READ FIRST!

Can you guys write your suggestions like this? (this is just an example). It is alot of extra work for me if you don't and therefore I might not add your idea if it isn't written this way.

QUOTE(Mythgaard @ Mar 30 2007, 12:15 AM) *
Rare Megafauna- A possibly nifty addition to the monster addition mods, where you'd occasionally encounter big scary beasts from the Ice Age. (Mythgaard)



Inspired by Craigor's thread on the Morrowind Mods forum. All kudos to him.

QUOTE(Craigor @ Mar 13 2007, 09:35 PM) *
The purpose of this thread:

1. To allow those with minimal or no modding skills to express their mod ideas, and hopefully get more experienced modders to either help with or create their ideas.

2. To give modders who are looking for a new project a list of ideas to work with, posted by the moddingcommunity.
-------------------------------------
Posting rules:

1. Please use this thread only for posting ideas or agreeing to work on an idea. Please keep discussion about specific ideas/topics to a minimum. If the idea takes off, create a WIP thread to discuss it further.
2. To ensure that there won't be redundant posts, please check the Idea list before posting your idea (incase somebody else has already postedit or something similar).
3. If you think an idea is 'not good/dumb/stupid/boring', or you wish to give specific advice concerning an idea, do not post those thoughts here. Criticism/advice (constructive) should be saved for a WIP or official Idea thread for that topic/idea.
--------------------------------------
The Idea Bank (List)
Any new ideas will be added to this list after being posted, along with whoever had the idea.
Example:
Farting NPC's - a mod that gives random npc's farting noises. (mr idea poster guy). Since some idea descriptions could be very long, I will post only a short description of each. For more info, either contact the poster or read their post below.
Feel free to post ANY ideas you have, whether big or small, or whether you think they'll get made or not. You never know who will like your idea and take it up!


I will do my best to update this as often as I can (atleast once a day). If an idea becomes a WIP I will remove it from the list.
~Bralor~


~THE IDEA BANK~

-------------------------------------
  • Pheasants or quail that run around quickly in the grass instead of fly. Clannfear animations. With ingredients of course. (Veritas_Secreto).
    -------------------------------------
  • Make wolves sound like wolves and not barking dogs. (Veritas_Secreto).
    -------------------------------------
  • Scarier appearing goblins. The ones now look like too cartoonish. I want to crap my pants when I think they're in the area. (Veritas_Secreto).
    -------------------------------------
  • Rabbits and squirrels. (Veritas_Secreto).
    -------------------------------------
  • A volume of nefarious spell books based on a Nine Gates architecture - collect all nine and your damned for all eternity! Could contain Necromancy, Curses, Vampire specific spells, etc. (Mythgaard).
    -------------------------------------
  • An ArmoryLab with a portal spell in addition to the existing Player House portal - in which the alchemy sorter is compatible with Morrowind Ingredients, O Moldy Ingredients and MMM ingredients. (Mythgaard).
    -------------------------------------
  • The Imperial Inquisition - No one expects the Imperial Inquisition!! Hey at least I didn't ask for an Esquilax, Holy Hand Grenades and coconut shell mount alternatives! (Mythgaard).
    -------------------------------------
  • Parties and gf/bf -A mod that will let you arrange parties and invite npcs or go to other patries,but it doesnt only have to be parties and maybe they get to much to drink on your party and they could sleep over in one of your guest rooms. And make it possible to get a bf/gf smile.gif (Milkshake).
    -------------------------------------
  • Inspect Items - I think the player's character should be allowed to press "z" and pick up items in the store without the proprietor having a fit. It's only logical that a customer inspects an item, particularily apparel.
    (Aelius)
    -------------------------------------
  • Feudal oblivion- make oblivion medieval (aberneth).
    -------------------------------------
  • Rare Megafauna - A possibly nifty addition to the monster addition mods, where you'd occasionally encounter big scary beasts from the Ice Age. (Mythgaard)
    -------------------------------------
  • Alligators in the swamps - Could use the SI Balliwog animation. (cibo_padrone).
    -------------------------------------
  • Jugglers - Once again using SI animations, add a juggler to the IC market district. (cibo_padrone).
    -------------------------------------
  • Crouching Tiger - we all see few movies where actors are fighting when flying, so this should be the ability (used 1 or few times per day, not to hurt balance) of few feets levitation (just levitate over npc heads) and about double speed increasing, maybe even add +5 or 10 to blades skill. The player must be very skilled in acrobatics also have high speed and agility. (Rusla).
    -------------------------------------
  • Stable Poisons Ability to poison Arrows and have them stack in inventory while staying poisoned. (Mythgaard)
    -------------------------------------
  • Flowing Banners - Make the banners in the Imperial City flow with the wind. (Meeenos)
    -------------------------------------
  • A Renrijra Krin Faction mod. (khajiit overlord rainer).
    -------------------------------------
  • Fantasy/prehistoric animals such as Irish Elk. (Veritas_Secreto).
    -------------------------------------
  • More medieval looking helms & shields. (Lionheart590).
    -------------------------------------
  • Give wolves better eyes.
    -------------------------------------
  • Brawl - Fighting with other persons in H2H combat for Drakes (Money) without the guards interfering (Like when "training" with "Hand to Hand Master"). (Pepsi).
    -------------------------------------
  • Norsemen armor set / weaponry. (Orgrush)
    -------------------------------------
  • The ability to pin your foe's corpse onto a wooden ceiling or tree trunk - A wonderful fatality for a marksman.(Mr Daggerfall).
    -------------------------------------
  • Batman. Or some other superhero. (OtakuNoir).
    -------------------------------------
  • More necromancer stuff - learn to reanimate fallen enemies to fight by your side, give them diseases, or send a Blackened corpse into a city to spread poison, turn bones fragments into skeleton pets; the more complete the collection of fragments.
    -------------------------------------
  • Other Oblivion Realms - We already have lot of differant locations to the realm of Merunz Dagon and now we have the realm of Sheograth. Add the realms of some other Daedric Lords and make them distinct from eachother. (Harkle).
    --------------------------------------
  • Witchhunters/Slayer/Paranormal Investigators Guild. - The B.P.R.D. for all you Hellboy fans. Specialising in Ancient evils, Vampires, Witches, etc. The Crossbow, Rapier, and armoured coat mods should be included. Think Van Helsing/ Hellboy/ X- Files. Possibly a branch of the Imperial Government, now much neglected. (itseventual3x3).
    -------------------------------------
  • The Four Horsemen- This could perhapse be incorperated to the above mod, this is just something of an inside joke between metallica fans. (and it could be fun for those who arent). Four hoursemen, extremely powerful, ride around destroying things. Their names are Lars, James, Kurt, and Cliff. You have been hired to track them down. Find them, discover the secrets of the horsemen. (itseventual3x3).
    -------------------------------------
  • Armorer Animations - needs SI, Add the new armorer forging animation into vanilla oblivion's smiths. (OblivionMon).
    -------------------------------------
  • [Gladiator Arena Battle Raiments] - [There are so many great modders and armor mods out there, I'm surprised no one has made this.. (Loki).
    -------------------------------------
  • [Pot and Gold] - Pot as in potions. I want a mod that adds a healing potion and a small amount of gold to everything you kill, the strength of the potion and the amount of gold determined by the level of the monster. (Why? I don't want to use the School of Restoration when I'm low on health and playing a mellee character) There could also be an auto-consume-potion key/option. (Loki).
    -------------------------------------
  • Whips Try to get a whole new class of weapons in the game, whips. (Intercessor)
    -------------------------------------
  • Kid-Friendly Clothing Mod Much like the existing mods that add modded clothing to the existing NPCs, but a version that doesn't include some of the nudity that some of us can live without. (Intercessor)
    -------------------------------------
  • More "Alive Cities." Add some Painters to the streets, a poet's corner, Beggars lining the streets with a kind of Hunched over Character Model, with Dirt Around them, Merchants on the Streets, entertainers. (Ihaterednecks).
    -------------------------------------
  • Velcro Board - A modder resource of a board to attach to a wall that you then click on and it velcros your items to the board for display storage and use. (Can be limited number of items if need be, but would hope to expand to a full container if possible). (sparkuss).
    -------------------------------------
  • Restaurants - There's the Market District, but it's not very convincing on what food to buy. It be very interesting to see restaurants here and there. And the food would restore health and fatigue (because right now food is worthless). (Amusei & Lionheart590).
i would like to see a spell that makes u do a uber force push.... i like the spell in midas magic but it seems kinda weak... tongue.gif
Common guys! I'm certan you have a few ideas. Just shoot them at me.
QUOTE(Bralor @ Mar 29 2007, 09:03 AM) *
Common guys! I'm certan you have a few ideas. Just shoot them at me.


