeyWater=118
KeyScreenshot=44
KeyShowFPS=106
[REFLECTION]
ReflectionPower=100
ChromePower=100
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=100
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=1
[BLOOM]
BloomPowerDay=5
BloomFadeTime=2000
BloomConstantDay=3
BloomQuality=0
BloomScreenLevelDay=50
BloomCurveDay=3
BloomPowerNight=25
BloomConstantNight=3
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=70
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=1
DarkeningLevel=40
BrighteningLevel=40
IlluminationLevel=40
AdditiveIlluminationLevel=20
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=0
UseForAlphaTest=1
UseForAlphaBlend=1
UseIndirectLighting=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=50
ScreenLevelNight=20
DarkeningAmountNight=10
GammaCurveDay=2
GammaCurveNight=3
ColorSaturationDay=3
ColorSaturationNight=3
UsePaletteTexture=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=1000
ShadowFadeEnd=1000
ShadowAmountDay=70
ShadowAmountNight=40
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=1
FilterQuality=0
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=16
ForceDisplayRefreshRate=1
DisplayRefreshRateHz=75
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=3
MotionBlurRotation=40
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=3
DOFFocusRange=100
DOFBlurinessRange=2
will try 'em out after work tomorrow man.

Also I've got DOFNumberOfPasses set to 5 - it looks pretty excellent, and I haven't noticed any loss of FPS.
Sorry but that does not look very good.

*edit*
But vality's pics might have changed my mind...
I could never understand the attraction of Depth of Field. Always makes things look worse to my mind. "Let's make the distance unnautrally blury!"
Almost like when I take my glasses off (actually, if I take my glasses off I can't see much, so not a good idea tongue.gif )
I had to turn off AA and AF for it to run okay, which kinda sucks, but the blurriness off the DOF makes up by smoothing everything that's out of focus. I love the Occlusion, I think with a bit of tweaking this could be my favourite part. It certainly makes my grass look way better.

Here's some pics.

DOF Foreground Focus / DOF Background Focus
No Occlusion / With Occlusion
No effects / DOF + Occlusion + Bloom

QUOTE(PirateLord @ Jun 16 2008, 08:05 PM) *
I could never understand the attraction of Depth of Field. Always makes things look worse to my mind. "Let's make the distance unnautrally blury!"
Almost like when I take my glasses off (actually, if I take my glasses off I can't see much, so not a good idea tongue.gif )

Look at the amount of other effects that are used in games today, even stuff like Bloom, AA, AF, since when were games ever "natural" tongue.gif
What kind of frame rates are people getting on this?

Without occlusion, AA and bloom I'm getting around 7-10 fps in Balmora with the settings posted above. Without using this at all I get a frame rate of around 20-30 fps.

SpewBoy
I can't stand Bloom/Hyper Saturated games either wink.gif

If Depth of Field in games were put at "realistic" distances (i.e. far away) then it'd be better. For morrowind that would have to be at maximum view distance.
Most games I've seen have to way too close which I feel spoils things.

Now, having close DOF while underwater would be good....
Yes. I like my DoF as subtle as possible and maybe so objects get blurry if they are close to the player and on the edges of the screen.

I don't mind bloom as long as it's subtle. I prefer HDR (also subtle) just to add a bit more contrast and colour to the environment. Liven things up a bit tongue.gif

If anyone posts some screens I'd love to know what's in your ini. (Vality: Yours look awesome, can't wait for your grass wink.gif)

SpewBoy
is this worth the daownlaod. if so Ill get it later.
QUOTE(spewboy @ Jun 16 2008, 05:33 AM) *
What kind of frame rates are people getting on this?

Without occlusion, AA and bloom I'm getting around 7-10 fps in Balmora with the settings posted above. Without using this at all I get a frame rate of around 20-30 fps.

SpewBoy



And thats why apps like this fail.
It looks really good (if you can get the right settings) but it will bog your machine down heavily. It's too much for mine really. I have a 8600 GTS and with all of the nice effects I get a whopping 3-4 fps sleep.gif

If you have a nice machine you may be able to handle it.

SpewBoy
QUOTE(spewboy @ Jun 16 2008, 10:33 PM) *
What kind of frame rates are people getting on this?

Without occlusion, AA and bloom I'm getting around 7-10 fps in Balmora with the settings posted above. Without using this at all I get a frame rate of around 20-30 fps.

SpewBoy

Mine was about the same (I have an 8600 GT), until I turned off AA/AF in both MGE and my Nvidia control panel, I also turned off DOF and changed some of the quality and filter settings to lower just to check out Occlusion and it ran pretty decent.

QUOTE(fashayshay @ Jun 16 2008, 10:56 PM) *
is this worth the daownlaod. if so Ill get it later.

Worth the download? It's only 100kb if thats how you measure worth. It's definately worth a try if you like these sort of effects, and if you have a fairly new machine.

QUOTE(nikki @ Jun 16 2008, 10:59 PM) *
And thats why apps like this fail.

Fail? This isn't fail, this is a whole lot of Win. This is pretty much like a new MGE, - it's main feature is the DoF, but that's not it's only feature, it has several cool features, I'm really liking the Occlusion, and I'd be interested to see if some of the other effects work in MW. If the guy that made this was making this specifically for Morrowind, then I'm sure it could be optimised to be way better. With the default ini config most people will get a bit of lag, but it can be optimised to suit your machine. The only fail here is your machine if you can't handle it (or if you don't like the effects) - the actual app is pretty awesome, especially due to the fact that it can run on probably almost any game.
QUOTE(Vality7 @ Jun 16 2008, 06:11 AM) *
Fail? This isn't fail, this is a whole lot of Win. This is pretty much like a new MGE, only it's done in a slightly different way - it's main feature is the DoF, but it's not it's only feature, it has several cool features, I'm really liking the Occlusion, and I'd be interested to see if some of the other effects work in MW. If the guy that made this was making this specifically for Morrowind, then I'm sure it could be optimised to be way better. With the default ini config most people will get a bit of lag, but it can be optimised to suit your machine. The only fail here is your machine if you can't handle it (or if you don't like the effects) - the actual app is pretty awesome, especially due to the fact that it can run on probably almost any game.


Going from 20-30 fps down to 7-10? I call that fail my friend, I call that unplayable. Takes nice screenies but what good does that do someone who wants to actually play the game? I dont mean to sound dicouraging but it sure would be nice if some of these graphical upgrade apps was not so hard on performance.
QUOTE(nikki @ Jun 16 2008, 12:16 PM) *
Going from 20-30 fps down to 7-10? I call that fail my friend, I call that unplayable. Takes nice screenies but what good does that do someone who wants to actually play the game? I dont mean to sound dicouraging but it sure would be nice if some of these graphical upgrade apps was not so hard on performance.

If you can work out a way of making a graphics update not effect performance, it would be awsome smile.gif
QUOTE(nikki @ Jun 16 2008, 11:16 PM) *
Going from 20-30 fps down to 7-10? I call that fail my friend, I call that unplayable. Takes nice screenies but what good does that do someone who wants to actually play the game? I dont mean to sound dicouraging but it sure would be nice if some of these graphical upgrade apps was not so hard on performance.

