Warning!!: This is a mod list, not a listing of compatible mods nor a specific endorsement of any that are here listed. Read the readmes and start small to avoid problems.
Please note that some mod makers patch and version their mods quite frequently. Links on this list therefore may not always point to the most current version: it is often worth double-checking the author's home site or the major download sites to ensure you have the most recent release.
Any comments? Use this thread on the offical forums...
Aundae in Cyrodiil - AlienSlof & Peter
This mod offers a Morrowind-style vampire experience for Oblivion, based on clan Aundae and the two classic mods Vampiric Hunger by Zennorious and Vampire Realism by Jaxalot. Unique Aundae specials and unlockable powers will make the vampire a powerful spellcaster. However, power comes at a price: The hunger for blood means a constant urge to feed to stay strong.
Requirements: Oblivion;
Kiyoshis New Vampires - Kiyoshi
The base of many vampire mods, that mod adds Time Based Advancement (older = stronger), "Traditional" Vampire Powers, Blood Cravings etc
Requirements: Oblivion;
Drokk's Vampire Mod - Drokk
This mod is build on mods by Kiyoshi, ParasiteX and Aznar. Key features include: Gain skills from feeding, Vampire Age levels, Vampire Powers, Vampire Craving and Balanced Sunlight resilience.
Requirements: Oblivion;
Terran Vampires - Zorak Ramone
This mod is inspired by Vampire the Masquerade, and aims to make the OB vampires more true to "traditional" vampires. It includes a wide array of upgradeable powers including mind control, shape shifting, cloaking, blood magic, enhanced physical attributes, and more.
Requirements: Oblivion; OBSE
El`derina's Vampirism - El`derina
Makes major changes to Vampirism, including more vampire and starvation stages, three new spells and more
Requirements: Oblivion;
Vampire Revamp - Di0xygen
This mod makes a whole new system for vampires, including Blood Hunger, 5 Vampire levels, tweaks to Vampire resistances and Vampire stats raising with you as you level
Requirements: Oblivion;
ParasiteX's New Vampires - ParasiteX
Based on Kiyoshi's vampire mod, adds age levels that unlock abilitys and powers, you are required to drink blood to survive, but after you have drunk, you can go outside without taking dammage for a certain amount of time.
Requirements: Oblivion;
AznarsVampires - Aznar
This mod tweaks kiyoshi and ParasiteX mods and also includes a modified life shader which gives creatrures a red glow and outline. Its blended with a low alpha making it very transparent to be more natural.
Requirements: Oblivion;
BetterVampires - Lilliane
This is a combantion of some vampire mods, tweaked and fixed by the author. This mod inclueds Reverse Vampire Mod, vampire hunters sight toggle.
Requirements: Oblivion;
The Grand Vampire Experience mod - jumal
Based on the BetterVampires mod, this includes ways to infect NPCs with Vampirism and fetures like Garlic allergy
Requirements: Oblivion;
Dr Teaths What, Another Vampire Mod - Dr Teath
This mod makes it so feeding is required to get any advantage from being a vampire and adds 6 Vampire and feeding states. Bottles of Blood, Clothing to remove age related sun damage, New Vampire Powers.
Requirements: Oblivion;
Scorn's Vampirism - Scorn
Adds Toggelable vampiric appearance, and adds penalties eventually resulting in death if the player doesn't feed. It also adds other ways to feed off NPCs and Vampiric levels. This mod was based of Kiyoshis vampire mod.
Requirements: Oblivion;
Elaborate Eyes - Jenius
This mod adds a large selection of eyes to every playable race, in addition to new Vampire, Reanimate, and Dremora eyes.
Requirements: Oblivion;
Lestats Eyes - totalvamp
Changes the Vampire Eyes to Lestat's Eyes
Requirements: Oblivion;
Vampire Eye Krimsyn Retexture - Krimsyn Kane
A retexture of the vampire eye color. The author thinks the stock color looked less badass and more like you had pinkeye.