If you hit someone in the head with your sword, he will stagger back sometimes, but if you hit him in the torso he will stagger the same way.

So a mod that makes enemies react to hits more realisticly would be great
A few of them:

1) Pheasants or quail that run around quickly in the grass instead of fly. Clannfear animations. With ingredients of course.

2) A torch that acts as a defensive weapon against animals (not humans or monsters). When you just want to enjoy a nice leisurely stroll without being attacked by X number of bears, mountain lions, wolves, boars etc.

3) Someone who can mod Wolves to actually sound like wolves instead of barking like dogs.

4) Scarier appearing goblins. The ones now look like too cartoonish. I want to crap my pants when I think they're in the area.

5) Rabbits and squirrels. or either one. Does MMM add these?
A volume of nefarious spell books based on a Nine Gates architecture, collect all nine and your damned for all eternity! Could contain Necromancy, Curses, Vampire specific spells, etc.

An ArmoryLab with a portal spell in addition to the existing Player House portals, in which the alchemy sorter is compatible with Morrowind Ingredients, O Moldy Ingredients and MMM ingredients.

Smoke Bombs, for those Ninjaesque escapes! =P

A replacement for the Detect Life effect which retains the glow but removes the trailing fog tracer effect.

The Imperial Inquisition. No one expects the Imperial Inquisition!! Hey at least I didn't ask for an Esquilax, Holy Hand Grenades and coconut shell mount alternatives!
Can you guys do me a favour and write your suggestions like this?, because right now it is a pain in the ass to rewrite it.

[Name of idea] - [short text explaining it]. (your name).


smile.gif
Name of idea: Parties and gf/bf
Description: A mod that will let you arrange parties and invite npcs or go to other patries,but it doesnt only have to be parties and maybe they get to much to drink on your party and they could sleep over in one of your guest rooms. And make it possible to get a bf/gf smile.gif

My forum name: Milkshake

Milkshake

Inspect Items - I think the player's character should be allowed to press "z" and pick up items in the store without the proprietor having a fit. It's only logical that a customer inspects an item, particularily apparel.
(Aelius)
QUOTE(Bralor @ Mar 29 2007, 03:03 PM) *
Common guys! I'm certan you have a few ideas. Just shoot them at me.


BANG!
QUOTE
[*]Uber force push - Stronger than the one in mindas magic. (crab-man).

Check PJ's? Or just tweak the existing scripts.
QUOTE
[*]Location based damage - Hits at vital parts do more damage. (houseofhorrorpart7).

Already work in progress.
QUOTE
[*] A torch that acts as a defensive weapon against animals (not humans or monsters). When you just want to enjoy a nice leisurely stroll without being attacked by X number of bears, mountain lions, wolves, boars etc. (Veritas_Secreto).

Torches as weapons has already been done.
QUOTE
[*] Smoke Bombs/flash powder - for those Ninjaesque escapes! =P (Mythgaard).

Scruggs thieves' arsenal.
QUOTE
[*] Detect life spell that retains the glow but removes the trailing fog tracer effect. (Mythgaard).

Change the shader. Simple.
QUOTE(TheTalkieToaster @ Mar 29 2007, 02:38 PM) *
Scruggs thieves' arsenal.