That's why you edit the config file, to optimise it to your machine. The configs that have been posted so far have been for higher end machines (definately more high end than mine), but with a few minutes of tweaking I was able to get it to a playable state, I'm sure eventually I'll have it running decent on my machine.
QUOTE(Yacoby @ Jun 16 2008, 06:19 AM) *
If you can work out a way of making a graphics update not effect performance, it would be awsome smile.gif



I fully expect some effect on performance but when it is so very drastic it makes me not bother using the app. (not that I really play the game anymore) It is still amazing that people are able to create these sorts of things for MW given the fact that they are working with such an old game and the code has not been made public. Releasing the source code, now that would revolutionize MW once and for all. I'm sure people like you and Vality would make a brand new engine that runs better than ever.
I thought the only real things that affected the performance was the use of the different effects. So if you tweak the effects you can optimize it?

May ask for your config Vality? Since you have a 8600 GT, maybe you could post yours up. I'd love to be able to use some of these effects. Until now I haven't understood the whole fuss about occlusion mapping but this looks really cool!

EDIT: I get a pretty big fps hit even when I turn all of the effects off... I'll have a bit of a play around.

SpewBoy
If you're having issues with the effects off even, then I don't think an optimised ini is going to help much. My config is exactly the same as what is posted here, but with a few little tweaks such as turning OcclusionQuality=1 and FilterQuality=1 to 2 instead, if you read the readme it tells you what does what to improve performance.

Anyway, I've just been playing about, I'll take a video soon and post it maybe tomorrow, as I have it running okay now. I've taken some more pictures showing how cool the Occlusion is (After = Occlusion on)

Before / After
Before / After

Walking around with the DOF on, for me it's not actually really that noticable until you stop - and this I think is cool, it's not like you're walking around with a blurry background the whole time, it's only like when you walk up to talk to someone, the background goes out of focus, and I think it works quite awesomely, I'll show in the video.
It does look pretty awesome at times. It does noticeably eat FPS on my 8800GTS so will require further tweaking.

I'm not liking what it's doing to the map/character screen, have to turn it off to read and also look at the ground to select a spell as that part of screen blurs when looking ahead. Maybe I can tweak those things out.

Definitely worth a look if your system can handle it. I'm not sold on it yet, needs more fiddling to see if it's a keeper.

Nice you can turn it on/off.
Very nice with those shadows - is that the "occlusion"??

Might just have to give it go with minimal DOF biggrin.gif
Been debating if I should keep MGE or not, maybe time for a change of game effects.
Hrmm... all I get is a strange image that doesn't move - http://i292.photobucket.com/albums/mm36/ja...16_13_35_47.jpg
I have the settings same as Vality.

I have a 256mb X800pro card on a Win XP P4 3.2ghz with 1.5gig ram, and am running morrowind via MWE/MGE/MSE.

edit: link amended, thanks for pointing me in the right direction Vality!
Re: Depth of Field, I can understand why some people don't like it.

Depth of field should be subtle not scream blurriness. I'm still tweaking my settings.

One of the benefits of Depth of Field is that it eliminates texture crawl/shimmer on distant alpha 1-bit alpha textures.
This >to me< is huge. It's why I use Timeslip's Depth of Field mod in Oblivion.

Another benefit is it really sells foreground, middleground and background during conversations; framing a character in a almost cinematic way.

SSAO/Occlusion (which I love) breaks my heart because it causes problems near water or transparent surfaces. Other than that it looks great.

As an aside, please post your ini settings if you feel they are successful.
since moving back to the stock Morrowind textures I haven't noticed any frame-rate drop, with distant land enabled & DoF/Bloom.
QUOTE(PirateLord @ Jun 16 2008, 03:25 PM) *
Very nice with those shadows - is that the "occlusion"??

I guess so... Though I don't see the link between DOF and shadows, I love it smile.gif

Anyway, even if this makes your framerate drop like crazy or doesn't really work well in some areas, it has a huge potential for better scenic screenshots.
I tried out Motion Blur, put it in 3rd person and swing around your character it looks pretty cool. At default settings it was crazy but with this it's better:

[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=1
MotionBlurRotation=1

As for Occlusion, this is an example of an occlusion render (pic) - I don't know how to explain how it works but just imagine it's doing that to every mesh and adding the shadowing to it - it also blurs the edges with a slight black glow around each mesh, helps each mesh blend into the scene in a cool way, reminds me of the way that landscape vertex shading helps meshes blend into the terrain better.

jackstarr, please don't use Megaupload for images, use photobucket or imageshack or something.
What is this thing's Bloom effect like compared to MGE's bloom effects?
QUOTE(povuholo @ Jun 17 2008, 02:35 AM) *
What is this thing's Bloom effect like compared to MGE's bloom effects?

From what I've seen, it's less colourful, more of a bright white glow, which looks great most of the time - but it seems a little buggy, maybe it's my current settings but it seems to switch on an off at random.
Vality, can you please post your ini settings?
QUOTE(5H4RP @ Jun 17 2008, 02:39 AM) *
Vality, can you please post your ini settings?

Well currently I'm using the second one you posted, with not much changed, but here it is:

CODE
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=1
EnableReflection=0
EnableMotionBlur=1
EnableWater=0
EnableShadow=1
DepthBias=1
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=5
BloomFadeTime=2000
BloomConstantDay=1
BloomQuality=1
BloomScreenLevelDay=20
BloomCurveDay=3
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=1
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-10
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=0
WaterDeepness=500
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=2
ForceDisplayRefreshRate=1
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=1
MotionBlurRotation=1
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=2
DOFNumberOfPasses=2
DOFFocusRange=150
DOFBlurinessRange=5
Toggling the effects with F12 doesn't work for me: Nothing happens. If I use the effects from the start by changing UseEffect=0 to 1, the loading screen messes up. I know you're supposed to look at the [INPUT] section, but I don't understand which number is which key. Is 123 really F12?

When I start Morrowind I do get that message in the top left corner, so I think I installed it correctly (Plus, it works when I changed UseEffect to 1 as I mentioned before).
Thanks.

I've found that in SSAO setting this
FadeDistance=50
to 2 gets rid of the underwater issues.

Here's my latest:
CODE
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=1
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=1
EnableReflection=1
EnableMotionBlur=1
EnableWater=1
EnableShadow=1
DepthBias=50
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyShadow=119
KeyWater=118
KeyScreenshot=44
KeyShowFPS=106
[REFLECTION]
ReflectionPower=100
ChromePower=100
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=100
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=1
[BLOOM]
BloomPowerDay=5
BloomFadeTime=2000
BloomConstantDay=2
BloomQuality=0
BloomScreenLevelDay=30
BloomCurveDay=3
BloomPowerNight=25
BloomConstantNight=3
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=70
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=1
DarkeningLevel=40
BrighteningLevel=40
IlluminationLevel=40
AdditiveIlluminationLevel=20
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=3
UseForAlphaTest=1
UseForAlphaBlend=1
UseIndirectLighting=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=50
ScreenLevelNight=20
DarkeningAmountNight=10
GammaCurveDay=2
GammaCurveNight=3
ColorSaturationDay=3
ColorSaturationNight=3
UsePaletteTexture=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=1000
ShadowFadeEnd=1000
ShadowAmountDay=70
ShadowAmountNight=40
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=1
FilterQuality=0
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=16
ForceDisplayRefreshRate=1
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=1
MotionBlurRotation=1
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=2
DOFNumberOfPasses=5
DOFFocusRange=150
DOFBlurinessRange=5





It's Shift + F12 to toggle everything, Shift + F9 is bloom and Shift + F10 is Occlusion.

The key_codes.txt tells you what key = what hex value. I tried changing some keys but they didn't seem to work so I left it as the defaults.

QUOTE
I've found that in SSAO setting this
FadeDistance=50
to 2 gets rid of the underwater issues.

Awesome!