Requirements: Oblivion;
Vampire appearance modular - skyranger-1
This mod gives you several .esp options, No Wrinkles, Normal eyes and Face_WhiteBlue.esp
Requirements: Oblivion;
FaceliftingForVampires - Rivos.de
This mod increases the "prettyness" of vampires, by removing wrinkels etc
Requirements: Oblivion;
Vampire Morphs - scanti
This replaces the vampire face shape info with 1 of 4 choices.Angry, Very Angry, Bare Fangs, No change
Requirements: Oblivion;
VampiresLook - Zilod
This mod change the look of your vampire char, making him more similar to the original no aging and generally better looking face.
Requirements: Oblivion;
Prettier Vampire Faces - Quazzy
A simple mod to make all vampire faces a bit prettier.
Requirements: Oblivion;
Vampire Aging Disabled - tk423
Simply disables Vampire Aging. So if you enjoy being a hunter of the night, you don't have to look horrificly freakishly disgusting at the same time this is the mod for you.
Requirements: Oblivion;
Vampirismless Vampires - dws90
Removes the "Vampirism" effect from vampires, making them appear perfectly normal.
Requirements: Oblivion;
Vampire eyes - unknown and badboyd22
Its a mod that makes vampires younger, and gives them new (improved) eyes.
Requirements: Oblivion;
Vampire Eyes Replacer - Ilaria (aka Phaedra)
This is a simple retexture of the default "albino" vampire eyes. The new texture is more reddish in tone.
Requirements: Oblivion;
VampiresLook - Val
This mod change the look of your vampire char, making him more similar to the original no aging and generally better looking face.
Requirements: Oblivion;
Capucines Character Expansion - capucine
This mod, as well as many other additions, includes glowing vampire eyes
Requirements: Oblivion;
Cosmetic Compilation - Plaasjapie
This mod includes Capucines Character Expansion and the glowing eyes
Requirements: Oblivion;
Beautiful People - MidnightVoyager
This mod includes vampire eyes and the Vampire Hunter's Sight Mod
Requirements: Oblivion;
Lamps of Oblivion - lhammonds
This mod adds magical lamps that give off colored light. It includes a "Lamp of Vampires"
Requirements: Oblivion;
Luxury Custom Paintings Pack - Wynne
This is a custom paintings pack, including a picture of a Vampire
Requirements: Oblivion;
Soul Reaver - Lingarn
This mod adds the sword, Soul Reaver, which is guarded by a vampire...
Requirements: Oblivion;
Vampirism tweaks - skyranger-1
A simple mod that fixes several problems related to vampirism
Requirements: Oblivion;
Vampire Reborn - Lunarman55
This mod allows a player who has become and vampire and been cured via the Cure Vampire Quest to become a vampire once more. Also, it adds 20 Cure Vampire Potions to Claudette Perrick in the Gilded Carafe located in the Imperial City Market District.
Requirements: Oblivion;
Cadaverous Vampires - teshi_vui
Vampire skills and abilities improve when the character drinks and decay when he or she doesn't, meaning that a vamp who has just fed is completely powered up. Vampires appear perfectly human for the first day after feeding, then their facial features lose vitality as they go without feeding. Vampires always take at least a small amount of sun damage.
Requirements: Oblivion;
Vampire Frenzy v2 - TheOtherDude321
With this mod, player vampires who are in danger of dying sometimes enter into a "frenzy" state, which grants them increased attributes (Endurance, Speed, and Strength) and skills (Acrobatics, Athletics, and Hand to Hand).
Requirements: Oblivion;
Movie Vampires - icky
Changes the way vampirism works in Oblivion to a more Hollywood stereotype. Similar to the Reverse Vampire mod by EvilHyde, in this mod the vampire is stronger if they feed, yet weaker as they progress without blood.
Requirements: Oblivion;
Reverse Vampire - evilhyde
Reverses the decay so that vampire powers weaken over time instead of strengthen. Drinking blood now makes your vampiric powers stronger, not weaker.
