Hello,
I see that this thread had no been discussed for a while and the incoming of some french dude like me is probably a bigger sign of its desolation...

Well, I was also surprised by the presence of only a few NIFs, but I guess differents trees must use the sames aproximatives collsion-meshes in the nifs.
But before going on,
a little introducing-me, please : Well, first, thanks a lot to all the crafty ones and the lucky ones who worked before on trees in Oblivion, and managed to prepare a little way in the forest for others... Well it is definitively harder than working on NIFs ! Since a few monthes, I am attempting to make some kind of "great" ESM "all-in-one" ( including lots of re-working on the bests mod I had the luck to handle. )
Ones of these mods are of Course those of "Unique Landscape"...To maximise compatibility with game, and by personal choice, I have chosen to shift "Dark Forest" in its own WorldSpace, with some heavy killer-fogs to prevent Player to leave the worldSpace.
I had also re-made the meshes and textures of the new kind of Spriggan ( it is a little far away from the original, you can see it in action here if you are interested in :
http://0zForum.oblivion-z.fr/packs/imgForu...ueFogSuccub.avihttp://0zforum.oblivion-z.fr/packs/imgForu...ueFogSuccub.jpgOf course, when it will finished, I will contact Addiktive to ask him if he is intereted to take anything of my own work to update his own work !
Well, let's speak about trees now ! Dark Forest was the first mod attempting to change them I have ever seen and thanks to this thread I overcame to make my own bark-textured trees ( I was also becoming crazy ! ) In the same time I was working on remakes of Unique Landscape, I started with some others people a big island with swamps, and that was for this Island I wanted to make my own desolated trees... Thanks to you, Addiktive, Mmmpld and KhadirgroGhurkag, I was able to obtain new textured barks, and before that, I had ever made new branchs-visuals and new foliages-textures... But I am still encountering some problems and would have wanted to know your opinion about that...
EDIT : Huh... Well, My bark got a texture in TESCS but not in Game... I guess I am not at the end-point !
I wanted less foliages on my swamps-tree than on usuals game-trees. Not some kind of dead tree ( I could have done it with very little transparents textures or ask for you how you managed to do so with your own .SPT : Would you have answered ? )
No, in fact, I just wanted to reduce the number of leafs billboards in the tree, not erase all of them.
I tried a lot of things with SpeedTreeCad.exe 3.01 but the result is still the same : My .SPT seems to not be fully compatible ; I obtain less leafs in SpeedTree, but in TESCS, my leafs are all there and are all at the roots of the tree instead of looking like in SpeedTree !
I also tried to increase branches number to have some more "creeping-effect" but, same result !
Then, I was wondering if it could be just possible that the versionning was the problem : Should I use an older release of SpeedTree ? Or is it definitely an other SpeedTree engine in Oblivion, and can't we just be as free as we could have wanted it ?
If some more things have been discovered by you all, would you mind to take a little of your time to explain what you managed to find about all that, please ? It would be really nice to you, thanks !
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To see a little more what are my/our goals, my "own" forum is here ( but in french ) :
http://0zforum.oblivion-z.fr/_DEV