UPDATE - July 8th, 2008

QUOTE(Vality7 @ Jul 8 2008, 08:13 AM) *
I created a page for this program, with information, how to install and use etc, with lots of screens and videos.

Link - http://vality7.googlepages.com/mwfx

Perhaps Heavyjack, you could replace the first post with this, or maybe I could start a new thread with a new title? Like with less emphasis on the depth of field, and more emphasis on the program and it's other effects, and with the latest pics.


--------------------------------------------------------


So I finally got Morrowind GOTY installed again, and modded up the way I like with MGE and such & recently I found Enbseries for GTA:SA which introduces Depth of Field (among other things) to GTA San Andreas through an external tweak.

I decided to try it with Morrowind and it works!!! - like GTAs DoF - it is not the best - but it does look pretty good.

Here are some screens:

Screen 1
Screen 2
Screen 3

To get this working download enbseries_gtasa_v0075 and follow the install intructions only installing to your Morrowind directory. Follow the instructions on setting up enbseries.ini - I will include my INI file below.

It requires MGE and DirectX 9 - and a high end computer. I am just starting to get mine to work, I have to play with the texture settings for distant land and such to get it running perfectly.

Here is my INI so far:

QUOTE
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=0
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=0
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=20
BloomFadeTime=2000
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=3
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-20
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=1
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=40
MotionBlurRotation=40
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=1
DOFNumberOfPasses=2
DOFFocusRange=90
DOFBlurinessRange=50
It looks pretty cool, well done smile.gif One question. Do I need distant land enabled for it to run?
It is amaizing so much can be done to an old game to make it look better. Any chance any of the lighting effects could work? Also a better water effects and motion blur would be cool.

DR
LOL I was literally just about to ask if someone had attempted this (I'm looking at you Timeslip...wink.gif ).

The screens make it look like the DoF is way too much. I'd like maybe a 1/4 of that.

Well done tho, heavy jack!
QUOTE(ajeffreys @ Jun 15 2008, 11:01 AM) *
It looks pretty cool, well done smile.gif One question. Do I need distant land enabled for it to run?


I haven't tried it without Distant Land, but I assume it would work as long as you have MGE with DX9 going.

QUOTE(DesertRat @ Jun 15 2008, 11:02 AM) *
It is amaizing so much can be done to an old game to make it look better. Any chance any of the lighting effects could work? Also a better water effects and motion blur would be cool.

DR


the water effects do not work (or at least I don't know what needs to be done to get them to work in Morrowind) - the bloom works, and Motion Blur works but is extremely buggy.

So far it is pretty cool though!!! smile.gif

QUOTE(5H4RP @ Jun 15 2008, 11:06 AM) *
LOL I was literally just about to ask if someone had attempted this (I'm looking at you Timeslip...wink.gif ).

The screens make it look like the DoF is way too much. I'd like maybe a 1/4 of that.

Well done tho, heavy jack!


Thanks man! smile.gif - the credit goes to this guy

I hope I can get the effect lowered too -- I'm playing around with settings (but its hard to tell if it is doing anything). tongue.gif
So installation

1. Extract to Morrowind folder
then what do you do?

"
INSTALLING:
Extract files from archive in to the game directory or where game execution file exist (.exe). For some games it is in the directories named system, bin, bin32. Warning, some games needs root game directory for mod even if .exe file is not there.

STARTING:
After game start the mod deactivated by default, to activate it use key combination (for GTASA shift+f12 by default). <<<< ??? do we do the same in MW?

SETUP:
After first game start with the mod, configuration file enbseries.ini will be created, use it to modify mod setting. Warning, if configuration file will be corrupted in any way, remove it and run mod again.
"
QUOTE(5H4RP @ Jun 15 2008, 11:11 AM) *
So installation

1. Extract to Morrowind folder
then what do you do?

"
INSTALLING:
Extract files from archive in to the game directory or where game execution file exist (.exe). For some games it is in the directories named system, bin, bin32. Warning, some games needs root game directory for mod even if .exe file is not there.

STARTING:
After game start the mod deactivated by default, to activate it use key combination (for GTASA shift+f12 by default). <<<< ??? do we do the same in MW?

SETUP:
After first game start with the mod, configuration file enbseries.ini will be created, use it to modify mod setting. Warning, if configuration file will be corrupted in any way, remove it and run mod again.
"


yep its all the same steps - so extract it to your main Morrowind file and run it - you can create an enbseries.ini from the one I give, or the one the game creates upon first run.

With my INI I have the setting:

[GLOBAL]
UseEffect=1

turned on, so that I don't have to use shift-f12
OK got it to work.