Change the shader. Simple.


Have Thieves Arsenal, love it. Have never found a Smoke Bomb in it.

I play mods, not make them. I have zero interest in tinkering around inside the games innards, would be like a blind surgeon operating with a spork and a chainsaw.
feudal oblivion- make oblivion medieval
QUOTE(aberneth @ Mar 29 2007, 03:43 PM) *
feudal oblivion- make oblivion medieval


Second the motion. Also, the Imperials sound more American than with British accents. Is the OB voice actor's guild working on this?


Req 2: More medieval looking helms & shields. the current ones are all Corinthian style, open faced helms and round shields. We need more closed helms and bascinets, as well as conventional shields. (closest TES came was tower shields in TESIII.)
Rare Megafauna- A possibly nifty addition to the monster addition mods, where you'd occasionally encounter big scary beasts from the Ice Age. (Mythgaard)


Imagine coming across a Cave Bear, or a Giant Irish Elk. Hunting would take on a whole new pucker factor.

http://www.kokogiak.com/megafauna/
A Renrijra Krin Faction mod. biggrin.gif
You know, hunting fantasy/prehistoric animals such as Irish Elk would be cool!
Speaking of wolves... how about giving wolves better looking eyes ?

Doesn't it bother anyone that wolves eyes look like dogs on crack ?

Another idea : Necromancy tomes

- learn to reanimate fallen enemies to fight by your side
- turn bones fragments into skeleton pets ; the more complete the collection of fragments - the more powerful the pet
(for example, a skull alone will give you a simple skeleton... add a rib-cage and some other bones, and you have a fearsome undead warrior)

A More . . fantastic Oblivion. The One now is simply to realistic. Combat Animations are Boring and Generic, every creature looks like it crawled from the mind of a 12 Year Old Artist, and the Cities are just . . so blaringly simple.

Necromancy that has to with stuff other than raising the Dead. Give them diseases, or send a Blackened corpse into a city to spread poison. De-Level Certain Creatures, just general Negative Effects. Take some ideas from D&D.
1. Alligators- in the swamps. Could use the SI Balliwog animation.

2. Jugglers- Once again using SI animations, add a juggler to the IC market district.
I've added the new ideas to the list and removed some aswell. Also, can you please arrange your idea like Aelius and Mythgaard did?


Look at these:
QUOTE(Aelius @ Mar 29 2007, 07:54 PM) *
Inspect Items - I think the player's character should be allowed to press "z" and pick up items in the store without the proprietor having a fit. It's only logical that a customer inspects an item, particularily apparel.
(Aelius)

QUOTE(Mythgaard @ Mar 30 2007, 12:15 AM) *
Rare Megafauna- A possibly nifty addition to the monster addition mods, where you'd occasionally encounter big scary beasts from the Ice Age. (Mythgaard)



Mmmkay? smile.gif

I'm going to school now, but I will update this when I get back.
Brawl. Fighting with other persons in H2H combat for Drakes (Money) without the guards interfering (Like when "training" with "Hand to Hand Master") Pepsi

I suck at everything.. sad.gif
Batman. Or some other superhero.
I'd like to be able to pin my foe's corpse onto a wooden ceiling or tree trunk. A wonderful fatality for a marksman.
Norsemen armor set / weaponry, but just the armor and helmet look really cool. Here's a link for some ok views from the new movie pathfinder: http://www.pathfinderthemovie.com/

Here are some different pics from the site:
http://www.pathfinderthemovie.com/download...ps/dtop0_2.html
http://www.pathfinderthemovie.com/download...ps/dtop1_2.html
http://www.pathfinderthemovie.com/download...ps/dtop3_1.html
http://www.pathfinderthemovie.com/download...ps/dtop5_2.html

There is also a pic section to look through at the main site. Over all cool looking viking gear.
Added the new suggestions to the list. smile.gif


QUOTE(Orgrush @ Mar 30 2007, 10:22 AM) *
Norsemen armor set / weaponry, but just the armor and helmet look really cool. Here's a link for some ok views from the new movie pathfinder: http://www.pathfinderthemovie.com/

Here are some different pics from the site:
http://www.pathfinderthemovie.com/download...ps/dtop0_2.html
http://www.pathfinderthemovie.com/download...ps/dtop1_2.html
http://www.pathfinderthemovie.com/download...ps/dtop3_1.html
http://www.pathfinderthemovie.com/download...ps/dtop5_2.html

There is also a pic section to look through at the main site. Over all cool looking viking gear.


No offence, but that movie looks ridiculous. As a Norwegian myself I found that complete rubbish. The vikings didn't have any horns on their helmet, they didn't bring an army to north america (they were settlers) and they didn't have that many horses. biggrin.gif
Flowing Banners - Make the banners in the Imperial City flow with the wind. (Meeenos)

Mmmkay.
Stable Poisons Ability to poison Arrows and have them stack in inventory while staying poisoned. (Mythgaard)

I think that description comes a bit closer to what I meant.



Bulk Poison Application Ability to poison stacks of Arrows at a time, say 10 or 20. Would be a nifty thing I think, not breaking the flow of combat to apply poison via Tab or by giving up a hotbutton to poisons. (Mythgaard)

Upon further reflection I suppose just being able to poison one arrow at a time would work, as long as they stacked in inventory (so they'd autoload for pewpew) and stayed poisoned.
Crouching Tiger - we all see few movies where actors are fighting when flying, so this should be the ability (used 1 or few times per day, not to hurt balance) of few feets levitation (just levitate over npc heads) and about double speed increasing, maybe even add +5 or 10 to blades skill. The player must be very skilled in acrobatics also have high speed and agility. -- Rusla
QUOTE(Bralor @ Mar 30 2007, 12:50 PM) *
Added the new suggestions to the list. smile.gif
No offence, but that movie looks ridiculous. As a Norwegian myself I found that complete rubbish. The vikings didn't have any horns on their helmet, they didn't bring an army to north america (they were settlers) and they didn't have that many horses. biggrin.gif