In the [SSAO] why do you have UseIndirectLighting=1 twice?
QUOTE(Vality7 @ Jun 16 2008, 05:02 PM) *
It's Shift + F12 to toggle everything, Shift + F9 is bloom and Shift + F8 is Occlusion.

facepalm.gif Thanks.
QUOTE(povuholo @ Jun 17 2008, 03:07 AM) *
facepalm.gif Thanks.

Sorry it's Shift + F10 for Occlusion.
/bleh
...so that SSAO Fade Distance is really frustrating.
I want it to show up on the whole scene since it does a fantastic job of tying the meshes together in a more natural lighting model, but with the new setting of Fade Distance = 2 it's really only drawing it on objects a few feet away.

Setting above that and getting close to shores (like boulders) it causes artifacting with anything below the water surface.
Another way to test is go underwater and look up through the surface at any buildings.
These screens are a bit dark
Example with AO on and issue
Example with AO off

Like I said /bleh

Oddly I tried the SSAO in Oblivion and Fable and it wouldn't work. The bloom did but nothing else.
Anyone else want to give this a shot?
While we're on the subject of Oblivion, this could be useful for Oblivion as well. Qarl's mod doesn't add 'true' DOF, from what I've understood from the readme:
QUOTE
What this mod actually does is put a big sphere around the player
which moves with them at all times. Timeslip coded a special
shader to make the blur effect on the sphere.

(I wonder if we can do anything fun with the Reflection settings. smile.gif )
Yeah, but like I said, it doesn't appear to work in Oblivion except for the Bloom.
Maybe you can find a way to make it work? Let us know if you do.
Anyone tried this with infinite view distance?
QUOTE(5H4RP @ Jun 16 2008, 05:56 PM) *
Yeah, but like I said, it doesn't appear to work in Oblivion except for the Bloom.
Maybe you can find a way to make it work? Let us know if you do.

Well not me, I don't have a clue as to how this works. tongue.gif

Shift+F10 doesn't seem to do anything for me. No visual difference at all, no framerate drops... However, if I have all effects activated with shift+F12 and then try shift+F10 I get this (yes, this is while I'm still in the loading screen, but the same appears when playing. Sometimes I can still see a little bit in the dark, like a nearby lightsource.

It wouldn't surprise me if the issue was my computer being fail though. But my card does have SM2.0 support (Radeon 9600'ish suckage)

Irmekroache: Yes. Motion Blur and Bloom are working for me. The issues I'm having are probably not MGE related.
QUOTE(Irmekroache @ Jun 16 2008, 09:05 AM) *
Anyone tried this with infinite view distance?


Yep works fine.
Povuholo, the image you posted is what I'm getting too on the load menu, but in-game I'm getting http://i292.photobucket.com/albums/mm36/ja...16_13_35_47.jpg - just seems to be a static image.

As I mentioned before, I'm using a X800-pro which is SM2 also.
QUOTE(jackstarr @ Jun 16 2008, 06:53 PM) *
Povuholo, the image you posted is what I'm getting too on the load menu, but in-game I'm getting http://i292.photobucket.com/albums/mm36/ja...16_13_35_47.jpg - just seems to be a static image.

As I mentioned before, I'm using a X800-pro which is SM2 also.

I get that too sometimes, but sometimes if I move the mouse it changes to the <-> icon, which means I reached the border of a menu and can resize it.
Strange, I tried this, and it killed my performance. Quad Core system, 2 gig ram and a 512meg graphics card.

Oh well.
QUOTE(PirateLord @ Jun 16 2008, 08:57 PM) *
Strange, I tried this, and it killed my performance. Quad Core system, 2 gig ram and a 512meg graphics card.

Oh well.


Same here... that motion blur reminded me Crysis a bit biggrin.gif
QUOTE(PirateLord @ Jun 16 2008, 11:34 AM) *
I can't stand Bloom/Hyper Saturated games either wink.gif

If Depth of Field in games were put at "realistic" distances (i.e. far away) then it'd be better. For morrowind that would have to be at maximum view distance.
Most games I've seen have to way too close which I feel spoils things.

Now come on. The ad-men know we'd not think these things were really there if they weren't seriously 'in your face'. Can't have subtle effects now can we?

That said, it looks like (if you can run MGE at all mind), you can configure this to be fairly, maybe even very, subtle, just like it should be.
Yeah it is funny really,

I can run crysis on medium and high physics at ok FPS (8600MGT) but Morrowind well... my poor PC won't be able to ):

lol
I'm not liking the lighting it applies to the view range fog, I don't use IVD just FPSOpt. Is making it day glow/white hot bright which is quite distracting.

To change the keys take the hex value in the text doc and use calculator to change it to decimal. Seems they all use the SHIFT+ version of the keys.

Still playing with it. I think it's hurting my eyes tho sad.gif

It's screwing up the character sheet too.
QUOTE(Mr KWMonk @ Jun 17 2008, 11:51 AM) *
I'm not liking the lighting it applies to the view range fog, I don't use IVD just FPSOpt. Is making it day glow/white hot bright which is quite distracting.

The bloom? You can toggle that on and off.

It's looking great and running pretty well for me. I've made two videos, I uploaded one to youtube like 2 hours ago but it's still processing for some reason, I'm uploading another one now.
I must say this program looks very nifty. However I'm a bit hesitant to try it, since people seem to be losing a lot of performance, even on high end computers. I think I'll wait on trying till you guys perfect the settings. Either way though, thank you HeavyJack for bringing this program to our attention!
Here's some videos showing some of the effects - Depth of Field, Motion Blur, Ambient Occlusion, Bloom.

Balmora Video
Pelagiad Video

When I walk up to people you can see how it focuses in on them, looks quite cool, looks better if you see it for yourself ingame as the low quality videos don't show the focus very well. Fraps slowed it down a bit, so I put the view distance down, it does run a little better if I turned off the grass and tree mods, but I think it's not too bad considering all the effects and mods, certainly playable in my view.

And here's some pics if anyone missed them:
Occlusion:
Before / After
Before / After

Depth of Field:
Foreground Focus / Background Focus
QUOTE(Vality7 @ Jun 16 2008, 06:36 PM) *
Here's some videos showing some of the effects - Depth of Field, Motion Blur, Ambient Occlusion, Bloom.

Balmora Video
Pelagiad Video

Thanks for the great videos Vality7, those effects look wonderful!
Another picture of Ambient Occlusion and the Bloom:
http://i25.tinypic.com/fvw9kx.jpg
Can people still see your character pic on the character sheet? Is totally black on mine. The effects are nice but they do mess with the dialogue boxes in the game, this is still happens when all effects are turned off. Is there an opacity setting on the windows in the game? I can't remember, that might fix it.

It does take extra FPS so if you're already running on the edge this will require some tweaking. I run a Q6600 with a 320Mb 8800GT and 2Gb RAM. I have a lot of mods loaded and do get low but playable FPS (10 to 20) in the full version of Balmora Expanded with Val's trees, forested MW, full MCA and view distance at max through FPSOpt. With all effects enabled FPS is dropping below 10. With only DoF and 1 effect (either bloom or SSAO) the FPS drop is not as severe but it is shaving off a few points.

Out in the wilderness it's definitely playable as the FPS drop isn't taking it below that ~15FPS jerky threshold.

I'm preferring using just SSAO but it does mess with the water, so far haven't worked out how to get around that.

I really like how it softens the leaves on flora, makes things look very nice. The lighting also looks a lot more realistic. SSAO does appears to make it a little grainy though when you get up close, noticeable on faces and again water on my PC.