The lighting is a bummer. It seems to make everything quite dark, especially interiors.
QUOTE(5H4RP @ Jun 15 2008, 11:36 AM) *
OK got it to work.

The lighting is a bummer. It seems to make everything quite dark, especially interiors.


hmm I haven't noticed that - but I have an issue with where the DoF shows up up (like blurry vision very close instead of just in the distance). Do you have bloom turned on???
Yes I've noticed the dof working in the foreground.
And yes I have bloom turned.

Gotta leave for hiking back in several hours looking forward to your results.
QUOTE(5H4RP @ Jun 15 2008, 11:40 AM) *
Yes I've noticed the dof working in the foreground.
And yes I have bloom turned.

Gotta leave for hiking back in several hours looking forward to your results.


hmm, bloom seems to cause bad problems for me - I don't have enough time to really push past this (check sig biggrin.gif) - hopefully somebody can take over and make this run excellent!!! smile.gif - in the mean, I'll keep fiddling around with the INI when I got time
anybody made any headway on trying to get the DoF to stick further in the background???
This is what I am currently using...YMMV

My dark interiors was caused by TLM mod. Not the fault of this.

The screenspace ambient occlusion (Occlusion=1) is very neat but does weird things to objects underwater.
You can see the shadows (fake AO) sorting ahead of the water pixel shader.

CODE
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=1
DepthBias=1
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=5
BloomFadeTime=2000
BloomConstantDay=1
BloomQuality=1
BloomScreenLevelDay=20
BloomCurveDay=3
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-10
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=0
WaterDeepness=500
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=2
ForceDisplayRefreshRate=1
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=5
MotionBlurRotation=40
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=1
DOFNumberOfPasses=1
DOFFocusRange=50
DOFBlurinessRange=90
I'll test that out in a second man smile.gif
O:

FPS with it turned on and FPS with it turned off and the GPU you are using. Please and TY
QUOTE(Lord Udedenkz @ Jun 15 2008, 03:58 PM) *
O:

FPS with it turned on and FPS with it turned off and the GPU you are using. Please and TY


not sure about the exact FPS - but it does slow down extremely on my computer with distant land enabled and DoF turned on. That being said I am trying to find a perfect balance for my computer and will post the settings if/when I get them. smile.gif

I'm using an ATI Radeon HD 2600 I think...
Okay so I got rid of my texture mods (forest/green/leafy Morrowind) and can now run with distant land enabled, and no frame-rate drop!!! - I also can run in 1024x768 resolution now.

Pics soon - I have gotten the distance to work slightly better - though I don't know what I did, or if I am just trying to convince myself it looks better tongue.gif
I just dropped MGE IVD and went with MW FPS OP 2x View.
Picked up alot of frames.

Still getting some weirdness tho:
The bloom seems to pop on and off on rotation.
The Depth of Field still seems to not behave rationally and also causes icons of the hud to blur.
But what a huge difference it makes in visuals! The lighting is way better!

FYI Ingame
Shift - F9 = Bloom on/off
Shift - F10 = SSAO on/off
Shift - F12 = All on/off
QUOTE(5H4RP @ Jun 15 2008, 06:09 PM) *
I just dropped MGE IVD and went with MW FPS OP 2x View.
Picked up alot of frames.

Still getting some weirdness tho:
The bloom seems to pop on and off on rotation.
The Depth of Field still seems to not behave rationally and also causes icons of the hud to blur.
But what a huge difference it makes in visuals! The lighting is way better!

FYI Ingame
Shift - F9 = Bloom on/off
Shift - F10 = SSAO on/off
Shift - F12 = All on/off


my DoF just stopped working altogether a second ago tongue.gif

Still -- hopefully this gets to be a means of getting fully functional dof and bloom effects.
Looks awesome, I've been hoping someone would get this working, testing now. foodndrink.gif
CLICK FOR SCREENS

DoF
SSAO
Bloom (from MWE) no IVD
ALot of texture mods (no I don't remember which ones haha)
MW FPS distance set to Max

It's hard to believe this is the old Balmora of yesteryear. 0..o
QUOTE(5H4RP @ Jun 15 2008, 07:25 PM) *
CLICK FOR SCREENS

DoF
SSAO
Bloom (from MWE) no IVD
ALot of texture mods (no I don't remember which ones haha)
MW FPS distance set to Max

It's hard to believe this is the old Balmora of yesteryear. 0..o


are those still on the same settings you posted before???
Here's what I am currently using.
All I need to do is figure out why the DoF keeps thinking it's in front at certain angles (making even the HUD blurry).
Plus I need the grass mod to make this all complete! smile.gif

CODE
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=1
DepthBias=1
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=5
BloomFadeTime=2000
BloomConstantDay=1
BloomQuality=1
BloomScreenLevelDay=20
BloomCurveDay=3
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-10
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=0
WaterDeepness=500
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=2
ForceDisplayRefreshRate=1
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=5
MotionBlurRotation=40
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=2
DOFFocusRange=150
DOFBlurinessRange=5
does enabling the shadows do anything?
I've yet to see it do anything...so I left it on. /shrugs
Works great, but runs really bad for me atm. Guess I need to play with some settings.