I myself have viking blood. That doesn't mean something can't be entertaining. You want ridiculous? Watch barney and friends for 12 hours sraight with your eyes hooked open ala clockwork orange.
Gladiator Arena Battle Raiments- There are so many great modders and armor mods out there, I'm surprised no one has made this:
http://www.hooked-nussu.org/images/stories...e/gladiator.jpg
to replace the arena battle raiments, or this:
http://gw.gamewikis.org/wiki/Warrior_Gladiator%27s_Armor].
(Loki)

Pot and Gold - Pot as in potions. I want a mod that adds a healing potion and a small amount of gold to everything you kill, the strength of the potion and the amount of gold determined by the level of the monster. (Why? I don't want to use the School of Restoration when I'm low on health and playing a mellee character) There could also be an auto-consume-potion key/option. (Loki)
Other Oblivion Realms - We already have lot of differant locations to the realm of Merunz Dagon and now we have the realm of Sheograth. Add the realms of some other Daedric Lords and make them distinct from eachother.
Armorer Animations: needs SI, Add the new armorer forging animation into vanilla oblivion's smiths.
~OBmon
i second that. I would also like to see

Witchhunters/Slayer/Paranormal Investigators Guild. - The B.P.R.D. for all you Hellboy fans. Specialising in Ancient evils, Vampires, Witches, etc. The Crossbow, Rapier, and armoured coat mods should be included. Think Van Helsing/ Hellboy/ X- Files. Possibly a branch of the Imperial Government, now much neglected.

The Four Horsemen- This could perhapse be incorperated to the above mod, this is just something of an inside joke between metallica fans. (and it could be fun for those who arent). Four hoursemen, extremely powerful, ride around destroying things. Their names are Lars, James, Kurt, and Cliff. You have been hired to track them down. Find them, discover the secrets of the horsemen.
Added the new ideas to the list.

QUOTE(OtakuNoir @ Mar 30 2007, 09:33 PM) *
I myself have viking blood. That doesn't mean something can't be entertaining. You want ridiculous? Watch barney and friends for 12 hours sraight with your eyes hooked open ala clockwork orange.


Everyone claims to have viking blood these days. Not saying you haven't, but it is fairly popular.
QUOTE(crab-man @ Mar 29 2007, 09:36 AM) *
i would like to see a spell that makes u do a uber force push.... i like the spell in midas magic but it seems kinda weak... tongue.gif



Check the ForceBall spell. It's in the newest release of Midas.
QUOTE(Bralor @ Mar 30 2007, 01:50 PM) *
Added the new suggestions to the list. smile.gif
No offence, but that movie looks ridiculous. As a Norwegian myself I found that complete rubbish. The vikings didn't have any horns on their helmet, they didn't bring an army to north america (they were settlers) and they didn't have that many horses. biggrin.gif


NOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!! YOU'VE RUINED MY HOPES AND DREAMS!!!! sad.gif Can't I think something that is completely rediculous historicly is still WTFOMGBBQKITTENS AWESOME?!?

jk. <3 biggrin.gif lmao.

EDIT: BTW, if that's really you in your avatar... >_> you scare me... so I believe you...
Whips Try to get a whole new class of weapons in the game, whips. (Intercessor)

Kid-Friendly Clothing Mod Much like the existing mods that add modded clothing to the existing NPCs, but a version that doesn't include some of the nudity that some of us can live without. (Intercessor)
I'd like to see some restaurants. There's the Market District, but it's not very convincing on what food to buy. It be very interesting to see restaurants here and there.
Adding to the restaurant suggestion, how about make food restore health, not fatigue. Generally speaking, food as it is now is totally worthless. I'm not saying have a mandatory eating mod, just make it restore a little health over time.
QUOTE(Bralor @ Mar 30 2007, 06:18 PM) *
Added the new ideas to the list.
Everyone claims to have viking blood these days. Not saying you haven't, but it is fairly popular.


How about this then:

I've got Sicilian, Italian, Louisianan, and Chinese Blood in me. Do I find it ridiculous or offensive whenever a movie is made inflating or simply twisting the legacy of La Cosa Nostra, Rome, The Swamps of Louisiana, or any Chinese Dynasty?

More "Alive Cities." Add some Painters to the streets, a poet's corner, Beggars lining the streets with a kind of Hunched over Character Model, with Dirt Around them, Merchants on the Streets, entertainers.

Of course, this would require a lot of new animation, scripting, and sound, but it sounds cool . .
[VELCRO BOARD] - A modder resource of a board to attach to a wall that you then click on and it velcros your items to the board for display storage and use. (Can be limited number of items if need be, but would hope to expand to a full container if possible).

Yes, there are several auto-containers that collect your items off you and mannequins and "manual" placement mods. I want it to just take my items off me without having to manually place them on the board. Basically combining "decorator assistant" with "ingredient containers" without all the manual reqs of decorator assistant.

Updated the list. biggrin.gif


QUOTE(Ihaterednecks @ Mar 31 2007, 06:15 AM) *
How about this then:

I've got Sicilian, Italian, Louisianan, and Chinese Blood in me. Do I find it ridiculous or offensive whenever a movie is made inflating or simply twisting the legacy of La Cosa Nostra, Rome, The Swamps of Louisiana, or any Chinese Dynasty?


I think you misunderstood me. I wasn't offended by that trailer and it had nothing to do with the fact that I am Norwegian. Just from looking at that trailer I noticed many mistakes (hollywood [censored]s up everything), the plot looked laughable, seemed cliche and the whole thing just seemed ridiculous.

Take 300 for instance. For an action film it was rather good, but in all other parts it failed horribly. And it annoys me alot that Hollywood never put research into what really happened (because then they wouldn't have made those mistakes) and that they twist things to suit their own propaganda.
Vikings, eh?

