QUOTE
OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW.
To give you a better idea of what this project is about, here are some of the aims for the future of OpenMW:
* be a full featured reimplementation of Morrowind
* run natively on Windows, Linux and MacOS X
* support all existing content, including Tribunal, Bloodmoon and all user created mods
* allow much greater modability: change game rules, create new spell effects, etc through scripting.
* fix system design bugs, like the "dirty" GMST entries in mods, and the savegame "doubling" problem
* improve the interface and journal system
* (possibly) improve game mechanics, physics, combat and AI
* (possibly) support multiplayer at some point
* (possibly) improve graphics to use more modern hardware
Project leads profileProjects websiteScreenshots!More Screenshots!Previous ThreadMailing list / forum thingyFaq:
Q: When will this come out?
A: Whenever it's done, don't expect it until 2009 at the earliest though
Q: Will this be backwards compatible with all Morrowind mods?
A: That's the plan, though some mods that rely on weird scripts or third party programs might not be supported
Q: Wouldn't this be awesome, put in pleeease, it would make the game so much better!
A: The goal of this project is to support Morrowind with expansions and mod support, making the game better will have to wait until after the initial project is done
Q: Will my save game be compatible with this?
A: Probably. But until there's an actual, working way to port Morrowind save games over to OpenMW there's no way to be sure though.
Q: Morrowind is ugly, are the graphics going to be improved?
A: Yes! At least the rendering engine will be better, better lighting is already in and other shiny things should be forthcoming. However there is neither a plan nor a desire to improve textures, meshes, or animations.
Q: Will this work well with mods already created?
A: Most definitely yes! Not only should the game theoretically crash less, but mods should be easier to switch around, activate, deactivate, and ect.
Q: Will this allow new types of mods to be created?
A: Yes, with a new graphics engine, scripting language, and being fundamentally built on open source tools OpenMW should allow a wide new variety of mods to be created.
Lastly, if you have an idea for how to improve Morrowind, go ahead and post it. Also, if you think you can help with the project, please say so.