Pic1
Pic2
Pic3 - SSAO - with some tweaking this could be awesome.
Pic4
Heh - this plus (probably) Vality & Yacoby's grass.... Going to be a late night!


smile.gif
That looks incredible Vality!
man I can't wait until you release that grass!!!
New Settings. Give 'em a try!

CODE
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=1
EnableReflection=1
EnableMotionBlur=0
EnableWater=1
EnableShadow=1
DepthBias=50
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyShadow=119
KeyWater=118
KeyScreenshot=44
KeyShowFPS=106
[REFLECTION]
ReflectionPower=100
ChromePower=100
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=100
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=1
[BLOOM]
BloomPowerDay=5
BloomFadeTime=2000
BloomConstantDay=3
BloomQuality=0
BloomScreenLevelDay=50
BloomCurveDay=3
BloomPowerNight=25
BloomConstantNight=3
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=70
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=1
DarkeningLevel=40
BrighteningLevel=40
IlluminationLevel=40
AdditiveIlluminationLevel=20
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=0
UseForAlphaTest=1
UseForAlphaBlend=1
UseIndirectLighting=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=50
ScreenLevelNight=20
DarkeningAmountNight=10
GammaCurveDay=2
GammaCurveNight=3
ColorSaturationDay=3
ColorSaturationNight=3
UsePaletteTexture=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=1000
ShadowFadeEnd=1000
ShadowAmountDay=70
ShadowAmountNight=40
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=1
FilterQuality=0
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=16
ForceDisplayRefreshRate=1
DisplayRefreshRateHz=75
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=3
MotionBlurRotation=40
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=3
DOFFocusRange=100
DOFBlurinessRange=2
will try 'em out after work tomorrow man.

Also I've got DOFNumberOfPasses set to 5 - it looks pretty excellent, and I haven't noticed any loss of FPS.
Sorry but that does not look very good.

*edit*
But vality's pics might have changed my mind...
I could never understand the attraction of Depth of Field. Always makes things look worse to my mind. "Let's make the distance unnautrally blury!"
Almost like when I take my glasses off (actually, if I take my glasses off I can't see much, so not a good idea tongue.gif )
I had to turn off AA and AF for it to run okay, which kinda sucks, but the blurriness off the DOF makes up by smoothing everything that's out of focus. I love the Occlusion, I think with a bit of tweaking this could be my favourite part. It certainly makes my grass look way better.

Here's some pics.

DOF Foreground Focus / DOF Background Focus
No Occlusion / With Occlusion
No effects / DOF + Occlusion + Bloom

QUOTE(PirateLord @ Jun 16 2008, 08:05 PM) *
I could never understand the attraction of Depth of Field. Always makes things look worse to my mind. "Let's make the distance unnautrally blury!"
Almost like when I take my glasses off (actually, if I take my glasses off I can't see much, so not a good idea tongue.gif )

Look at the amount of other effects that are used in games today, even stuff like Bloom, AA, AF, since when were games ever "natural" tongue.gif
What kind of frame rates are people getting on this?

Without occlusion, AA and bloom I'm getting around 7-10 fps in Balmora with the settings posted above. Without using this at all I get a frame rate of around 20-30 fps.

SpewBoy
I can't stand Bloom/Hyper Saturated games either wink.gif

If Depth of Field in games were put at "realistic" distances (i.e. far away) then it'd be better. For morrowind that would have to be at maximum view distance.
Most games I've seen have to way too close which I feel spoils things.

Now, having close DOF while underwater would be good....
Yes. I like my DoF as subtle as possible and maybe so objects get blurry if they are close to the player and on the edges of the screen.

I don't mind bloom as long as it's subtle. I prefer HDR (also subtle) just to add a bit more contrast and colour to the environment. Liven things up a bit tongue.gif

If anyone posts some screens I'd love to know what's in your ini. (Vality: Yours look awesome, can't wait for your grass wink.gif)

SpewBoy
is this worth the daownlaod. if so Ill get it later.
QUOTE(spewboy @ Jun 16 2008, 05:33 AM) *
What kind of frame rates are people getting on this?