Denmark FTW!! tongue.gif

England was owned by Denmark and our Norse Bretheren! biggrin.gif

http://www.england.justgotowned.com/
I thinl someone should make a modern day mod with guns instead of bows but when you go to sleep you find yourself creating a character and playing the origional oblivion untill you go to sleep there and you come back to present day and ther should be a story about how aour dimention and Tamrial are linked and that how both worlds share the same doom unless you save the world in oblvion whilst keeping the evil in the real world at bay. That would just be cool.....
both 300 and pathfinder are based of graphic novels. The Whole idea of 300 is that it is a visual representation of how the dude with one eye is telling the story. Hollywood has nothiing to do with it. That is simply how the vikings are shown in Pathfinder as well. NOTHING TO DO WITH HOLLYWOOD!!. research before you speak my good fellow.
There needs to be a weremonkey. Like Hircine curses you and...you're a monkey. And you bite people and give them monkey fever. There you have it.
A mod that adds a creature called a "Freak". Basically a massively deformed human with a Picasso-esque face and serious social ineptitude that is pissed at everybody "normal" for making them outcasts of society. Hides in musty caves, in packs consisting of just freaks or mixed up with Goblins. Possible Malacath worshippers. Would use the Zombie animations.
Okay, I am doing the wolf eyes right now.
QUOTE(Takes not Need @ Mar 31 2007, 03:37 PM) *
There needs to be a weremonkey. Like Hircine curses you and...you're a monkey. And you bite people and give them monkey fever. There you have it.

Also, banana weapons.
as well as including stuff on the list, could we try and recruit modders for the ideas, and mark them off when we get someone.
A sort of telekinses spell where you can pick up weopons with a spell and hurl them super fast at the enemy, all deadly like (maybe pinning them to a wall).
the inquisistion and witch hunter ideas should most likely be combined.
QUOTE(Alset @ Mar 31 2007, 05:39 PM) *
A mod that adds a creature called a "Freak". Basically a massively deformed human with a Picasso-esque face and serious social ineptitude that is pissed at everybody "normal" for making them outcasts of society. Hides in musty caves, in packs consisting of just freaks or mixed up with Goblins. Possible Malacath worshippers. Would use the Zombie animations.

Like Corpsus disease from Morrowind?
Also a super deep and engaging companion mod, like Julan: Ashlander Compainion for morrowind.
One thing I would like would be Enemies that can Sneak. Normally you go on a simple stroll and As soon as something aggressive is within radius the battle music sounds and you know something is there. Think about it this way you are walking through a forest just about to enter a ruin when all of a sudden a sneaking bandit gets you just as your about to enter and No battle music to give it away.
QUOTE(aberneth @ Mar 31 2007, 03:40 PM) *
Okay, I am doing the wolf eyes right now.


nevermind. screw it. Too busy
grass physics like in titan quest or jade empire would be a nice addition.
And one that would add the old glass armor from Morrowind, cause it looks cooler.
Rougher hair. Hair that is not in any particular style, ungroomed, untamed, matted, dirty, wild. Something to make your character look like he/she leads a very rough-and-tumble lifestyle, either in the streets or in the wilderness, and feels no need to worry about how they look. Just about every single hair mod that has come out has had the exact same thing: making your character (females mostly, but males can be included) look as pretty as possible. Well, I want something different!

QUOTE(guiltfeeder566 @ Mar 31 2007, 06:09 PM) *
And one that would add the old glass armor from Morrowind, cause it looks cooler.

You're not the first one to make that request, and you will not be the last. And many a modder has attempted to tackle this beast, and either scraps their work, gives up, or is never heard from again.
Can anyone make this mod?

Slaves In OBLIVION!

RACE----------------------------------JOBS/CHORES--------------------------------------------------------------------------------
Orcs-----------------------------------harvest fast-------------------------------------------------------------------------
Altmer--------------------------------(1 in 5 will try to revolt)Are efficient--------------------------------------------
Bosmer-------------------------------Like to pick small bushes----------------------------------------------------------
Redguards/Imperials/nord/breton--Aren't slaves, but can be hired for top notch work------------------------------
-redguards----------------------------could be hired as smiths----------------------------------------------------------
-Imperials-----------------------------sell your stuff----------------------------------------------------------------------
-Nords---------------------------------overseers--------------------------------------------------------------------------
-Dumner-------------------------------Need Ideas-------------------------------------------------------------------------
-Bretons--------------------------------Need Ideas------------------------------------------------------------------------
-Argonians-----------------------------Good at Harvesting Hist Sap?----------------------------------------------------
-Kajiits(sp?)----------------------------Good at harvesting moonsugar--------------------------------------------------

Note-
You also could release slaves, and depending on how you treat your slaves, they can decide to rejoin you and help you work. Maybe even join the twin lamps. I know slavery is illegal, but I was thinking we could have to bribe soldiers every now and then to let us keep doing our thing.

It would be extremely sweet, if you could actually gain alot of money doing this. Maybe this can happen by having more ingrediants per plant.

Upgrades to your plantation-
You should be able to buy different fields of plants, fields which would be like 10 plants by 10 plants in rows. Not every plant will be sold though, just tobacco, corn, tomatoe, a side quest to get a moonsugar field, and maybe even those trees you do a quest on in the fighters guild.

Slave Market-
An underground slave market should be set inside of a old imperial fort(Due to the amount of rooms that could be used.) Various vendors work in the slavemarket, including necromancers, the blackwood company, and some Morag Tong members.

Imperial Sellers-
Depending on how much money you want to pay, you can get bigger sellers(people who sell your goods) that give you a bigger profit if you have a greater load of produce.

Suggestion by DarthRavenger-
To expand on the slave idea there should be maces(or some other form of blunt weapon) that, when used to beat slaves, cause them to work at a faster rate while still injuring them. Imagine that the player wakes up in his manor at midnight. the planting season has begun and you need a head start on all the slave free farms. So what do you do? you beat your slaves with your magic mace until they start planting.
QUOTE(10 mongoose @ Mar 31 2007, 06:30 PM) *
Slaves In OBLIVION!


