Here's some new pics and videos.
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Pic6Video 1Video 2Bitter Coast VideoIt's running fairly well for me, I have to have view distance down, but that I don't mind at all as the fog is looking pretty nice now. I have some new bloom settings that I've posted below. It's a lot more pronounced, quite bright, but I think the best thing I like about it is the way that it makes the fog look, it improves it and makes it blend in a really cool way I think. The screenshots or videos don't really show what I mean at all so try it out.
Another new thing is the use of Palettes, which basically just recolour the whole screen to whatever colours you want - you can see in my screenshots and videos two different palettes, a greenish one and a blueish one. To use them just download one off the site (
link), put it in the MW folder and change UsePaletteTexture to 1 - recolouring them is easily done.
One other thing, what Mireneye was talking about above is an edge detection effect that you can try out here: (
link). It would be cool if we could find a way to put shaders in the effect.txt and get them working just like this edge detection shader does, I found a few off the net but they didn't work, neither did MGE's, but perhaps they just need to be rewritten a little, as the code looks like it's the same language and pretty much the same format. Also, I tried the GTA Parallax version of this, and it worked but it was crazy, unfinished and not playable, but it worked so it was kinda cool.
QUOTE(5H4RP @ Jun 22 2008, 03:03 PM)

I was also like the bloom better than the shaders in MGE. I wish I could replicate that bloom in MGE...anyone know how?
Have you tried turning everything off except for Bloom? Because I think that Bloom alone shouldn't affect framerate at all.
These are my bloom settings if anyone wants to try:
QUOTE
[BLOOM]
BloomPowerDay=20
BloomFadeTime=1000
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=5
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=5
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=0
BloomMaxLimit=100