I found the following on the OOO Spoilers thread #11 about to be purged and thought it'd be very useful here. It was written by Creston last May, so credit and kudos to him! These are some VERY useful tips for getting past the first few levels where OOO turns Oblivion into a "World of Pain"!
"I figured I'd write up a little "starters guide" of my own, since I've played five characters in OOO now, and have gotten the beginning down fairly pat. Note, this is written as a bit of a powerlevel guide, since that how I've played most of those characters. Right now I'm actually doing a roleplaying character, with skills setup so I can't powerlevel, and it's agony sometimes to waste so much time, but oh well. smile.gif
I get most characters to lvl 20+ and nigh immortality in a day or so.
Let's get started.
Character : Depending on what you want to do, there are a few different choices you can make with regards to character. If you want to play a magic heavy class, Breton is uberpowerful (even to the point of being broken, I'm not kidding.) High Elf does have more magicka than a Breton, but that 75% weakness to fire, frost and lightning will REALLY annoy you if you run into Mystic Imps or Goblin Shamans at levels lower than 10. I would recommend a Breton for a mage.
If you want to be more primarily a warrior, Nord, Orc or Redguard are all fine.
Birthsign : Imo, there is no better birthsign than The Apprentice, but that's just personal preference. Magicka = You Win in OOO, and getting 30 bonus points with no downside is godly. The Mage is better, with 130 extra magicka points (I believe), but gets a 100% weakness to Magic. Again, see the note about those goblin shamans. Dying from a single (almost) undodgeable lightning bolt gets old really quickly. If you REALLY want a challenge, do a High Elf with The Mage. Just don't come crying to me when Volmyr slays you at level 45 with 2 lightning bolts. smile.gif
Even as a warrior, I think that getting the extra Magicka is worth it, but otherwise The Warrior or something will do fine also.
The Atronach may seem interesting, 200 extra Magicka and 50% spell absorb, but the no magicka growth gets annoying. And it's an absolute waste in OOO, because a high willpower means a ridiculously high magicka recharge rate. At willpower 100 you recharge something to the tune of 70-80 magicka per second. Having to constantly activate Welkynd Stones or potions to recharge is irritating.
Skills : Contrary to what most people say, I don't really believe in the whole "You MUST boost a kill skill as quickly as possible." To offer proof to that effect, I played my sneaky assassin with Blade as a major skill, then after I'd created her I decided to go with bows for awhile, and manually took my bow skill from 5 to 100 with only a few points of training here and there. Sure, it takes longer to kill stuff at first, but you CAN survive without it.
There are a few handy skills to always have though :
1) Conjuration. Summoning an extra critter to take some damage for you is always helpful. Furthermore, a Scamp is actually pretty tough in OOO (it seems), and you get the awesome Clannfear at 75 conjuration, which kills all but the strongest opponents. It's also a powerlevel'able skill. (Meaning you can just stand in town and cast it over and over to boost it and gain levels if you so desire.)
2) Alteration. In OOO, the most useful magic skill, if not the most useful all around. It lets you Open Locks. It lets you Breathe Underwater. It lets you boost your AC with Shield spells. It lets you cast Feather. It lets you Summon Golems (who are crazy cool in their own right, since you can summon ONE OF EACH. Nothing like six golems trundling around to really crush those high level opponents' days.) It's powerlevel'able.
3) Sneak. I will explain later why.
The rest doesn't matter so much if you have these. Alchemy is obviously great, but I tend to avoid it because it's just broken. A potion that can restore 53 health/s for 89 seconds? Made out of a single reagent? I'd call that munchkinism.
Okay, now, here is my personal opinion on the most important thing in OOO : Being able to Run Away! I agree with the general idea that killing something fast is good. Because if you kill it before it can kill you, you survive. However, at low levels, many monsters you meet will be far stronger than you. Unless you like to reload a lot, you'll need to be able to run away.
Now, this may seem a fairly simple idea, just turn around and run, but it doesn't always work that way. Most critters are faster than you are. Most NPCs are too. Running away if you aren't faster than they are is a good way to get killed. There are a few ways to rectify that problem :
1) Boost your speed. Simple enough. Raise your athletics and acrobatics skill. How do you do this? By running a lot, and jumping a lot. The running a lot thing will come on its own. Try to avoid fast travel and you'll be speedy gonzales fairly quickly. The jumping thing is just something you need to train yourself to do. Are you going downhill somewhere? Jump. Constantly. Sure it will hurt, so cast some healing spells, or drink a potion (thereby boosting your Restoration and / or Alchemy at the same time.)