Sigh, someone's gotta say it. Slaves are illegal in Tamriel. Not that that should stop a mod, but it will greatly reduce dl's by people who give a hoot about lore. Also harder to find good modders to do it.
QUOTE(Lionheart590 @ Mar 31 2007, 04:32 PM) *
Sigh, someone's gotta say it. Slaves are illegal in Tamriel. Not that that should stop a mod, but it will greatly reduce dl's by people who give a hoot about lore. Also harder to find good modders to do it.

Who the hell would download mods accoridng to lore? That makes no sense, the lore isn't official so that just makes no sense.
QUOTE(Xetirox @ Mar 31 2007, 06:25 PM) *
Rougher hair. Hair that is not in any particular style, ungroomed, untamed, matted, dirty, wild. Something to make your character look like he/she leads a very rough-and-tumble lifestyle, either in the streets or in the wilderness, and feels no need to worry about how they look. Just about every single hair mod that has come out has had the exact same thing: making your character (females mostly, but males can be included) look as pretty as possible. Well, I want something different!
You're not the first one to make that request, and you will not be the last. And many a modder has attempted to tackle this beast, and either scraps their work, gives up, or is never heard from again.

I can imagine. That helmet alone would be a *****.
QUOTE(10 mongoose @ Mar 31 2007, 06:34 PM) *
Who the hell would download mods accoridng to lore? That makes no sense, the lore isn't official so that just makes no sense.

It could be some sort of underground thing. It could include two competing factions: the slave smugglers/traders and the Four Lanterns (Morrowind)
Jagnot- A mod where you can "build" your own house. A carpenter asks you various questions and through your desicions will be built a custom house that you can buy!
QUOTE(10 mongoose @ Mar 31 2007, 03:34 PM) *
Who the hell would download mods accoridng to lore? That makes no sense, the lore isn't official so that just makes no sense.

Are you kidding me?
Mounted Archery - Use bows while atop horses, like the good old Mongols and Turks. (Loki)

Horse Leaping - Make horses's jumps look and feel more natural - I want to be able to leap over a small river, not hop up and fall down in nearly the same place. (Loki)
QUOTE(Grue @ Mar 31 2007, 05:59 PM) *
Are you kidding me?

No, I am not kidding you. Why waste a good idea due to lore that isn't even official. Makes no sense at all, I can see a why people want to have a reason to have a mod, like a story behind it, but lore that isn't official is just dumb. Thats like "Yeah I just made a mod in which MY CHARACTER, only my character, becomes the tenth divine. And I'm always right because its in a mod."
More Realtime - No game pause during conversations, lockpicking and inventory/map check (Diva_D)
To expand on the slave idea there should be maces(or some other form of blunt weapon) that, when used to beat slaves, cause them to work at a faster rate while still injuring them. Imagine that the player wakes up in his manor at midnight. the planting season has begun and you need a head start on all the slave free farms. So what do you do? you beat your slaves with your magic mace until they start planting.
QUOTE(10 mongoose @ Apr 1 2007, 09:34 AM) *
Who the hell would download mods accoridng to lore? That makes no sense, the lore isn't official so that just makes no sense.

Certainly not me laugh.gif One of the mods I have puts a starship in the sky and the whole thing screams Star Trek tongue.gif

How about turtles! I was watching a mudcrab swimming the other day and instantly thought about turtles. There's your animation, mudcrabs. They both pretty much move the same smile.gif

I've other ideas but I can't think of them right now.

cool.gif
Well, technically, if y'all were REALLY that big of sticklers for lore, there would be tons of dialogue and voice changing mods that makes everyone speak in Shakespearian English.
SO I went ahead and made a thread for this idea, found here. http://www.bethsoft.com/bgsforums/index.ph...=0#entry9682881
Basically Ill add to it whenever the hell I feel like it, and I will never make it into a mod as I dont have the slightest clue as to how to do that. Pointless, aren't I?

Cursed Chathedral New Location with quest which results in a suitable home for characters with dark...appetites.

Part the First:

Cursed Cathedral.
A long abandoned chapel surrounded by the requisite dead trees and an (extensive) graveyard, whose population was wiped out by plague (or similar hook) well in the past.

Currently the Fouled Chapel and its environs have been taken over by a cabal of Vampires and Necromancers, whose intent is to create a plague that will inflict eternal undeath in all its forms on the world. Initial quest hook could be a drop off of any necromancer or vampire in game, consisting of something like a cryptic note-basically just directions how to get somewhere. Maybe you can only read it with Night Eye active. Naturally the direction lead you to the Fouled Chapel.

Once there, two things may happen:

A ) Youre a Vampire (or other form of Undead...I believe theres a mod for playable Liches?). Your given the opportunity to join the ranks of the Fouled Fellowship (You can choose not to and proceed to the ass whomping version should you choose). If you do, you undertake questline A, where youll need to gather various resources from around the world for the bring of the Foul Blight, as well as eliminating key NPC's (of both the everyday type and in rival Necromancer or Vampire factions) who oppose the Fouled Fellowship.

B ) Youre not a Vampire (or whatever). Much simpler in this case; Extermination (aka The Ass Whomping Version). The quest line here would be to kill every member of the Fouled Fellowship and gather resources to crate an antitode/cure to the Foul Blight. Also to gather all the data on the Blight (books, scrolls, etc.).

On the Village:

Here we have a small partly ruined village. Basements have recebtly been expanded considerably, and most of the structures are connected via hidden passages and underground tunnels.

There is an Inn close to the nearest road, from which the Cabal abducts travellers for use in the Blood Bank, as well as horrific expiriments. This Inn is some way from the the ruins, and cannot be easily seen until your pretty much there. ** This is a possible alternate startquest hook as well; you show up, get a bed and the baddies try to get you. Proceed to whomp ass, or hail your kindred spirits, as appropriate.

On the Chapel.

Converted to the worship of foul deity's, and containing the entrance to the stronghold. Here can be found Necromancers and the various Undead performing blasphemous rites to increase their power. Beneath the befouled altar is a staircase leading down to the upper levels of the Stronghold (A three level system of natural caves and grottos that have been used for burials for centuries, and now serve as the training ground for the lower levels of the Cabals ranks).