Without occlusion, AA and bloom I'm getting around 7-10 fps in Balmora with the settings posted above. Without using this at all I get a frame rate of around 20-30 fps.

SpewBoy



And thats why apps like this fail.
It looks really good (if you can get the right settings) but it will bog your machine down heavily. It's too much for mine really. I have a 8600 GTS and with all of the nice effects I get a whopping 3-4 fps sleep.gif

If you have a nice machine you may be able to handle it.

SpewBoy
QUOTE(spewboy @ Jun 16 2008, 10:33 PM) *
What kind of frame rates are people getting on this?

Without occlusion, AA and bloom I'm getting around 7-10 fps in Balmora with the settings posted above. Without using this at all I get a frame rate of around 20-30 fps.

SpewBoy

Mine was about the same (I have an 8600 GT), until I turned off AA/AF in both MGE and my Nvidia control panel, I also turned off DOF and changed some of the quality and filter settings to lower just to check out Occlusion and it ran pretty decent.

QUOTE(fashayshay @ Jun 16 2008, 10:56 PM) *
is this worth the daownlaod. if so Ill get it later.

Worth the download? It's only 100kb if thats how you measure worth. It's definately worth a try if you like these sort of effects, and if you have a fairly new machine.

QUOTE(nikki @ Jun 16 2008, 10:59 PM) *
And thats why apps like this fail.

Fail? This isn't fail, this is a whole lot of Win. This is pretty much like a new MGE, - it's main feature is the DoF, but that's not it's only feature, it has several cool features, I'm really liking the Occlusion, and I'd be interested to see if some of the other effects work in MW. If the guy that made this was making this specifically for Morrowind, then I'm sure it could be optimised to be way better. With the default ini config most people will get a bit of lag, but it can be optimised to suit your machine. The only fail here is your machine if you can't handle it (or if you don't like the effects) - the actual app is pretty awesome, especially due to the fact that it can run on probably almost any game.
QUOTE(Vality7 @ Jun 16 2008, 06:11 AM) *
Fail? This isn't fail, this is a whole lot of Win. This is pretty much like a new MGE, only it's done in a slightly different way - it's main feature is the DoF, but it's not it's only feature, it has several cool features, I'm really liking the Occlusion, and I'd be interested to see if some of the other effects work in MW. If the guy that made this was making this specifically for Morrowind, then I'm sure it could be optimised to be way better. With the default ini config most people will get a bit of lag, but it can be optimised to suit your machine. The only fail here is your machine if you can't handle it (or if you don't like the effects) - the actual app is pretty awesome, especially due to the fact that it can run on probably almost any game.


Going from 20-30 fps down to 7-10? I call that fail my friend, I call that unplayable. Takes nice screenies but what good does that do someone who wants to actually play the game? I dont mean to sound dicouraging but it sure would be nice if some of these graphical upgrade apps was not so hard on performance.
QUOTE(nikki @ Jun 16 2008, 12:16 PM) *
Going from 20-30 fps down to 7-10? I call that fail my friend, I call that unplayable. Takes nice screenies but what good does that do someone who wants to actually play the game? I dont mean to sound dicouraging but it sure would be nice if some of these graphical upgrade apps was not so hard on performance.

If you can work out a way of making a graphics update not effect performance, it would be awsome smile.gif
QUOTE(nikki @ Jun 16 2008, 11:16 PM) *
Going from 20-30 fps down to 7-10? I call that fail my friend, I call that unplayable. Takes nice screenies but what good does that do someone who wants to actually play the game? I dont mean to sound dicouraging but it sure would be nice if some of these graphical upgrade apps was not so hard on performance.

That's why you edit the config file, to optimise it to your machine. The configs that have been posted so far have been for higher end machines (definately more high end than mine), but with a few minutes of tweaking I was able to get it to a playable state, I'm sure eventually I'll have it running decent on my machine.
QUOTE(Yacoby @ Jun 16 2008, 06:19 AM) *
If you can work out a way of making a graphics update not effect performance, it would be awsome smile.gif



I fully expect some effect on performance but when it is so very drastic it makes me not bother using the app. (not that I really play the game anymore) It is still amazing that people are able to create these sorts of things for MW given the fact that they are working with such an old game and the code has not been made public. Releasing the source code, now that would revolutionize MW once and for all. I'm sure people like you and Vality would make a brand new engine that runs better than ever.
I thought the only real things that affected the performance was the use of the different effects. So if you tweak the effects you can optimize it?

May ask for your config Vality? Since you have a 8600 GT, maybe you could post yours up. I'd love to be able to use some of these effects. Until now I haven't understood the whole fuss about occlusion mapping but this looks really cool!