Just keep jumping. Acrobatics seems to go up based on how far you fall. (or more accurately, the seconds you are airborn.) I'm not adamantly certain about this, but it does seem to work that way. So, just jump everywhere. Running through the IC, and coming up on some stairs? Jump off them. Need to go down the hill around the IC? Jump down. (or even off the bridges. Be careful though, you need about 100 health and 50 acrobatics at minimum to survive this.)
One great booster is the road from Bruma to the IC. it's all downhill. Just jump baby!
2) Cast Feather. Feather seems to automatically boost your speed by a certain factor as well, no matter if you're almost fully encumbered or not. You can buy a feather spell from Edgar Vautrine in the IC (discount spells).
If you can't cast it, powerlevel Alteration for a few minutes (by just casting a cheap shield spell over and over) until you can. Trust me.
with either of these, you can run away. Sneak, however, is also a fairly good option, although the game handles sneaking rather awkwardly. You can attack something once and stay hidden even though you're in plain sight. And alternatively, you can sneakily shoot an arrow, run away before it hits, then cast chameleon, and the AI will STILL know where you are. Sneak is great for clearing dungeons quickly, but it's not a failsafe run away method like Feather or having a high Speed. (The Steed birthsign would be a good choice for this as well.)
Now, if you run into a battle you can't handle, just run away. If the creature follows you, run to a guard. With Feather, you should be able to outrun everything except large cats. Try to avoid those for awhile.
Your First Money
Pick up the Iron Warhammer in the training dungeon. With a bit of skill in Blunt, it will quickly do ~11 damage, which is enough to kill a slaughterfish in one blow. So go outside the starter dungeon, and start looking for clams in the water. Though there's a bit of luck involved, a black pearl will net you 225 gold or so. There are about 100 clams around the IC, with nothing more dangerous than the occasional Mature or Ancient Slaughterfish. Remember that Run Away motto? Run Away if you see these two. You CAN kill the Mature Slaughterfish at level 1 with a warhammer (requires some timing on your swings), but the Ancient typically kills you no matter what. Cast Feather and Run (Swim) Away.
You should be able to do most of the clams around the IC in an hour or so. With luck, this will net you about 1000-2000 gold (I once got five black pearls, and once got none.)
Most of the clams are near Vilverin/Sinkhole, near Fatback Cave and near the two bridges. I'd say about 85% of them will be scattered around those areas.
Use this money to buy some better equipment. If you liked working with the warhammer, the Slash and Smash sometimes sells good ones right off the bat (I once got an Elven Warhammer on the first time I visited him. *happy* )
With your better equipment, go kill some bandits in Vilverin and Sinkhole caves. A warhammer makes fairly quick work of these guys (which is why I said that you don't really NEED to worry about your kill skill that much, a warhammer will make up for the difference nicely), as well as a scamp. Destruction spells will also work. Be careful about going too deep into Vilverin, because you can get stuck having to go past spectral wolves and warriors who will own you at level 1.
With the money you've made now, you should be able to buy some training. I personally always start out with Armorer. Both because I want armorer at 50 asap (so I can fix magic items), and because it boosts your endurance, which means more HPs. Always good. The lady in the weapon shop next to the inn in the marketplace can train you.
You'll probably have levelled up to level 2 by now.
Go clean out Fort Urasek (be careful of the marauders behind the locked door, they may be a bit too tough at level 2. If so, just leave the door locked.), a little to the east of the IC, then do Fort Ash or Virtue, or even Fanasecul. A warhammer will easily take you through all of these.
If you've reached level 3 by now, buy some more equipment and go do Fatback cave. Bring a bow and a ton of arrows. It doesn't matter if you do any damage with them or not, really, just make sure to have 100 arrows or so.
Empty out Fatback cave (on the IC island, southermost point, near the big bridge), but be careful of the goblin shaman on level 3. You may need to use the traps in the hall where he's found against him, because he has a powerful lightning bolt and summons irritating zombies. A scamp will take care of him and his zombies easily enough, otherwise a few good blows with the warhammer will take him down. But he can be irritating at level 3.
In the final room, there's a goblin warlord on a ledge. Take your bow and arrows, sneak if you're capable, then keep firing arrows into him until he's dead (this can easily take 80 arrows if your skill is low.)
Do NOT go and fight him one on one, he'll slash you to ribbons in no time.
Loot the Warlord's area, including the Knight of the Dragonborn stuff. Keep the good things, and buy some upgrades if available.
