Thread 1_Tarnsman_ -
While doing some playing testing (jumping back and forth between the CS and the game) I turned off the music because I was listening to an internet radio station at the time. The next time I went to play OB I forgot to turn the music back on in the settings. At first I was going to exit out immediately and "fix" it, but then decided, "Let's see what playing without music is like." It's a whole different experience let me tell you! Without the background music drowning out most of the ambient noises the game takes on a whole different feel. You get to hear how much work Bethesda really has put into the game. Add in a mod like AWS and really begin to feel like you're riding through the forests of Cyrodiil; the wind rustling the leaves, birds calling in the distance, the sound of your horses' hooves on the soft ground. The eeiry quiet at times. When enemies attack your only warning might be the growl of the bear as he is ready to pounce, or the shriek of the goblin as he hits you over the head with his mace. Keeps you on your toes to say the least. And going to the dungeons without music makes the journey all the more interesting. Like I said, Turn off your music! and submerge yourselves into the game.
What is needed now is a mod that will play music only where it would be in real life, ie a tavern. I guess that could be done by replacing the MP3 files in the "world" and "dungeon" music folder with "silent" ones, and then leave the "town" folder with some medieval music MP3s.
Very Important...In order to reach effect desired this must be done to your Oblivion.ini..you guys, if you turn off your music, make sure you also edit your ini.
Edit this statement
CODE
bmusicenabled=1
to
bmusicenabled=0
This will give you extra performance becuase it completely turns off music. Turning down the music slider only mutes it, but it still plays...
turn off that spoiler music and download Sounds ModsCheck also Here Dev_AKM has a great Sound Guide and Load Order Suggestions for most of these plugin... [/size]under
TOTO Other SectionATMOSPHERIC OBLIVION and
NO SNEAK EYE!!
My Oblivion mods at Filefront - includes Atmospheric Oblivion V1.0 and V1.1Michikawa's Extra Music pack. I really enjoy his work.
More Immersive Soundbut with
Streamline 3.0 you can toggle music with a hotkey. It also disables it when turned off, so you get the performance benefits as well.[/quote]
Oblivion Stereo Sound Overhaul, which has subtle, but clear (imo) enhancements to stereo/ambient sounds.
the
Oblivion EAX ObSE Plugin, but I haven't tried it yet.[/quote]
More Sound enchancer mods: WALTHER'S OBLIVION COMBAT SOUNDSReplaces the combat sounds
COMBAT SOUNDS 300 Replaces the combat sounds
WEATHER INSIDE (SEASONS) Hear the weather outside inside
STORMS & LIGHTNING SOUNDSAdds and enhances the storm and lightning sounds
AMBIENT SOUND LEVEL FIXED Increases the level of all ambient sound
AUDIA ARCANUM SOUND OVERHAUL Replaces many of the creature and spell sounds.
BETTER BELL SOUNDS Gives the bells the place they deserve in cities.
BLADE SOUND EFFECTS Replaces the sound effects for blocking with a blade and hitting flesh with a blade.
HEARMENOTMakes any sound related to thieving quieter, thereby increasing the roleplay factor.
New Ambient Towns Sounds -
- In short, the mod adds what I have noticed starkly abscent from the populated places in Cyrodiil - the ambient hum of the people going about their daily business, talking to each other, making various noises, etc. So, this mod adds just that.
Silent Tracks ExpandedSymphony of Violence - This mod is a tweaked compilation of the best combat sounds "Combat Sounds 300", "Walther's Oblivion Combat Sounds", and "Improved Bow Sounds" have to offer.
Music Player'sQUOTE(RebelMax @ Aug 24 2007, 12:10 PM)

Core, I've found a solution, you can readd my post again (sorry for this mess with my post).
Here is my solution to "fix" Oblivion music system problem:
1. Download Keyboard Maniac 4.22 (free) (or google it).
2. Create Winamp playlists for every type of music (like Explore, Public, Dungeon).
3. Attach these playlists to any keys/key combinations on your keyboard/mouse using Keyboard Maniac.
4. Open winamp and turn "shuffle" on and toggle repeat of playlist.
Done!
So, when load screen pops up, you just press a predefined key/key combination, and listen to corresponding music!
Additionally, you can turn some effects on in winamp settings, like crossfade (I use 10secs).
Yes, this method requires from player to manually change the music types
him/herself. But we do nothing on loadscreens most of the time anyway.
And no more battle music! (with my method, you can create a playlist
and hotkey for battle music too).
PS: sorry for my english.
.RM.
New Nicos Music Replacer, Tired of knowing when enemies are near?Couple things worthy of note though.
The music change to battle (explore) in dungeons is noticable, and may not be liked by all.
The music change in Ayleid ruins however is not as stark, and may go un-noticed.
The music change in the wilds should be almost seamless (exact same music).
Not the perfect solution although IMO a great improvement for immersion without totally losing the music.
http://www.bethsoft.com/bgsforums/index.php?showtopic=793025 for thread and download...
QUOTE(DarkDragon @ Nov 6 2007, 12:32 AM)

What this mod does is add a script that will automatically enable, and then immediately disable the in-game music at regular intervals set by a configurable timer.
This takes advantage of an interesting bug/feature in the game engine that causes the currently playing music track to not be interrupted if the music is disabled while it is playing.
Download at TESNexus:
DownloadEDIT - Requires OBSE
EDIT2 - May cause some "silence" between tracks playing and the timer cycling. But I think this is a good thing. No music playing is sometimes nice.
New - Musical Immersion v1.0 -
QUOTE
Music will now only serve to "enhance" your immersion experience in Oblivion, using Oblivion's awesome soundtrack to create an immersive atmosphere that is finally "in sync with your perception". Now Combat Music will only play when "you" have already realized that you are in combat! For the drums of war to start you must spot an enemy moving aggressively towards you.
It live's Once Again ...Do you play with music on or off..Discussion of Sound, Atomsphere Mods, Tweaks to make the game sound better...Added links that came from the first thread...If there is something that is missing or should be added please feel free to post ...