Main concern I'm having is I'm not 100% sure the effects are healthy for my eyes. Feels like it gives me eye strain.


Anyway try it out it's a piece of cake to setup, you just have to copy the dll and the ini file to your MW directory (or it'll create one for you first time it runs if you don't). Rename or delete the dll to turn it off. So is worth seeing if you like it, definitely makes the good old MW look like a more modern release smile.gif


-KWM
QUOTE(Mr KWMonk @ Jun 16 2008, 06:36 PM) *
Can people still see your character pic on the character sheet? Is totally black on mine. The effects are nice but they do mess with the dialogue boxes in the game, this is still happens when all effects are turned off. Is there an opacity setting on the windows in the game? I can't remember, that might fix it.

It does take extra FPS so if you're already running on the edge this will require some tweaking. I run a Q6600 with a 320Mb 8800GT and 2Gb RAM. I have a lot of mods loaded and do get low but playable FPS (10 to 20) in the full version of Balmora Expanded with Val's trees, forested MW, full MCA and view distance at max through FPSOpt. With all effects enabled FPS is dropping below 10. With only DoF and 1 effect (either bloom or SSAO) the FPS drop is not as severe but it is shaving off a few points.

Out in the wilderness it's definitely playable as the FPS drop isn't taking it below that ~15FPS jerky threshold.

I'm preferring using just SSAO but it does mess with the water, so far haven't worked out how to get around that.

I really like how it softens the leaves on flora, makes things look very nice. The lighting also looks a lot more realistic. SSAO does appears to make it a little grainy though when you get up close, noticeable on faces and again water on my PC.

Main concern I'm having is I'm not 100% sure the effects are healthy for my eyes. Feels like it gives me eye strain.
Anyway try it out it's a piece of cake to setup, you just have to copy the dll and the ini file to your MW directory (or it'll create one for you first time it runs if you don't). Rename or delete the dll to turn it off. So is worth seeing if you like it, definitely makes the good old MW look like a more modern release smile.gif
-KWM


yeah I get the blank-character on my sheet - didn't even notice till now tongue.gif

also on my computer the sun appears black - I've never been able to fix it. sad.gif
Pretty nifty little mod, I've been using it heaps in GTR2 and it works great smile.gif Awesome way to bring new life to an outdated graphics engine. What a difference bloom and DOF makes smile.gif
Very nice Vality! Thanks for posting these!

LINK

I posted over on the forums where Boris, the author of the mod posts. Hoping he could answer the SSAO issue.
And why the mod doesn't seem to work in Oblivion or in Fable.
Holy hell, those videos and screenshots are amazing! With Vality's setup, no one could complain that MW's graphics suck!

That is unbelievably awesome. I REALLY wish I had a computer good enough to handle this stuff...
Fully agree with Regaez here, this is utterly amazing! Really wish i could run this as it looks amazing, especially that "Occlusion" effect, would it be possible to just run it with "Occlusion" enabled?
Also makes me wonder whether this would work on other games such as Neverwinter Nights.

Keep up the great work guys!
SirJD
QUOTE(SirJD @ Jun 17 2008, 03:48 AM) *
...would it be possible to just run it with "Occlusion" enabled?
SirJD



Yes each of the effects can be enabled/disabled by the ini file or by key shortcut once in game.


-KWM
QUOTE(SirJD @ Jun 17 2008, 08:48 PM) *
Fully agree with Regaez here, this is utterly amazing! Really wish i could run this as it looks amazing, especially that "Occlusion" effect, would it be possible to just run it with "Occlusion" enabled?
Also makes me wonder whether this would work on other games such as Neverwinter Nights.

Keep up the great work guys!
SirJD

Yes you can run it with just Occlusion, and you can set it to a low quality effect that probably anyone could run.

I don't know if it would work with NWN but it seems to work with several other games so I guess you'd just have to try it.
QUOTE(Mr KWMonk @ Jun 17 2008, 02:56 AM) *
Yes each of the effects can be enabled/disabled by the ini file or by key shortcut once in game.
-KWM

Any idea what the FPS hit would be with just Occlusion turned on?
QUOTE(ska8tdude @ Jun 17 2008, 03:57 AM) *
Any idea what the FPS hit would be with just Occlusion turned on?


That's a bit of a 'how long is a piece of string' type question. Depends on all the variables of your hardware setup, the mods you have loaded, the textures that you have installed and finally how you configure the application.

There are a lot of options in the ini file so I would imagine you can tweak this a great deal to suit your needs.... Just have to work out what's best.


Good luck! biggrin.gif
*Drools* I never payed any attention to SSAO, but that is amazing.


*Looks at GPU*


*Cries*



sad.gif
Reply from Boris:

QUOTE
"Not all games works with ambient occlusions, because every need some specific filtering of in game post processing effects, Oblivion for example works only with my own version (not public). Just try other mods, not for gtasa.
As for underwater problems, it's normal for game without specific filtering of transparent objects. But try HalfLife2 version, it have filtering and may be will work better (but for DX10 compatible videocards only)."


So he's working on an Oblivion version, hopefully that would work better with Morrowind too. The HL2 version is this one: http://boris-vorontsov.narod.ru/enbseries_hl2_v0069.zip

I haven't got it working yet though.
QUOTE(Vality7 @ Jun 17 2008, 02:36 AM) *
Here's some videos showing some of the effects - Depth of Field, Motion Blur, Ambient Occlusion, Bloom.

Balmora Video
Pelagiad Video

Is it this animation replacer that you are using in the Balmora video? (Did you use the Morrowind Animation Kit, or the original installation instructions?)
QUOTE(povuholo @ Jun 18 2008, 12:37 AM) *
Is it this animation replacer that you are using in the Balmora video? (Did you use the Morrowind Animation Kit, or the original installation instructions?)

Yes that's the animation, I used it in both videos, though it's much easier if you download and install it with the animation kit (link is in here).
QUOTE(Vality7 @ Jun 17 2008, 03:36 AM) *
Reply from Boris:
So he's working on an Oblivion version, hopefully that would work better with Morrowind too. The HL2 version is this one: http://boris-vorontsov.narod.ru/enbseries_hl2_v0069.zip

I haven't got it working yet though.


Yeah I tried that version in Oblivion. Didn't seem to work and I do have a DX10 card (8800GTX). sad.gif sad.gif sad.gif
Neat tool - will have to try.
I posted these in the Oblivion thread, someone said they were too dark, so I've brightened up the screenshots and taken some new ones:

Occlusion:
Without / With
Without / With
Without / With

Depth of Field:
Foreground Focus / Background Focus
Foreground Focus / Background Focus

With Depth of Field, take note of the background, and how when I focus on an NPC the background is blurred, then as I look toward the background it becomes unblurred. If you look at the second picture you'll see the nord in the distance (on the other side of the bridge) is still slightly blurred, if I was to look directly at him he would be sharp and the foreground would be blurred.
I also saw some sort of fog in those vids, it looked awesome!
What mod is that fog?
QUOTE(Sheriff-Murder @ Jun 18 2008, 10:35 PM) *
I also saw some sort of fog in those vids, it looked awesome!
What mod is that fog?