EDIT: I get a pretty big fps hit even when I turn all of the effects off... I'll have a bit of a play around.

SpewBoy
If you're having issues with the effects off even, then I don't think an optimised ini is going to help much. My config is exactly the same as what is posted here, but with a few little tweaks such as turning OcclusionQuality=1 and FilterQuality=1 to 2 instead, if you read the readme it tells you what does what to improve performance.

Anyway, I've just been playing about, I'll take a video soon and post it maybe tomorrow, as I have it running okay now. I've taken some more pictures showing how cool the Occlusion is (After = Occlusion on)

Before / After
Before / After

Walking around with the DOF on, for me it's not actually really that noticable until you stop - and this I think is cool, it's not like you're walking around with a blurry background the whole time, it's only like when you walk up to talk to someone, the background goes out of focus, and I think it works quite awesomely, I'll show in the video.
It does look pretty awesome at times. It does noticeably eat FPS on my 8800GTS so will require further tweaking.

I'm not liking what it's doing to the map/character screen, have to turn it off to read and also look at the ground to select a spell as that part of screen blurs when looking ahead. Maybe I can tweak those things out.

Definitely worth a look if your system can handle it. I'm not sold on it yet, needs more fiddling to see if it's a keeper.

Nice you can turn it on/off.
Very nice with those shadows - is that the "occlusion"??

Might just have to give it go with minimal DOF biggrin.gif
Been debating if I should keep MGE or not, maybe time for a change of game effects.
Hrmm... all I get is a strange image that doesn't move - http://i292.photobucket.com/albums/mm36/ja...16_13_35_47.jpg
I have the settings same as Vality.

I have a 256mb X800pro card on a Win XP P4 3.2ghz with 1.5gig ram, and am running morrowind via MWE/MGE/MSE.

edit: link amended, thanks for pointing me in the right direction Vality!
Re: Depth of Field, I can understand why some people don't like it.

Depth of field should be subtle not scream blurriness. I'm still tweaking my settings.

One of the benefits of Depth of Field is that it eliminates texture crawl/shimmer on distant alpha 1-bit alpha textures.
This >to me< is huge. It's why I use Timeslip's Depth of Field mod in Oblivion.

Another benefit is it really sells foreground, middleground and background during conversations; framing a character in a almost cinematic way.

SSAO/Occlusion (which I love) breaks my heart because it causes problems near water or transparent surfaces. Other than that it looks great.

As an aside, please post your ini settings if you feel they are successful.
since moving back to the stock Morrowind textures I haven't noticed any frame-rate drop, with distant land enabled & DoF/Bloom.
QUOTE(PirateLord @ Jun 16 2008, 03:25 PM) *
Very nice with those shadows - is that the "occlusion"??

I guess so... Though I don't see the link between DOF and shadows, I love it smile.gif

Anyway, even if this makes your framerate drop like crazy or doesn't really work well in some areas, it has a huge potential for better scenic screenshots.
I tried out Motion Blur, put it in 3rd person and swing around your character it looks pretty cool. At default settings it was crazy but with this it's better:

[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=1
MotionBlurRotation=1

As for Occlusion, this is an example of an occlusion render (pic) - I don't know how to explain how it works but just imagine it's doing that to every mesh and adding the shadowing to it - it also blurs the edges with a slight black glow around each mesh, helps each mesh blend into the scene in a cool way, reminds me of the way that landscape vertex shading helps meshes blend into the terrain better.

jackstarr, please don't use Megaupload for images, use photobucket or imageshack or something.
What is this thing's Bloom effect like compared to MGE's bloom effects?
QUOTE(povuholo @ Jun 17 2008, 02:35 AM) *
What is this thing's Bloom effect like compared to MGE's bloom effects?

From what I've seen, it's less colourful, more of a bright white glow, which looks great most of the time - but it seems a little buggy, maybe it's my current settings but it seems to switch on an off at random.
Vality, can you please post your ini settings?
QUOTE(5H4RP @ Jun 17 2008, 02:39 AM) *
Vality, can you please post your ini settings?

Well currently I'm using the second one you posted, with not much changed, but here it is:

CODE
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=1
EnableReflection=0
EnableMotionBlur=1
EnableWater=0
EnableShadow=1
DepthBias=1
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=5
BloomFadeTime=2000
BloomConstantDay=1
BloomQuality=1
BloomScreenLevelDay=20
BloomCurveDay=3
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=1
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-10
GammaCurveDay=0
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=0
WaterDeepness=500
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=2
ForceDisplayRefreshRate=1
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=1
MotionBlurRotation=1
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=2
DOFNumberOfPasses=2
DOFFocusRange=150
DOFBlurinessRange=5
Toggling the effects with F12 doesn't work for me: Nothing happens. If I use the effects from the start by changing UseEffect=0 to 1, the loading screen messes up. I know you're supposed to look at the [INPUT] section, but I don't understand which number is which key. Is 123 really F12?