Requirements: Oblivion;
Cyrodiil Vampirism Faces Fix - evilhydemorpheous316
This mod makes it so that as a First Stage Vampire you have a normal healthy face as you did before becomming a vampire.
Requirements: Oblivion;
Normal Face as a Vampire - Cerebral
You look completely normal as a Lv1 Vampire. No red eyes, no old look. You will change as you go without blood however.
Requirements: Oblivion;
Longer Nights for Vampires - Syclonix
This mod makes the hours between sunset and sunrise 50% longer and daytime 50% shorter.
Requirements: Oblivion;
AznarsLifeDection - Aznar
Modifies Neela's Life Shader mod to have a more natural Life Dectection using the red glows to fit Vampires. Lightened all Alpha values to give it a translucent effect, reducing XRay vision and allowing creatures base textures to show off better when up close.
Requirements: Oblivion;
Detect Life Change - Neela
Changes the LifeDetected Shader to a new effect. Created with vampires in mind... it shows the blood within the skin and only has their scent molecules for detection through walls. Will however change the Detect Life spells as well.
Requirements: Oblivion;
Jpm's Vampire Hunters - Jpm
This adds a chance (default 2%) that Vampire hunters will attack you when you are sleeping
Requirements: Oblivion;
Vampire Hunter's Sight Toggle - KyneTarse
This is a simple mod that changes the vampire Hunter's Sight lesser power, it is now a toggle spell
Requirements: Oblivion;
Vampire Realism - Ghostwalker71
The vampire script which causes the "dreams" to occur will only trigger when you are actually sleeping. When waiting you will receive 1 of 3 messages notifying you of the state change. During normal play your vampirism state now updates even if you do not sleep or wait.
Requirements: Oblivion;
Vampires District - jajar
This mod adds 5 building in the north of Skingrad. These 5 buildings are linked by a tunnel that prevent the player to expose him from the sun if you are a vampire. So you can shop and live without looking for the time to know if it is the night.
Requirements: Oblivion;
Vampires Crypt - SStender
Adds Vampire's Crypt in the Imperial city palace.
Requirements: Oblivion;
Vampire Hideaway - MrDarkSim
This adds a small network of caves for vampires to use as a house west of Anvil.Features include Fast Travel Gem, A Shrine just for Vampires, Cattle to feed on, Two Vampires to offer limited services and more.
Requirements: Oblivion;
The Vile Lair (Official Add-on) - Bethesda
Features:
A multilevel lair for murderous players to find refuge
The Font of Renewal, where a player may purge himself of Vampirism
The Shrine of Sithis where the infamous player may heal and be cured of disease
A Dark Minion, who the player may employ to find gold in a most unseemly manner
A 'cattle pen' for vampires to dine
An indoor garden of venomous plants, including the notorious Chokeberry to feed to your enemy
Various furnishing upgrades, including a study room and storage area
Requirements: Oblivion;
Kumiko Manor - Academician_Nwahs
A house mod with many features, some only for Vampires.
Requirements: Oblivion;
Dark Club Mod - SoNico717
The Dark Club Mod offers to vampire and dark characters an underground Safe Heaven ("Inn") in The Imperial City, Market District Sewers.
In the Dark club you can:
- Rent a room and if you want drink blood from an inconcious cattle that you can find inside of this room.
- Sell stolen Items.
- Buy and sell weapons, armors, potions, Ingredents, Black Soul Gems, etc.
- Buy Skooma.
- Met 17 new Npcs (2 Merchants and 15 Clients), they will treat you as if you where a human in a human Inn.
Requirements: Oblivion;
Vampire Factions - Cain
Although only an alpha, this mod adds a Vampire faction to join. No quests yet
Requirements: Oblivion;
Clan Raelu - thePOSTALdude
This adds a vampire clan with its own unique vampire and cattle NPCs, schedules, spoken dialogue, storyline, quests etc. Also adds new spells, a unique type of moon sugar, a clan book, two Morrowind books on vampires, working blood vials and new treasures to discover. Simply become a vampire and you'll be contacted by clan Raelu a few days later in your sleep.