It's not a mod, that is Morrowind's fog. The bloom effect included with this application gives it that whiteish glow and perhaps causes it to blend better.
I got that program working, but I turned off everything except for bloom because all of the effects were killing my FPS. It seems to black out the preview of your character in the inventory, though, and the shader goes crazy whenever I go to a "loading area" screen. The screen blacks out as usual, but the a white blob forms on the corner of the screen and keeps growing until the game is done loading. Is there any way to fix this other than turning the effect on and off?
Just looking at some of the screens in this thread, makes me realise - I need a new computer smile.gif
It seems any DOF for me becomes uber sluggish. On the other hand, the SSAO and Bloom works good.
QUOTE(Vality7 @ Jun 16 2008, 08:36 PM) *
Here's some videos showing some of the effects - Depth of Field, Motion Blur, Ambient Occlusion, Bloom.

Balmora Video
Pelagiad Video

When I walk up to people you can see how it focuses in on them, looks quite cool, looks better if you see it for yourself ingame as the low quality videos don't show the focus very well. Fraps slowed it down a bit, so I put the view distance down, it does run a little better if I turned off the grass and tree mods, but I think it's not too bad considering all the effects and mods, certainly playable in my view.

And here's some pics if anyone missed them:
Occlusion:
Before / After
Before / After

Depth of Field:
Foreground Focus / Background Focus


Wow, that is gorgous.

Not to be off topic, but what texture/visual/enhancement mods are you using? I've never seen Balmora look so good.
QUOTE(mattmoto @ Jun 19 2008, 06:04 PM) *
Wow, that is gorgous.

Not to be off topic, but what texture/visual/enhancement mods are you using? I've never seen Balmora look so good.

They're my own mods, you can get them at my website, link is in my sig.
Hey Guys,
I downloaded and installed MGE for the first time to try this out, MGE worked fine and i had a mess around with bloom etc, then when i copied the files for this mod from their folder into the morrowind folder and tried to start the game an error message appeared saying that "d3d9_33.dll is missing" or something similar.
I have Direct X9.0c and MGE, does anyone know what may be going wrong?

Thanks in advance,
SirJD
QUOTE(SirJD @ Jun 19 2008, 03:34 AM) *
Hey Guys,
I downloaded and installed MGE for the first time to try this out, MGE worked fine and i had a mess around with bloom etc, then when i copied the files for this mod from their folder into the morrowind folder and tried to start the game an error message appeared saying that "d3d9_33.dll is missing" or something similar.
I have Direct X9.0c and MGE, does anyone know what may be going wrong?

Thanks in advance,
SirJD


you have to copy that file either into your windows system directory, or into the main Morrowind folder - you may have to download the DLL from the net (I had to).
You can use MGE OR D3D8 to D3D9 converter. From what I see, MGE seems better.
Occlusion is really nice. Depth of field is interesting... but I may need a new computer to really enjoy all of MGE + these effects.

Did I mention that occlusion seems nice? mmmmm [thanks Vality for pointing out occlusion!]
Thanks for the replies guys, although im not entirely sure i understand (dont blame me, i need more sleep biggrin.gif lol)
I have the latest version of Direct X and MGE installed, and the files from this mod copied into my morrowind folder, but when i go to run the game i get that missing file error. Should that file have been installed with DirectX/This mod or is it a seperate file i will need to download?

Thanks in advance,
SirJD
For Occlusion not to bug in MW I need alternative depth set to 1. But then I don't get much AO at all it seems O_o weird...
I ended up dropping this.

Framerate was too much of a hit and the occlusion was bugged (water issues, sorting in front of UI and books) which is a shame because I really, really want to use that feature.

I was also like the bloom better than the shaders in MGE. I wish I could replicate that bloom in MGE...anyone know how?

Pity it wasn't worth the trade off. sad.gif
Couldn't you only use the bloom then?? I figured out if you make effect.fx files the d3d9.dll will load them. Will post a screenshot with a shader I found on the net later =) ( sketchy mw comin up ).
Here's some new pics and videos.

Pic1 - Pic2 - Pic3 - Pic4 - Pic5 - Pic6

Video 1
Video 2
Bitter Coast Video

It's running fairly well for me, I have to have view distance down, but that I don't mind at all as the fog is looking pretty nice now. I have some new bloom settings that I've posted below. It's a lot more pronounced, quite bright, but I think the best thing I like about it is the way that it makes the fog look, it improves it and makes it blend in a really cool way I think. The screenshots or videos don't really show what I mean at all so try it out.

Another new thing is the use of Palettes, which basically just recolour the whole screen to whatever colours you want - you can see in my screenshots and videos two different palettes, a greenish one and a blueish one. To use them just download one off the site (link), put it in the MW folder and change UsePaletteTexture to 1 - recolouring them is easily done.

One other thing, what Mireneye was talking about above is an edge detection effect that you can try out here: (link). It would be cool if we could find a way to put shaders in the effect.txt and get them working just like this edge detection shader does, I found a few off the net but they didn't work, neither did MGE's, but perhaps they just need to be rewritten a little, as the code looks like it's the same language and pretty much the same format. Also, I tried the GTA Parallax version of this, and it worked but it was crazy, unfinished and not playable, but it worked so it was kinda cool.

QUOTE(5H4RP @ Jun 22 2008, 03:03 PM) *
I was also like the bloom better than the shaders in MGE. I wish I could replicate that bloom in MGE...anyone know how?

Have you tried turning everything off except for Bloom? Because I think that Bloom alone shouldn't affect framerate at all.


These are my bloom settings if anyone wants to try:
QUOTE
[BLOOM]
BloomPowerDay=20
BloomFadeTime=1000
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=5
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=5
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=0
BloomMaxLimit=100
Vality could you post your FULL ini since you've said you've got it working pretty well now? Thx!
I set the keys to:
shift-z: all
shift-x: bloom
shift-c: occlusion

CODE
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=0
AlternativeDepth=1
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=1
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=1
EnableReflection=0
EnableMotionBlur=1
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=1
[INPUT]
KeyUseEffect=90
KeyBloom=88
KeyOcclusion=67
KeyReflection=66
KeyCombination=16
KeyScreenshot=44
KeyShadow=86
KeyWater=78
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=20
BloomFadeTime=1000
BloomConstantDay=5
BloomQuality=1
BloomScreenLevelDay=60
BloomCurveDay=5
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=5
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=0
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=20
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-10
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=1
[WATER]
UseWaterDeep=0
WaterDeepness=500
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=2
ForceDisplayRefreshRate=1
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=1
MotionBlurRotation=1
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=4
DOFFocusRange=80
DOFBlurinessRange=4
Thanks Val!
Thx Vality....I am assuming you are still getting issues with the sorting of Occlusion in water and in front of the UI? Correct?
QUOTE(5H4RP @ Jun 24 2008, 04:34 AM) *
Thx Vality....I am assuming you are still getting issues with the sorting of Occlusion in water and in front of the UI? Correct?

