QUOTE(Jeoshua @ Jan 20 2007, 02:30 PM) [snapback]9071193[/snapback]
Actually I can prove that this is a cell buffer counting the number of cells.
Thank you for that. I was never quite sure.

QUOTE(Jeoshua @ Jan 20 2007, 02:30 PM) [snapback]9071193[/snapback]
I'd also like to point out that IC3 noticed that when using his recommended settings of 1,4 he experienced lag when changing cells, as the computer loaded cells into memory. with 1,9 (which I have changed to 3,9 since), I experience absolutely no lag of that kind, other than the normal skips when crossing cell boundaries as the game figures out which cells to display.
Given this information, I have also changed mine from the defaults (10,32) to the values you're using (3,9). I will give this a shot and let you know.

QUOTE(Jeoshua @ Jan 20 2007, 02:30 PM) [snapback]9071193[/snapback]
Actually, the default is -1. It means the thread has a lower priority than Morrowind
No, the DontThreadLoad setting has a default of 0. You're thinking of ThreadPriority, which does have a default of -1.

QUOTE(Jeoshua @ Jan 20 2007, 02:30 PM) [snapback]9071193[/snapback]
Thread loading works best if you use MGE to set "CPU Idle" to 0 ms, which means if anything else wants the processor, MGE makes Morrowind let them use it. That includes internal threads such as the Thread Loader.
Thanks for that - I made that change as well, and I'll let you know how that goes.