This clan is much more complex than the Afflicted Brethren of the non-modular Oblivion Enhanced.
This is part of Modular Oblivion Enhanced
Requirements: Oblivion;
Vampires Heart - Zei-Zei
This mod adds one book for sale in imperial city market. Read book and follow tips, you can find Strong Sword named Vampires Sfiffer This mod adds too some new items for sale to imperial city market district to copious coinpuse and jensines good as new merchandise.
Requirements: Oblivion;
Journal Of Aleera The Vampire Bride - JakbenTheMyth27
This is a journal about a soon to be vampire bride
Requirements: Oblivion;
Vampire script fix - zebai
Fixes internal vampire script problems that may occur if you used other vampire mods or happen by a random vampire bug where you will no longer progress vampirism normally.
Requirements: Oblivion;
MJA Vampire Improvements - Big Brother
Supposedly, every 24 hours that a vamp goes without feeding will causes it to gain new abilities ( and become less liked by NPCs ). But there are a few bugs assoiated with this. This mod changes the script so that your character will be notified immediately after each 24 hr no-feed period has passed regardless of whether it is resting/waiting or adventuring and the no-feed effects will be applied as appropriate.
Requirements: Oblivion;
Zachery's Half-Vampire race - Zachery
This mod adds a Half Vampire half Imperial race
Requirements: Oblivion;
Dremora and Vampire races - --JawZ--
This mod adds two new races, a Dremora and Vampire
Requirements: Oblivion;
Half Vampire - AlgorithmX2
Adds a new Race you can use for new characters called half vampire, its half vampire/half human type (imperial-breton-nord)
Requirements: Oblivion;
Better Argonian Vampires - yunage
This mod adds better looking Argonian vampire faces. New teeth model eyes. Requires: Boethia Shrine Custom Race Fix and Custom Race Fix
Requirements: Oblivion;
Bottledblood - Rem0
This mod allows vampires to bottle blood after feeding. Bottled blood ("Human Blood") now has the same effects as feeding from a sleeping person.
Requirements: Oblivion;
Vial Of Human Blood - The_SicKneSS
This mod adds a potion to The Gilded Carafe in the imperial city market district. The potion quenches your thirst for blood as a vampire.
Requirements: Oblivion;
Add on For KIYOSHI New Vampires. Blood potions! - DLMyst
Check the Imperial Prison and find the NPC that sells you blood vials. Blood vials can be use to update your feed counter. You can also find them out in the chests.
Requirements: Oblivion;
Turn a Vampire Potion - Karko
Adds a potion called "Vampire Metamorphosis" into the game. Drinking it, turns you into a vampire at early stage.
Requirements: Oblivion;
Potion of Vampirism - Phobos Gekko
When you pick up the potion, you will gain the Porphyric Hemophilia disease which will turn you into a vampire the next time you go to sleep.
Requirements: Oblivion;
Burntogolds Blood Fix - burntogold
This mod fixes the human blood bottles already in the game so that vampires can use them for feeding, and adds them for sale with the All Things Alchemical vendor.
Requirements: Oblivion;
Vampire Alchemy - Roroc
This is a mod that puts a 100% drop on most creatures of hearts and arteries. These two ingredients can be mixed together with alchemy equipment to make a powerful concoction that will quench your vampire blood thirst and give a small boost to you for a short time.
Requirements: Oblivion;
LD - Cure Vampirism - Tankazz
This mod adds a potion that cures you of Vampirism
Requirements: Oblivion;
Vampirism Cure Potions - Talonhoff
There is one vendor in Cyrodill who now sells Vampire Cure Potions. The vendor's shop is located in the town of Skingrad.
Requirements: Oblivion;
Vampire Cure Potions in Bruma Caverns - darth_ephraim
Adds 4 vampire cure potions to bruma caverns
Requirements: Oblivion;
Bloodwine - deadweight
This mod alters a rather annoying little oversight wherein all the vampires in the game world would have bottles of blood, but said bottles of blood would not replenish you in any way. Thus you have the Bloodwine mod, which involves a custom effect that means if you really, REALLY need to go out during the day you can just pop open a bottle of venal vino and in a few moments you'll be as fresh-faced as the day you died. There's also another side effect, the rush of ingesting blood will briefly buff your Strength stat.
