QUOTE(Psyringe @ Oct 11 2008, 05:54 AM) [snapback]12968940[/snapback]
It shouldn't happen in the first place. From the way the patch is designed, it should be able to load every save that regular Morrowind can load too. If it isn't, then there might be a problem to fix, however we'd need more information for that. Answers to any of the following questions would be helpful:
- Does the crash happen while saving or while loading a save?
Instant CTD while loading a save from the launcher.
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- Assuming the latter, does it happen with saves that have been written with regular Morowind?
It happened with a patched Morrowind using the previous version of the patch - the first one with the GUI. I had no problems with Beta 5.
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- Does it happen with save that never had their load order altered?
Yep.
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- Does it happen when loading from the main menu as well as when loading from in-game?
Load menu.
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- In which phase of the loading proces does it crash? ("Loading save game" or "Initializing")
I think it's loading saved game. It never got far in loading before I was starting at my destktop again and Dr. Watson tried to do its thing.
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- Which mods are active?
A couple of these were added to a new saved game.
[codebox]Masters for SeydaNee0000.ess:
001 Morrowind.esm
002 Tribunal.esm
003 Bloodmoon.esm
004 Imp Guard anticlone.esm
005 Assassins Armory.esm
006 Book Rotate.esm
007 SG-MW-ecology-BM.esm
008 Morrowind Patch v1.6.3.esm
009 Morrowind Patch v1.6.3a.esm
010 MW_Children_1_0.esm
011 Texture Fix - Bloodmoon 1.1.esm
012 Texture Fix 1.8.esm
013 LadyD_Reduced_Commentary.esp
014 WeatheredSigns.esp
015 Lgnpc_SN.esp (Version 0.31)
016 Carry your Bedroll.esp
017 AreaEffectArrows.esp
018 bcsounds.esp
019 master_index.esp
020 Siege at Firemoth.esp
021 LGNPC_NoLore_v0_83.esp (Version 0.83)
022 FreeMoreSlaves.esp
023 DodgeTribunal-v21.esp
024 CastReduce-v30.esp
025 Better Bodies.esp
026 Loincloth_top_ pkg2.esp
027 farrp_Quivers-FletchingKit_V2-5.esp
028 VA_OrdReplace_openhelm1.0.esp
029 Silt_Striders_Are_In_Vvardenfell.esp
030 Herbalism Redux 1.12a.esp
031 Slof's Better Beasts b.esp
032 Blight Bounties.esp
033 Clean BB2_Falconer_Leather.esp
034 Marksman Enhanced v1.2.esp
035 Book Rotate - Tribunal v5.3.esp
036 Book Rotate - Bloodmoon v5.3.esp
037 SG-MW-ecology-BM-plugin.esp
038 ImprovedTeleportation2.0.esp
039 Galsiahs Character Development.esp
040 GCD StartScript for Trib or Bloodmoon.esp
041 GCD better balanced birthsigns.esp
042 GCD Restore Potions Fix.esp
043 Brittlewind fix.esp
044 MW_ch_orc.esp
045 House of Earthly Delights, Harem Style.esp
046 GCD_107x_to_108_patch.esp
047 MW_ch_elves.esp
048 MW_br_im_no_kids.esp
049 IceBradyHurdyRobeReplacerPLUS.esp
050 Better Clothes_v1.0.esp
051 LGNPC_Indarys_Manor.esp (Version 1.45)
052 PhijamaWeaponsCompanions_FreeArrows.esp
053 BB Dark Brotherhood by Westly.esp
054 LGNPC_GnaarMok.esp (Version 1.10)
055 LGNPC_AldVelothi.esp (Version 1.20)
056 LGNPC_MaarGan.esp (Version 1.10)
057 LGNPC_Secret_Masters.esp
058 Balmora Council Club.esp
059 LGNPC_HlaOad.esp (Version 1.32)
060 Gravedigger.esp
061 1gr_packgua_1r.esp
062 Undeads arise from death 1.2 - T - B.esp
063 Akavirian Armor V 1.0.esp
064 LGNPC_Aldruhn.esp (Version 1.13)
065 LGNPC_Pelagiad.esp (Version 1.13)
066 LGNPC_TelMora.esp (Version 1.11)
067 ale_clothing_v0.esp
068 LGNPC_Khuul.esp (Version 2.01)
069 LGNPC_VivecFQ.esp (Version 2.03)
070 LGNPC_TelUvirith.esp (Version 1.10)
071 LGNPC_Vivec _Redoran.esp (Version 1.40)
072 LGNPC_PaxRedoran.esp (Version 1.11)
073 New Corprus Stalker.esp
074 Jac_Passing Time While Reading - BR Patch.esp
075 JAC_Jasmine.esp
076 DAMJasmineOutfit.esp
077 LAL no exe.esp
078 Ronin plugin.esp (personal plugin - only addes faces/hairs and weapons).
079 Clean AragonMonk-v10.esp (added to new saved game)
080 Mashed Lists.esp[/codebox]
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- Do you mean "restarting the program" fixed the problem, or "restarting with a new character"?
Restarting a character. Restarting the program had the same affect.
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If you have a save that does crash on load, you *can* find out the exact record that causes the crash (which could be helpful), but it's a lot of work, basically you'd do a binary algorithm on records: Delete half of them with EE, see whether the problem persists, work on the half that still has the problem, delete half of the records there, etc. It took me five hours on a 25 MB save, but it should be much faster on smaller saves.
If it happens again with the next version, I'll try that. Thanks.