Yes, I set it down low though so it only affects what is right in front of me.
Thanks Vality for putting the stuff out there easier for people to understand. I was obviously to slow... I reckon one thing that's funny is that I keep update my PC so that I can finally play mw fluently one day. Oh how I wish the random crashes would just go away... Otherwise framerates are pretty nice-ish nowadays.
Vality's config works's great (only things affected by tree/grass mods made my fps cry but on rest i dont get any hit at all)
Those paletts make things even better smile.gif
I noted that on resolutions like 1024x786 occlusion is hell buggy (i see stuff/npc's through Walls: like a superman lol) but after rising it, the problem vanished, and i made one screen (must play more with the palettes)
http://img84.imageshack.us/img84/1038/mgescreenshot5to6.jpg

And Vality can you post your INI fog settings? They looking damn great
QUOTE(Bahamut @ Jun 23 2008, 11:50 PM) *
Vality's config works's great (only things affected by tree/grass mods made my fps cry but on rest i dont get any hit at all)
Those paletts make things even better smile.gif
I noted that on resolutions like 1024x786 occlusion is hell buggy (i see stuff/npc's through Walls: like a superman lol) but after rising it, the problem vanished, and i made one screen (must play more with the palettes)
http://img84.imageshack.us/img84/1038/mgescreenshot5to6.jpg

And Vality can you post your INI fog settings? They looking damn great

I wish we could change palette in realtime, that would enable some really, seriously cool stuff. Occlusion would be buggy on low rez because occlusion is dependant on your screen pixels. The settings in the ini would have to be tweaked to work. Or really, the settings we don't have access to in the DX9 dll... Or I would guess so.
I'm looking forward to the fog settings too biggrin.gif . I've been trying to fix that blackout problem with the inventory. So far I've tried turning the bloom on and off, thinking it was reacting to the black background or something, but it seems that just having the mod running makes it happen. Is anyone else having this problem? I was thinking maybe it was my video card or something...

I have a screenshot here.
QUOTE(Jake11611 @ Jun 24 2008, 05:06 PM) *
I'm looking forward to the fog settings too biggrin.gif . I've been trying to fix that blackout problem with the inventory. So far I've tried turning the bloom on and off, thinking it was reacting to the black background or something, but it seems that just having the mod running makes it happen. Is anyone else having this problem? I was thinking maybe it was my video card or something...

I have a screenshot here.



This is happening to everyone and is the main reason I'm no longer using it. Is a shame.

BTW - what magic icon's are you using? Look good.


Cheers
Yeah, the effects are great. Maybe when I get more memory I can try the shaders in MGE. As for the icons, I'm using Alternate Enchanted Item Icons.
Is anyone using this with minimum settings? Could someone post thier setting if they are? When I use DOF it turns into a slideshow, and Shift + F10/F11 don't seem to be working.

Vality's youtube videos look lush, and I'm using his posted ini settings, but it's still a slideshow.

- So, everyone who uses this is getting the blacked-out character inventory too?
QUOTE(Lord Hyamentar @ Jun 25 2008, 02:39 PM) *
- So, everyone who uses this is getting the blacked-out character inventory too?

I know I do.
QUOTE(Lord Hyamentar @ Jun 26 2008, 12:39 AM) *
Is anyone using this with minimum settings? Could someone post thier setting if they are? When I use DOF it turns into a slideshow, and Shift + F10/F11 don't seem to be working.

Vality's youtube videos look lush, and I'm using his posted ini settings, but it's still a slideshow.

- So, everyone who uses this is getting the blacked-out character inventory too?

Right above where I posted my ini settings, I stated that I changed the keys, as the new positions make it much easier to use I think.

The ini I posted I think was set with everything pretty much at high quality, to lower the quality, change the quality levels to 2. Like, OcclusionQuality=2, FilterQuality=2, MotionBlurQuality=2, DOFQuality=2, BloomQuality=2.

As for the blacked out inventory, yes it's a problem for everyone. This program wasn't made to suit Morrowind, so it's always going to have a few bugs. Perhaps when he releases the Oblivion version, it will be better suited than this GTA:SA version. Some of the GLOBAL settings might be able to fix it, such as trying different BugFixModes, but I haven't tried to fix it yet.

Btw, some new screenies: LINK
Using this dll, not only is my paper doll black, but so is the chargen head selection screen. I've no problems moving the dll in and out of my morrowind folder as needed, though.

I haven't got all of these settings to work for me, but if some of them are resolution-dependent, I'm not surprised. Should I adjust the occlusion settings up or down to work with 1920 x 1080 screen res? Also, I thought the quality settings were boolean variables, as in "use high quality or not?" oops! So now I know I can raise those to cut my not-as-new-as-it-used-to-be vid card some slack.

The DoF and bloom together do look very nice, makes the game seem even more atmospheric and just look "right." Thank you HeavyJack for bringing this to our attention!
QUOTE(tygirwulf @ Jun 26 2008, 02:18 AM) *
I haven't got all of these settings to work for me, but if some of them are resolution-dependent, I'm not surprised. Should I adjust the occlusion settings up or down to work with 1920 x 1080 screen res? Also, I thought the quality settings were boolean variables, as in "use high quality or not?" oops! So now I know I can raise those to cut my not-as-new-as-it-used-to-be vid card some slack.

The file readme_en.txt tells you what each setting does and what values you can use.
QUOTE(Vality7 @ Jun 25 2008, 10:27 AM) *
The file readme_en.txt tells you what each setting does and what values you can use.


facepalm.gif Man, do I feel like an idiot or what? I always read readmes, except this one time... I'd even forgotten there was one in the archive. *sheepish grin* Thanks! smile.gif
Hmm, what keys have you set Vality? Shift+z/x/c doesn't do anything. Only Shift and f12...
QUOTE(Vality7 @ Jun 23 2008, 01:38 AM) *
Here's some new pics and videos.

Pic1 - Pic2 - Pic3 - Pic4 - Pic5 - Pic6


which mods have you used for the clothes/face and hair?
Does anyone have problems with internal lights while running this? All of my light sources became static and bland. Even turning it off in game didn't help. Pulling it out of my Morrowind folder restored the normal quadratic lighting. Maybe I just fouled up a setting.
All I now is my 8800gts, and 3 ghz dual core choked on this more than expected. Probably helps that I'm running vality's grass and bittercoast forest mods with it. I'll wait and try this again with the Oblivion version, maybe it'll be a bit easier on my pc.
Ok so I think I know the overall reasons for why the inventory becomes black. Two theories.

1, The SSAO is the problem because the inventory counts as a mesh. And as such the character rendered above becomes blackened out. This is very unlikely.
2, The light / shadow settings or simply the way that the DX9.dll works will display this error, which is much more likely. It might be possible to fix, but I havn't been able to run the application at all without having the lighting options activated-ish.

Also I can report that this should work both faster and better with Nvidia cards instead of ATI cards.
QUOTE(Gato @ Jun 25 2008, 06:42 PM) *
Does anyone have problems with internal lights while running this? All of my light sources became static and bland.

I didn't expect this 'mod' to be the one that caused it, yes I had problems too. In fact it was worse in my game: none of the light sources emitted light anymore. Torches carried by guards were dark, static light sources in caves didn't emit light, my light spell didn't do anything... Whether I had the effects active or not doesn't matter.
QUOTE(Lord Hyamentar @ Jun 26 2008, 04:13 AM) *
Hmm, what keys have you set Vality? Shift+z/x/c doesn't do anything. Only Shift and f12...

The ones I said should work, but if they don't then change them back to the defaults from any other ini posted here (in the [INPUT] section).

QUOTE(Arcimaestro Anteres @ Jun 26 2008, 04:39 AM) *
which mods have you used for the clothes/face and hair?

Clothes were from Bob's Armory, other things are from Westly's mods. I've edited them in my more recent pics though.
So, I have it working. smile.gif

It's an FPS hit certainly, but it's an understandable trade-off for such a nice graphics improvement.

Is the SSAO the way to get the "Depth of Vision" aspect working? Currently I can bear using Depth of Field and Bloom, but the shadows really do push it too far and it becomes a slideshow. And then it gets really weird..