When I start Morrowind I do get that message in the top left corner, so I think I installed it correctly (Plus, it works when I changed UseEffect to 1 as I mentioned before).
Thanks.

I've found that in SSAO setting this
FadeDistance=50
to 2 gets rid of the underwater issues.

Here's my latest:
CODE
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=1
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=1
EnableReflection=1
EnableMotionBlur=1
EnableWater=1
EnableShadow=1
DepthBias=50
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyShadow=119
KeyWater=118
KeyScreenshot=44
KeyShowFPS=106
[REFLECTION]
ReflectionPower=100
ChromePower=100
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=100
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=1
[BLOOM]
BloomPowerDay=5
BloomFadeTime=2000
BloomConstantDay=2
BloomQuality=0
BloomScreenLevelDay=30
BloomCurveDay=3
BloomPowerNight=25
BloomConstantNight=3
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=70
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=1
DarkeningLevel=40
BrighteningLevel=40
IlluminationLevel=40
AdditiveIlluminationLevel=20
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=3
UseForAlphaTest=1
UseForAlphaBlend=1
UseIndirectLighting=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=50
ScreenLevelNight=20
DarkeningAmountNight=10
GammaCurveDay=2
GammaCurveNight=3
ColorSaturationDay=3
ColorSaturationNight=3
UsePaletteTexture=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=1000
ShadowFadeEnd=1000
ShadowAmountDay=70
ShadowAmountNight=40
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=1
FilterQuality=0
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=16
ForceDisplayRefreshRate=1
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=1
MotionBlurRotation=1
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=2
DOFNumberOfPasses=5
DOFFocusRange=150
DOFBlurinessRange=5





It's Shift + F12 to toggle everything, Shift + F9 is bloom and Shift + F10 is Occlusion.

The key_codes.txt tells you what key = what hex value. I tried changing some keys but they didn't seem to work so I left it as the defaults.

QUOTE
I've found that in SSAO setting this
FadeDistance=50
to 2 gets rid of the underwater issues.

Awesome!

In the [SSAO] why do you have UseIndirectLighting=1 twice?
QUOTE(Vality7 @ Jun 16 2008, 05:02 PM) *
It's Shift + F12 to toggle everything, Shift + F9 is bloom and Shift + F8 is Occlusion.

facepalm.gif Thanks.
QUOTE(povuholo @ Jun 17 2008, 03:07 AM) *
facepalm.gif Thanks.

Sorry it's Shift + F10 for Occlusion.
/bleh
...so that SSAO Fade Distance is really frustrating.
I want it to show up on the whole scene since it does a fantastic job of tying the meshes together in a more natural lighting model, but with the new setting of Fade Distance = 2 it's really only drawing it on objects a few feet away.

Setting above that and getting close to shores (like boulders) it causes artifacting with anything below the water surface.
Another way to test is go underwater and look up through the surface at any buildings.
These screens are a bit dark
Example with AO on and issue
Example with AO off

Like I said /bleh

Oddly I tried the SSAO in Oblivion and Fable and it wouldn't work. The bloom did but nothing else.
Anyone else want to give this a shot?
While we're on the subject of Oblivion, this could be useful for Oblivion as well. Qarl's mod doesn't add 'true' DOF, from what I've understood from the readme:
QUOTE
What this mod actually does is put a big sphere around the player
which moves with them at all times. Timeslip coded a special
shader to make the blur effect on the sphere.

(I wonder if we can do anything fun with the Reflection settings. smile.gif )
Yeah, but like I said, it doesn't appear to work in Oblivion except for the Bloom.
Maybe you can find a way to make it work? Let us know if you do.
Anyone tried this with infinite view distance?
QUOTE(5H4RP @ Jun 16 2008, 05:56 PM) *
Yeah, but like I said, it doesn't appear to work in Oblivion except for the Bloom.
Maybe you can find a way to make it work? Let us know if you do.

Well not me, I don't have a clue as to how this works. tongue.gif

Shift+F10 doesn't seem to do anything for me. No visual difference at all, no framerate drops... However, if I have all effects activated with shift+F12 and then try shift+F10 I get this (yes, this is while I'm still in the loading screen, but the same appears when playing. Sometimes I can still see a little bit in the dark, like a nearby lightsource.