Once you're level 3 or 4, it's time to head to Dzonot cave. (to the west of the IC, on the IC island, just south of the bridge to Wawnett.)
The amazons in Dzonot are tough, too tough for you at level 3 or 4, most likely. However, nobody ever said you had to fight alone. You can try to kill them with scamps (takes forever,) or just get them angry and get them to chase you. Lead them out of the cave (wait for them outside, they don't always follow you outside), then once they're outside, run to the IC entrance just to the north and east of you. The guard there will help you with the amazon. Just let the guard wail the amazon a few times so she forgets about you, then join in. Careful not to hit the guard.
The guard can kill 2 or 3 amazons before succumbing. You definitely want the guard to die, because they carry about 700 gold worth of loot. Loot all corpses, sell when necessary. Go back into Dzonot and lure some more amazons. This time you can lure them across the bridge to Wawnett Inn. When you leave Dzonot, two Imperial Legionaires always spawn near Wawnett (just across the bridge). Take the Amazons chasing you there, and the guards will deal with them. You can easily repeat this until the cave is empty, but be careful of the Raging Priestess on level 2. She summons a Storm Atronach which can REALLY hurt you. If one of the guards dies, so much the better, more loot for you to sell.
If the guards have become too weak to kill amazons for you, it's time to stop. Wait a few days (3) and go ack, the guards should have respawned.
With the loot from the amazons, buy more training and equipment, then go do some guild quests. You can also fight in the arena. At level 3 with a warhammer, you should easily be able to win about 5 or 6 matches at first.
With that gold under your belt as well, you are easily on your way to establishing enough funds to buy all the good equipment you need, as well as training etc. You should be able to do Sideways cave now, as well as the imperial sewers (vampires there, I've killed them at level 1 with a warhammer, so at level 3 they should be easily doable).
Now, if you don't mind powerlevelling, always make sure to be training a skill at all times. When you're running somewhere, be jumping. When you're running through the IC, be casting shield spells or summon spells (gotta get those good summons!). If you don't reckon you'll need your mana anytime soon in a serious fight, throw fireballs at everything that moves. Train those skills, and get those attributes up. Willpower, Int, and Endurance are easily powerlevel'able.
Start doing some quests now (you can get a VERY powerful item during your first official Dark Brotherhood contract (in a chest aboard the pirate ship), with the exception of the mage guild recommendation in Leyawiin, you should be good for at least three or so in every guild.
Once you've done that you'll probably be around level 7 or 8 or so, depending a bit on your levelling habits. Dzonot cave should have respawned, so go there and kill some more amazons. If they haven't respawned there, go to Charcoal cave (south of the IC a bit), but be careful of level 2 of that cave, that's full of Wise Mothers and the Voice of Nature herself. Probably a bit TOO tough for you at this point.
The loot from the amazons should get you more training and loot, some better spells, and it's at this point that you're really well on your way to becoming pretty 'ard. This sequence usually doesn't take me more than an hour or six or so.
After this the world dramatically opens up for you, as you should be able to follow most roads and do caves and such along the roads. At level 10 or so, either go do the Gray Prince's origins quest (in Crowhaven, you'll need to kill some vampires, not that hard,) or Nocturnal's Eye quest. (a bit harder, since the Kalpazhlan (?) Trolls are pretty tough. You can inv/sneak past them though.)
Finishing either of these quests gets you a bonus to skills, which will allow you to create a "boost skill" spell in the Arcane University. You can do the Leiawiin recommendation at around level 10 (have to clear out Fort Blueblood), which should be the last one you need at this point. Go into the IC, and if you have a grand/grand soulgem, create a Fortify Merchant skill spell, as high as you can make it. It only needs to last for 2 seconds or so. With that skill, go to every merchant in the IC and invest in their shops, so they'll have more money available for you later.
With access to the enchanting altar, there's no reason for you to really die anymore, unless you run into Volmyr or something.
Finally, of my five characters, by far my most deadly was my assassin/sneaky archer. Archery does good damage in OOO, and it's funny how you'll ram an arrow into someone while you're sneaking, and they still can't find you. At least 50% of your opponents can be taken down in 2 or 3 arrows this way.
For a really good combo, fire a sneaky arrow, then immediately follow it up with a lightning bolt. Not much survives that combo.
You can get a killer bow in the Cheydinhal Dark Sanctuary, in the archer girl's chest (very hard lock), the Dragon's Purification. It rocks. Probably the best bow you'll find for a long time. Sneak+Archery+Lightning bolt+Golems = Insane."