These screens are what happens when I activate SSAO.
http://www.flickr.com/photos/25589027@N03/...316967/sizes/o/
http://www.flickr.com/photos/25589027@N03/...309567/sizes/o/
http://www.flickr.com/photos/25589027@N03/...325165/sizes/o/
http://www.flickr.com/photos/25589027@N03/...321195/sizes/o/
http://www.flickr.com/photos/25589027@N03/...146590/sizes/o/



If I didn't know better, I'd say I was in Molag Bal's realm of Coldharbour... Here's looking at anyone interesting in making Daedric realms. wink.gif

But without SSAO, the bloom makes the water glow and there is no depth. (seeing poles of bridges in the water...)

It's really, really dark in caves now, and dynamic lighting seems to go away, that is, when hlding a torch - there is no discernible effect, even in pitch dark tombs. Using ENBseries makes The Lighting Mod useless then?
has anyone got it to work with GeForce 8600 GT?...
i've put the dll file in the main Mw folder, then (ingame) hit the shift+f12 and nothing... sad.gif
i've also placed the "ini" with settings for GF 8600, with UseEffect=1 - and still no luck... banghead.gif
is there sth very, very easy and dumb that i missed?...
QUOTE(Lord Hyamentar @ Jun 25 2008, 07:08 PM) *
So, I have it working. smile.gif

It's an FPS hit certainly, but it's an understandable trade-off for such a nice graphics improvement.

Is the SSAO the way to get the "Depth of Vision" aspect working? Currently I can bear using Depth of Field and Bloom, but the shadows really do push it too far and it becomes a slideshow. And then it gets really weird..

These screens are what happens when I activate SSAO.
http://www.flickr.com/photos/25589027@N03/...316967/sizes/o/
http://www.flickr.com/photos/25589027@N03/...309567/sizes/o/
http://www.flickr.com/photos/25589027@N03/...325165/sizes/o/
http://www.flickr.com/photos/25589027@N03/...321195/sizes/o/
http://www.flickr.com/photos/25589027@N03/...146590/sizes/o/
If I didn't know better, I'd say I was in Molag Bal's realm of Coldharbour... Here's looking at anyone interesting in making Daedric realms. wink.gif

But without SSAO, the bloom makes the water glow and there is no depth. (seeing poles of bridges in the water...)

It's really, really dark in caves now, and dynamic lighting seems to go away, that is, when hlding a torch - there is no discernible effect, even in pitch dark tombs. Using ENBseries makes The Lighting Mod useless then?


I'm guessing you have an ATI card? Or a somewhat older Nvidia card. The problem you have is related to the depth of the SSAO which is related to how your graphics card handles it. Which is different between the two cards from my experiance. Try to use "Alternative depth" or whatever the option was called in the .ini file.
My laptop. which has Nvidia is no more than a month old...

But, it is a laptop.
QUOTE(Gagatek @ Jun 26 2008, 06:56 AM) *
has anyone got it to work with GeForce 8600 GT?...
i've put the dll file in the main Mw folder, then (ingame) hit the shift+f12 and nothing... sad.gif
i've also placed the "ini" with settings for GF 8600, with UseEffect=1 - and still no luck... banghead.gif
is there sth very, very easy and dumb that i missed?...

I have an 8600GT and it works fine. When you say you used the ""ini" with settings for GF 8600", which are you talking about?
QUOTE(Vality7 @ Jun 25 2008, 09:10 PM) *
I have an 8600GT and it works fine. When you say you used the ""ini" with settings for GF 8600", which are you talking about?

At the mainpage for the project there are downloads for INIs that have settings specific for your card. If I had to guess, all settings for that card is turned off because of some reason. So he only has to go into the ini and edit them on.
Nevermind, just got it to work a second ago! dance.gif dance.gif dance.gif

but it was the one from this download "presets_gtasa0075" dl link in the first post. it contains ini files for various cards. smile.gif

Edit:
Just love it! wub.gif
And Vality, thank you for sharing your ini settings! wub.gif

Demi is happy too
Does any lighting work at all with this?

All ambient lighting seems to have vanished.
i also have no lighting in interiors... blink.gif
but overall it's an incredibly neat toy to play with! wub.gif

http://i176.photobucket.com/albums/w193/1g...reenshot251.jpg
http://i176.photobucket.com/albums/w193/1g...reenshot270.jpg
http://i176.photobucket.com/albums/w193/1g...reenshot263.jpg

this combined with MGE, Vality's mods - and some other, really makes Morrowind look like never before!
QUOTE(Lord Hyamentar @ Jun 25 2008, 02:58 PM) *
Does any lighting work at all with this?

All ambient lighting seems to have vanished.


Nope. It kills dynamic lighting. sad.gif sad.gif sad.gif ...one of the reasons I removed it.
Also the SSAO halves my framerate and I have fairly good PC.
Then there's the bug in the UI and underwater (basically it's a transparency bug) were the SSAO sorts ahead of everything.
Reporting that the most recent version ( the top one ) from
http://boris-vorontsov.narod.ru/download_en.htm

Has a new SSAO that works much faster then previously or so It would seem for me.
Thanks for that news, testing it now.

edit: hmm, this version has messed up my water (pic). Also, any idea how to get that writing off the screen?
A little offtopic, but I got it working in Google Earth, it looks pretty cool I think. See here: http://vality7.googlepages.com/googleearth

I haven't got Depth of Field working properly working yet though, but bloom and SSAO work great.
QUOTE(Vality7 @ Jul 5 2008, 07:23 AM) *
A little offtopic, but I got it working in Google Earth, it looks pretty cool I think. See here: http://vality7.googlepages.com/googleearth

I haven't got Depth of Field working properly working yet though, but bloom and SSAO work great.


wow that looks excellent
Looks like Boris has stopped working on his ENBseries sad.gif

QUOTE
6 july 2008: Project ENBSeries is stopped, i don't have reason and possibility any more to spend time and money. From time to time will be released new versions and other projects. Thanks for your support and attention, i hope someone became a bit happier.


QUOTE
No, this is not the joke, i decide to suspend ENBSeries development. I can't continue this now, ENBSeries must be generic util, not per game mod, i'm not the modder and only users interest in my work keep this alive, i feel like someone need what i'm doing and nothing else interesting (in fact, only GTA users is the auditory for ENBSeries, when gta4 on PC will come out, will be the end). This costly by time and money, i wasn't ready and thougth that could do it in free time, but was wrong, whatever i do becomes my #1. My optimistic mood and enthusiasm is over two months ago. From that time i worked only with inspiration from my lovely Naruto anime (with some help of one ENBSeries user), you know, i can't live and work without inspiration. Also i'm a kid in the soul and happy from some small things, but recently decided to turn on cold mind and calculate how much anime (or other my interests) was able to buy previously and my jaw fall on the floor. Guess better to earn enough money to pay for live while developing such project and first of all i have another one to work on (commercial). You know, it's life, parents may help when you are young boy. I'm not, but, as already said, behave like a kid too frequently. There are real life rules, want to live, follow them or carefully walk around. What next? One way to work on this in free time only, but this not enough without inspiration, in this case new releases will be published not frequently (if you say they are wasn't frequent, it's all about those damn inspiration), how rare? Have no idea, may be the same as last months, may be not at all. Another way is to make some job and then return, but with future release of gta4 this not good idea and any way i must to work on other project, the delay is too long already, i forgot 3d math and what have done half year ago, the loss of skills throws out of life. Eh, what am i talking about, who knows understand me, others - never. (May be DexX has the same problems, so he leave in good time?)
Thanks for Your interest and support, it's happiness to be helpful somebody.
Sayonara? No. See You later.
sad.gif

Damn, well let's hope someone else picks it up or makes something similar. I wonder if there's any other programs like this?
Wow, sorry to bring on such an immature word into this convo but Boris sounds really "emo". In that message. He should take pride in the complete-ness of the kind of revolutionary approach he has taken to updating graphics all in all. Not only for GTA.