Level one- Crypts. Lots of burial niches and sarcophagi, caskets, etc. Littered with weak(ish) Vampires, Skeletons and Zombies.

Level two- The Blood Bank. Here are prison Cells for experimental and feeding subjects, as well as alchemical, necromantic and various magical laboratories not directly associated with the blight, as well as many storerooms for various goods and sundries necessary to a group plotting the death and unlife of the world. Lots of Necromancers, Vampires and assorted undead of all types, stronger than those in Level 1.

Level three- The Stronghold. Basically a heavily fortified and guarded castle in a massive underground grotto. Here are the laboratories for the vilest experiments, armories, libraries, quarters for the higher ranking members and soldiery, treasury, etc. In addition at the lowest part of the castle is a well, which houses a portal to the Dark Heart. Populated by very powerful Vampires, Necromancers and Undead.

The Dark Heart. This obscene tower rises from a single massive shelf of rock floating in a void, overlooked by a dark sun which bears the likeness of a demonic eye. Its light is dim and rather than damaging the Undead it fortifies them, even granting immunity to sunlight for some hours. Within this tower is the ruler of the Cabal, the foulest of its labs and libraries, etc. Heres the good stuff, basically.

Features:
Boss: An ancient, dreadful and wholly Evil Vampire and his or her Lich minions.

Alchemy Lab (including Sorter, Ingredient Jars, labeled storage for various potions and poisons, an Alchemy table with click to use apparatus and Fortify Alchemy effect)
Library- Adjacent to the Lab, with labeled storage for scrolls, books, magic items, etc.
Garden of Death- The outside grounds of the tower are given over to gardens dedicated to plants with negative effects, a small graveyards with respawning caskets (harvest bones and bonemeal). Also has an area suitable for use with the Gardening Mod.
Armory- Labeled storage for Arms and Armour.
Armory Display- Adjacent to the Armory, with Manikins and and various display cases, shelves and tables.
Study- Appropriate decor, desk, etc. Display cases, etc. Labeled storage for Keys, Misc. Papers, ?.
Suite- A large suite featuring an oversized sleeping casket, labeled storage for clothing, cloaks, jewelry, etc.
Kitchen- Including oven, counters, larder, pantry, labeled storage etc. for compatability with existing and wip cooking mods.
Workshop- Including labeled storage for Pelts, Tanned Hides, Leather, Feather/Quill/Arrow Flights, etc. for existing and wip crafting mods. Forge, etc.
Shrine of the Dark Heart- Enchanting and Spellcrafting altars, functional altars to the the dark deitys, etc. with customized blessings for Undead or otherwise evil characters. Labeled storage for Soulstones, Human Blood, etc.
Dungeon and Oubliette- Ala the cattle cell in Vile Lair. You can abduct people from your Inn and hold them here for your and or your Vampire residents to feed on.
? Other rooms? Training Area, Grotto Pool, etc.

In addition to marked safe storage containers would be marked respawning containers containg various basic stuff such as lockpicks, food, ingredients, craft goods, etc. in the areas to which they are appropriate.

NPC's. Enslaved undead and Vampires whom you gain control of after defeating the Master/Mistress. If your not an evil character, perhaps you could create cures for all of them, and use this foul place as a base from which to strike at evil. Know thine enemy and whatnot.
Fence
Fletcher
Alchemy/Poison Vendor
Heavy Gear vendor
Light Gear Vendor
Magic Vendor (One for each school)
Clothing Vendor
etc.
Appropriate Skill training abilities.

Guardians: Skeletons, Liches, Ghosts, Vamps, etc.

Killing the Boss yields a ring which teaches you a portal spell to access the Dark Heart from anywhere. Once you learn the spell you dont need to wear it, although it should be a nice magic ring, maybe using that black smoke particle effect I sawm on another modded ring recently.

Ownership:
Once complete you own the Dark Heart, the Inn and nominally the village and the Stronghold levels. Note that enemies will respawn in the village and in the Stronghold who seek to overthrow you and take control of the Dark Heart (or eliminate you and the entire place if your a Vampire or evil character, Paladin Crusaders, etc.)

Inn is functional, and will provide a modest income, as well as allow you to abduct, rob, murder, etc. guests (randomly generated nameless NPC's).

This didn't start out to be this long, guess I got carried away.

*ed for some speeling eerors*
Whoa Mythgaard, you really though about that, didn't you?
QUOTE(Jagnot @ Apr 5 2007, 08:29 PM) *
Whoa Mythgaard, you really though about that, didn't you?


Not really, no, started off as just the tower and kind of evolved over about a half an hour of typing. Ive been trying out an evil character, and Vile Lair is pretty mild for Eeeeevil.

*ed* Haha, of course now that you said that and I cant tell if your being sarcastic or not, I imagine itll pester me til I get it perfect. Maybe Ill even make my own [Idea] thread. Yay for me, or boo for me, as appropriate. =P
Shop Ownership - Purchase a Store front in the Market District. Being able to sell any and all Items you find in your travels.Hire a sales person or a Guard(for those with expensive things!)
Now I know that there is the Imperial City Reborn, and the Imperial Government mod, but instead of redesigning the city, just do what any expanding city would have done: build on top of the old. I would like to walk down the Imperial City's streets and see dozens of people... story tellers telling the lore of the world (Voice Actors guild would be very useful), musicians would pluck out melodies from some classical music or whatever, there would be cages with lions or tigers in them, and when looking up, you would see bridges spanning the streets, connecting various buildings. Towers would be everywhere, and off topic, why are the streets so wide, I dont see any cart like animations or horses pulling said carts. Basically my idea is to just make the world slightly more in depth. What am I kidding, I want alot more in depth. Oh yeah and the cemetary around the tower, a tower without windows mind you, has to go. What kind of palace doesnt have a great view? smile.gif
I'll second all Thradinith's 'demands'. And ask if anyone could make a mod that adds apple trees, where the apples themselves are what's pickable (not the whole tree is the resource) and maybe some other fruits also.
QUOTE(PhiniusMaster @ Apr 5 2007, 10:37 PM) *
I'll second all Thradinith's 'demands'. And ask if anyone could make a mod that adds apple trees, where the apples themselves are what's pickable (not the whole tree is the resource) and maybe some other fruits also.