It wouldn't surprise me if the issue was my computer being fail though. But my card does have SM2.0 support (Radeon 9600'ish suckage)

Irmekroache: Yes. Motion Blur and Bloom are working for me. The issues I'm having are probably not MGE related.
QUOTE(Irmekroache @ Jun 16 2008, 09:05 AM) *
Anyone tried this with infinite view distance?


Yep works fine.
Povuholo, the image you posted is what I'm getting too on the load menu, but in-game I'm getting http://i292.photobucket.com/albums/mm36/ja...16_13_35_47.jpg - just seems to be a static image.

As I mentioned before, I'm using a X800-pro which is SM2 also.
QUOTE(jackstarr @ Jun 16 2008, 06:53 PM) *
Povuholo, the image you posted is what I'm getting too on the load menu, but in-game I'm getting http://i292.photobucket.com/albums/mm36/ja...16_13_35_47.jpg - just seems to be a static image.

As I mentioned before, I'm using a X800-pro which is SM2 also.

I get that too sometimes, but sometimes if I move the mouse it changes to the <-> icon, which means I reached the border of a menu and can resize it.
Strange, I tried this, and it killed my performance. Quad Core system, 2 gig ram and a 512meg graphics card.

Oh well.
QUOTE(PirateLord @ Jun 16 2008, 08:57 PM) *
Strange, I tried this, and it killed my performance. Quad Core system, 2 gig ram and a 512meg graphics card.

Oh well.


Same here... that motion blur reminded me Crysis a bit biggrin.gif
QUOTE(PirateLord @ Jun 16 2008, 11:34 AM) *
I can't stand Bloom/Hyper Saturated games either wink.gif

If Depth of Field in games were put at "realistic" distances (i.e. far away) then it'd be better. For morrowind that would have to be at maximum view distance.
Most games I've seen have to way too close which I feel spoils things.

Now come on. The ad-men know we'd not think these things were really there if they weren't seriously 'in your face'. Can't have subtle effects now can we?

That said, it looks like (if you can run MGE at all mind), you can configure this to be fairly, maybe even very, subtle, just like it should be.
Yeah it is funny really,

I can run crysis on medium and high physics at ok FPS (8600MGT) but Morrowind well... my poor PC won't be able to ):

lol
I'm not liking the lighting it applies to the view range fog, I don't use IVD just FPSOpt. Is making it day glow/white hot bright which is quite distracting.

To change the keys take the hex value in the text doc and use calculator to change it to decimal. Seems they all use the SHIFT+ version of the keys.

Still playing with it. I think it's hurting my eyes tho sad.gif

It's screwing up the character sheet too.
QUOTE(Mr KWMonk @ Jun 17 2008, 11:51 AM) *
I'm not liking the lighting it applies to the view range fog, I don't use IVD just FPSOpt. Is making it day glow/white hot bright which is quite distracting.

The bloom? You can toggle that on and off.

It's looking great and running pretty well for me. I've made two videos, I uploaded one to youtube like 2 hours ago but it's still processing for some reason, I'm uploading another one now.
I must say this program looks very nifty. However I'm a bit hesitant to try it, since people seem to be losing a lot of performance, even on high end computers. I think I'll wait on trying till you guys perfect the settings. Either way though, thank you HeavyJack for bringing this program to our attention!
Here's some videos showing some of the effects - Depth of Field, Motion Blur, Ambient Occlusion, Bloom.

Balmora Video
Pelagiad Video

When I walk up to people you can see how it focuses in on them, looks quite cool, looks better if you see it for yourself ingame as the low quality videos don't show the focus very well. Fraps slowed it down a bit, so I put the view distance down, it does run a little better if I turned off the grass and tree mods, but I think it's not too bad considering all the effects and mods, certainly playable in my view.

And here's some pics if anyone missed them:
Occlusion:
Before / After
Before / After

Depth of Field:
Foreground Focus / Background Focus
QUOTE(Vality7 @ Jun 16 2008, 06:36 PM) *
Here's some videos showing some of the effects - Depth of Field, Motion Blur, Ambient Occlusion, Bloom.

Balmora Video
Pelagiad Video

Thanks for the great videos Vality7, those effects look wonderful!
Another picture of Ambient Occlusion and the Bloom:
http://i25.tinypic.com/fvw9kx.jpg
Can people still see your character pic on the character sheet? Is totally black on mine. The effects are nice but they do mess with the dialogue boxes in the game, this is still happens when all effects are turned off. Is there an opacity setting on the windows in the game? I can't remember, that might fix it.