Oh well, I understand his feelings partially, I know how it feels being good at something and your so much into it you don't stop to realize how appreciated it is or for all that matters how good you are, doing it.
I created a page for this program, with information, how to install and use etc, with lots of screens and videos.

Link - http://vality7.googlepages.com/mwfx

Perhaps Heavyjack, you could replace the first post with this, or maybe I could start a new thread with a new title? Like with less emphasis on the depth of field, and more emphasis on the program and it's other effects, and with the latest pics.
Boris didn't stop working on ENBSeries altogether - this just means that he decided to find a full-time job and from now on only work on the project in his spare time. New versions will still come out.
QUOTE(Vality7 @ Jul 8 2008, 08:13 AM) *
I created a page for this program, with information, how to install and use etc, with lots of screens and videos.

Link - http://vality7.googlepages.com/mwfx

Perhaps Heavyjack, you could replace the first post with this, or maybe I could start a new thread with a new title? Like with less emphasis on the depth of field, and more emphasis on the program and it's other effects, and with the latest pics.


no problem Vality smile.gif

QUOTE(C_Mireneye @ Jul 7 2008, 07:51 AM) *
Wow, sorry to bring on such an immature word into this convo but Boris sounds really "emo". In that message. He should take pride in the complete-ness of the kind of revolutionary approach he has taken to updating graphics all in all. Not only for GTA.

Oh well, I understand his feelings partially, I know how it feels being good at something and your so much into it you don't stop to realize how appreciated it is or for all that matters how good you are, doing it.

From what i understood it's not a problem of being appreciated or not, it's the life. You can't live with pride and praises, you need money and so he has to get a job. Sometimes we forget there's a real life for everyone, and it's not the same life for everyone.
So good luck to Boris.
Hmm when I use UsePaletteTexture=1 with a palette in my morrowind folder it just makes everything dark beyond the point of seeing sad.gif GAH! this sucks.. The palette deally was one of the features i was looking forward to the most. Anyway to simulate the Palette with MGE?

Btw Val, so effen jealous of your screenies tongue.gif
QUOTE(Kataki @ Jul 11 2008, 06:47 PM) *
Hmm when I use UsePaletteTexture=1 with a palette in my morrowind folder it just makes everything dark beyond the point of seeing sad.gif GAH! this sucks.. The palette deally was one of the features i was looking forward to the most. Anyway to simulate the Palette with MGE?

Btw Val, so effen jealous of your screenies tongue.gif

Try brightening the palette.
This will probably be one of the things I try out when I get a new rig. The pictures posted on this thread are just all the more encouragement to reach that goal! I've never seen the effects of the modern cards for myself due to my current "retro computer", but time will tell...

-E. Faust: Avatar of Metal
Does anyone know how to disable the bloom adaptation? The bloom looks real nice, but I don't like the way it gets over-done when you look at the sky and then disappear when you look at something dark. I've tried changing BloomAdaptationMultiplier to 100, since this, according to the documentation, should remove the adaptation. It doesn't work, though.
Either - in the ini, set EnableBloom=1 to 0, or use the shortcut key, which if you downloaded it off Boris's site is shift-f9, or if you downloaded it off my site is shift-x.
QUOTE(Vality7 @ Jul 12 2008, 04:16 PM) *
Either - in the ini, set EnableBloom=1 to 0, or use the shortcut key, which if you downloaded it off Boris's site is shift-f9, or if you downloaded it off my site is shift-x.

I don't mean disabling the bloom. I mean disabling the thing that makes the amount of bloom shift, depending on what you're looking at.
Reminds me of looking through a Viewmaster......
QUOTE(M @ Jul 13 2008, 05:32 AM) *
I don't mean disabling the bloom. I mean disabling the thing that makes the amount of bloom shift, depending on what you're looking at.

I have never seen any problems with the Bloom, what you are describing sounds to me more like HDR. Are you using any MGE HDR shaders as well?

My current Bloom (and ini) settings are posted here (at the bottom of the page), feel free to try them, I think they work well.

QUOTE
Reminds me of looking through a Viewmaster......

Wow, you reminded me that I used to own one of those. Gotta dig that [censored] up. I've also got some 19th century stereoscope handed down from my great grandfather, used to love that thing.
I think you might be using MGE's HDR. Is this what you mean?

http://img293.imageshack.us/img293/883/guard1cn4.jpg
http://img337.imageshack.us/img337/8124/guard2ax5.jpg

Everytime I would look at an object that would cause a name to pop up the graphics would do that, but oddly enough as soon as I stepped out of the beginning prison ship it seemed to fix itself.

Oh and I hate to bug you Vality since you've already gone out of your way to help and what not, but do you think you could give me the palette your using? Just so I know its not the one I'm using.
QUOTE(Vality7 @ Jul 12 2008, 07:48 PM) *
I have never seen any problems with the Bloom, what you are describing sounds to me more like HDR. Are you using any MGE HDR shaders as well?

My current Bloom (and ini) settings are posted here (at the bottom of the page), feel free to try them, I think they work well.

I'm not using HDR, and I'm using the ini from your site.
To Fix The Problem With Internal Lights,
Use GTA San Andreas beta v0.074g shaders 1.4 instead.

biggrin.gif

It looks even more awesome combined with Morrowind's Lightning.

EDIT: BTW, PM ME if you know which files to delete to get Original Morrowind UI. I downloaded one that is too bright with bloom thanks
QUOTE(Lord Udedenkz @ Jul 16 2008, 04:49 PM) *
To Fix The Problem With Internal Lights,
Use GTA San Andreas beta v0.074g shaders 1.4 instead.
It looks even more awesome combined with Morrowind's Lightning.


It also seems to solve the blacked out inventory, but loses all of the good effects of the 0.075. Does anybody have any good settings for the 0.074 or a lighting fix for 0.075? Regardless, combined with Vality's stuff it looks pretty sweet.
Has anyone figured out what causes this (Took that image from a few pages back) or when you turn on Occlusion, and how to solve it? It happens to me too, in Morrowind and other games (I got bloom working in Prince of Persia Sands of Time and WW), and I don't know why.

Depth of Field doesn't work for me either. It doesn't do anything for me. I used the settings on Vality's MWFX page.

Bloom and Motion Blur does work for me. Jumping with 1000 pts in acrobatics with motion blur on looks great! biggrin.gif
I have no idea what that is, I haven't seen this happen on any game and I've tested and got it working on quite a few. Does the whole screen look like that image? Why is it so small? I don't really get what it's showing. Try changing the AlternativeDepth value on or off, or various BugFixMode values - see the readme for more.

Depth of Field works, you probably just aren't noticing the effect, the config on my page is set to be quite subtle. Try changing the values in the ini, such as lowering the DOFFocusRange.

I did make a new thread for ENBSeries the other day btw: http://www.bethsoft.com/bgsforums/index.php?showtopic=868265
It's an extreme close up of the cursor, even though that thing isn't even supposed to be on screen. The whole screen looks like that yes. Sometimes it looks like this. The rest of the screen is very dark as seen in this picture, but when I activated bloom I could see a little. But everything was extremely blurred.

I know that the DoF effect was very subtle so I payed close attention. I lowered the DOFFocusRange to 50 and it still didn't show anything. But I'll try your other suggestions.

EDIT: Alternative Depth change didn't help. I'll try those BugFixMode values.
You could always try different versions of ENB.
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