APPLE TREES, BANANAS, ORANGES... I LOVE ORANGES smile.gif
I was reading something about the Mines of Moria... what if the people who created the underworld mod changed the mines into useful places. I never see anybody working in the mines, where the heck is the Empire getting all its gold, silver, and metal. I mean really, it just isnt very immersive!
A simple enough idea. Enemy soldiers (preferably with new armor that makes them easily distinguished, or somesuch) will randomly attack settlements or cities. HOWEVER, you're notified of the attack- sometimes beforehand, sometimes as soon as the strike begins. Kind of a little herioc minigame, if you will. After all the enemy soldiers are slain, a little journal entry will come up and notify how many town guards were slain and how many civilians were slain. Up to thirty enemy soldiers forms a squad. Maybe more, depends on performance limitations. They come as warriors or archers, even assassins (that actually sneak and critical-hit) if possible.

Also, seeing as these squads of enemy soldiers will spawn randomly in the wilderness and then attack, you may find them skirmishing with bandits or highwaymen. Hey, you might even stop them from even getting to the city!

Some issues, though. One, since a lot of people use cheap-ass godmods, it'd be preferably to have these guys be leveled. Problem? The town guards won't stand a chance. So there has to be some way around that...
QUOTE(PhiniusMaster @ Apr 5 2007, 08:37 PM) *
I'll second all Thradinith's 'demands'. And ask if anyone could make a mod that adds apple trees, where the apples themselves are what's pickable (not the whole tree is the resource) and maybe some other fruits also.


That's been done. Search for Quarl's Harvest.

But I would like bananas. If someone made a Banana mesh and banana tree mesh and sent them to quarl, he might update the mod... But I think the Island mod has those already.

Bed Covers: bed covers you could buy and then use on beds. For instance, you go into a fabrics store and buy a different style of covers, go back to your house, activate the bed and it has two options, change bed covers or sleep. When you select change bed covers it goes to your inventory and you select which bedcover you want and then it changes the beds blanket and pillow textures, or overlays it with a mesh.

Grand Champion Challenges: I think it's lame that as the grand champion was only able to fight measly Minutaur kings when it's all said and done. What happened to all the gladiators who supposedly rise through the ranks? how come they never challenge the grand champion? I think it would be nice to add in some NPCs who will challenge you after a while. You could script them in after 10 or so monster fights to keep people going back each week to get one step closer in fighting a real warrior.

Green House: A Windowed Green House In the Arboretum or near the Arcane University. You could fill it with a whole bunch of alchemy ingredients, and Tarnsman's Morrowind ingredients, have an alchemy set up, and have a bunch alchemy containers set to the ownership of the arch mage (there are tons of alchemy container mods) and have a small orchard inside with some of the havoked trees from Quarn's harvest mod.
A Better Splash Effect- For the love of God! The splashes suck in Oblivion! Replace those tiny little blue polygons with something that looks like a real splash.
Veiwable Distant Fog - fog you can see from a distance. image
ALSET- A Mysticism spell that either simply disarms an opponent or one that disarms him then immediately makes it have a Telekenesis link to you so you can pull it in and equip it.
Sell or rent out your property - sell your property to NPCs or rent it out . The price could depend on your mercantile skill. Would work with all the vanilla property in the game, maybe even the appropriate official plugins or even popular house or other property mods. Could include taxes you'd need to pay or maybe bribe the officials. (smbh_1)
Globe of Darkness spell = A spell which creates a ball of darkness inwhich enemies are blinded, unable to attack/block or other such negative effects smile.gif
QUOTE(Grue @ Apr 6 2007, 02:07 PM) *
But I would like bananas. If someone made a Banana mesh and banana tree mesh and sent them to quarl, he might update the mod... But I think the Island mod has those already.

Absolutely fing34.gif Playing last night I was stealing corn (among other things) from Chorrol Castle and thought bananas would be a great addition smile.gif
Take back the forts: Help the Imperial forces reclaim some of the goblin-overrun fortresses scattered about the lands (Yeah, I know they're supposed to be thousands of years old, but the fortresses are so numerous and so dense that it just doesn't make sense that nobody ever tried to reclaim them). You'd meet with either one Imperial General, or there would be squadron leaders at the fortresses that you could talk to. After speaking with this guy, you'd go into the fortresses and kill everything inside. Over time, the fortresses you reclaim would be cleaned up and rebuilt (think the colony town from Bloodmoon).

Lofty as hell and possibly impossible (so many of the forts are quest-related). I had this idea when I first strated the game and never actually got started.
QUOTE(Lukin @ Apr 6 2007, 09:53 PM) *
Take back the forts:
Lofty as hell and possibly impossible (so many of the forts are quest-related). I had this idea when I first strated the game and never actually got started.


That's a great idea. You could just leave the quest-related ones alone, and capture and refurbish the rest of them. But then the problem is: with all those forts, who will attack them and stand a chance? Guards can pwn goblins, unless you spawn leveled creatures around them and you're level 50. Then the guards will get crushed, and the new, fancy forts will still be fancy, but overrun again.
Thanks. The problem is that the only modding I've ever done is creating cheat items for myself in Morrowind. I've never been able to pick up modelling or scripting. I'd be willing to sell my idea to the highest bidder. smile.gif
Rare Megafauna- A possibly nifty addition to the monster addition mods, where you'd occasionally encounter big scary beasts from the Ice Age. (Mythgaard)
Morrowind style Boiled Netch Leather Armor - Simple, great looking, practical light armor for people who just can't let Morrowind disappear (Veritas_Secreto).