It does take extra FPS so if you're already running on the edge this will require some tweaking. I run a Q6600 with a 320Mb 8800GT and 2Gb RAM. I have a lot of mods loaded and do get low but playable FPS (10 to 20) in the full version of Balmora Expanded with Val's trees, forested MW, full MCA and view distance at max through FPSOpt. With all effects enabled FPS is dropping below 10. With only DoF and 1 effect (either bloom or SSAO) the FPS drop is not as severe but it is shaving off a few points.

Out in the wilderness it's definitely playable as the FPS drop isn't taking it below that ~15FPS jerky threshold.

I'm preferring using just SSAO but it does mess with the water, so far haven't worked out how to get around that.

I really like how it softens the leaves on flora, makes things look very nice. The lighting also looks a lot more realistic. SSAO does appears to make it a little grainy though when you get up close, noticeable on faces and again water on my PC.

Main concern I'm having is I'm not 100% sure the effects are healthy for my eyes. Feels like it gives me eye strain.


Anyway try it out it's a piece of cake to setup, you just have to copy the dll and the ini file to your MW directory (or it'll create one for you first time it runs if you don't). Rename or delete the dll to turn it off. So is worth seeing if you like it, definitely makes the good old MW look like a more modern release smile.gif


-KWM
QUOTE(Mr KWMonk @ Jun 16 2008, 06:36 PM) *
Can people still see your character pic on the character sheet? Is totally black on mine. The effects are nice but they do mess with the dialogue boxes in the game, this is still happens when all effects are turned off. Is there an opacity setting on the windows in the game? I can't remember, that might fix it.

It does take extra FPS so if you're already running on the edge this will require some tweaking. I run a Q6600 with a 320Mb 8800GT and 2Gb RAM. I have a lot of mods loaded and do get low but playable FPS (10 to 20) in the full version of Balmora Expanded with Val's trees, forested MW, full MCA and view distance at max through FPSOpt. With all effects enabled FPS is dropping below 10. With only DoF and 1 effect (either bloom or SSAO) the FPS drop is not as severe but it is shaving off a few points.

Out in the wilderness it's definitely playable as the FPS drop isn't taking it below that ~15FPS jerky threshold.

I'm preferring using just SSAO but it does mess with the water, so far haven't worked out how to get around that.

I really like how it softens the leaves on flora, makes things look very nice. The lighting also looks a lot more realistic. SSAO does appears to make it a little grainy though when you get up close, noticeable on faces and again water on my PC.

Main concern I'm having is I'm not 100% sure the effects are healthy for my eyes. Feels like it gives me eye strain.
Anyway try it out it's a piece of cake to setup, you just have to copy the dll and the ini file to your MW directory (or it'll create one for you first time it runs if you don't). Rename or delete the dll to turn it off. So is worth seeing if you like it, definitely makes the good old MW look like a more modern release smile.gif
-KWM


yeah I get the blank-character on my sheet - didn't even notice till now tongue.gif

also on my computer the sun appears black - I've never been able to fix it. sad.gif
Pretty nifty little mod, I've been using it heaps in GTR2 and it works great smile.gif Awesome way to bring new life to an outdated graphics engine. What a difference bloom and DOF makes smile.gif
Very nice Vality! Thanks for posting these!

LINK

I posted over on the forums where Boris, the author of the mod posts. Hoping he could answer the SSAO issue.
And why the mod doesn't seem to work in Oblivion or in Fable.
Holy hell, those videos and screenshots are amazing! With Vality's setup, no one could complain that MW's graphics suck!

That is unbelievably awesome. I REALLY wish I had a computer good enough to handle this stuff...
Fully agree with Regaez here, this is utterly amazing! Really wish i could run this as it looks amazing, especially that "Occlusion" effect, would it be possible to just run it with "Occlusion" enabled?
Also makes me wonder whether this would work on other games such as Neverwinter Nights.

Keep up the great work guys!
SirJD
QUOTE(SirJD @ Jun 17 2008, 03:48 AM) *
...would it be possible to just run it with "Occlusion" enabled?
SirJD



Yes each of the effects can be enabled/disabled by the ini file or by key shortcut once in game.


-KWM
QUOTE(SirJD @ Jun 17 2008, 08:48 PM) *
Fully agree with Regaez here, this is utterly amazing! Really wish i could run this as it looks amazing, especially that "Occlusion" effect, would it be possible to just run it with "Occlusion" enabled?
Also makes me wonder whether this would work on other games such as Neverwinter Nights.

Keep up the great work guys!
SirJD

Yes you can run it with just Occlusion, and you can set it to a low quality effect that probably anyone could run.

I don't know if it would work with NWN but it seems to work with several other game