6/16/07 - Updated
6/17/07 - Added Screenshots to TESSource
I'm almost embarrassed to start a release thread on this, as it is not really anything of a mod, but I figure it may help prevent the bounds of threads asking for CTD help once the final OOO 1.32 is released. This is simply an edit to the UI xml for those who feel uncomfortable making the changes themselves. Nothing new is really being done, I just never saw an actual "release" for this fix.
TES Download Link and ScreeniesCODE
Phinix Immersive DarkUI - OOO / SI Compatiblilty Fix
The Oblivion 1.2 official patch unearthed a bug that exists with user interface mods. Certain 'time effect' spells cause a crash to desktop (CTD) if the graphical 'arc timer' is not enabled above the spell effect icons in the UI. This file simply replaces the appropriate UI xml to enable the arctimer above and moves the text timers below the spell effects icons, eliminating the CTDs.
In particular, the trapped chests introduced by Oscuro's Oblivion Overhaul 1.32 cause these CTDs, as they rely on time effects for their damage. By enabling this file, there is no need to use the optional add-on "OOO-Container_Trap_Instant_Effect.esp", thus preserving Oscuro's initial vision for his mod.
In addition, there is an enemy in Shivering Isles whose attack is dependent on time effect spells as well, creating a CTD with his encounter. This mod should prevent that.
*****Version 1.5 - Update: Added apet07's fix to allow scrolling to the bottom of the gamemap for those with widescreen monitors. The entrance to SI can now be seen on the map without clipping. Also fixed the omod script, thanks to MiSP.
Installation:
1. Backup / rename your hudmainmenu_config.xml file in the /Data/menus/prefabs/ui_config folder and your map_menu.xml file in the Data/menus/main folder.
2. Copy contents into your Data directory; it should add one file to your /Data/menus/prefabs/ui_config folder and one file to your /Data/menus/main folder.
Removal:
Do the opposite.
Requirements:
Phinix Immersive DarkUI must be installed prior to this file.
Special thanks:
MiSP for his proofreading and fix to the omod script
Apet07 for the scrolling map fix
DarN, Phinix, the BTMod team and the II team for the base mod in the first place