Requirements: Oblivion;
LD - Cure Vampirism - Tankazz
This mod adds a potion that cures you of Vampirism
Requirements: Oblivion;
Vampirism Cure Potions - Talonhoff
There is one vendor in Cyrodill who now sells Vampire Cure Potions. The vendor's shop is located in the town of Skingrad.
Requirements: Oblivion;
Vampire Cure - SoCo11
This gives you the majority of the quest ingredients (Soulgems, NightShade, Garlic, Bloodroot) for the Cure Vampire quest
Requirements: Oblivion;
Vampire Cure Potions in Bruma Caverns - darth_ephraim
Adds 4 vampire cure potions to bruma caverns
Requirements: Oblivion;
Pats Spellpack Mod - PatOLoughlin
This mod adds several interesting spells, for example, turning NPCs into zombies.
It also contains several anti vampire spells, that can cure vampirism, and deal huge amounts of damage to vampires and other undead.
Requirements: Oblivion;
VampSpells - Faderkaka
This mod adds two new spells to the game. A spell that turns you into a first-stage vampire
Requirements: Oblivion;
Amulet of the Divine Vampire - BizmarkzBane
When you equip the amulet and you are a100% vampire it changes you into a "Divine Vampire". In this state you can walk in daylight, however, you now have 25% weakness to magic, shock, and frost.
Requirements: Oblivion;
Jaysus-Vampire-Mod - jaysus
This mod adds a hood that protects you from sunlight, which are obtainable through a quest.
Requirements: Oblivion;
Toggleable Vampirism - Tantalus010
This mod makes it so that vampires can toggle their vampirism magnitude on or off. While it's off, they look completely human, can walk in the sunlight, but can't feed. While it's on, they don't look human, can't be out in the sun, but constantly regenerate health.
Requirements: Oblivion;
VampireRing - feywulf
Adds a ring that toggles vampirsism
Requirements: Oblivion;
Vampire Headstones - Masta D
Adds two headstones in Echo Mine Northwest of Skingrad. Headstone on right gives you full vampirism instantly without having to get bitten, wait three days, sleep, and wait three more days for the three stages of the disease. Headstone on the left instantly cures vampirism disease without the whole quest.
Requirements: Oblivion;
Housewives - bkwyrm13
Adds 26 women to bars all over Cyrodiil. You can marry them and send them to whatever house you want, including turning them into Vampires.
Requirements: Oblivion;
Armory Lab - tom_supergan
Indoor garden which is helpful for vampires.
Requirements: Oblivion;
Shabah, the Vampire Nest - trixxxar
This mod adds a cave with a vampiric boss, new sword and book.
Requirements: Oblivion;
Actors In Charge - Trollf
This amazing mod allows the player to play animations on him or herself and also on other NPCs.
The animations include the vampire feeding and sleeping animations.
Requirements: Oblivion;
Darkstar - ChemDesta Softworks
This mod, as well as including new armor and weapon sets, includes the 'The Vampire' birthsign and a 'Vampire Hunter' class.
Requirements: Oblivion;
CWar's Chest of Fun - CWar
Once you've purchased a house in Skingrad, you can find a chest labelled, "My Chest of Fun" on your right near the entrance. The chest contains many spells and weapons that most people would consider cheats. It does, however, have a ring that allows you to toggle vampirism
Requirements: Oblivion;
Bloodwine - deadweight
This mod alters a rather annoying little oversight wherein all the vampires in the game world would have bottles of blood, but said bottles of blood would not replenish you in any way. Thus you have the Bloodwine mod, which involves a custom effect that means if you really, REALLY need to go out during the day you can just pop open a bottle of venal vino and in a few moments you'll be as fresh-faced as the day you died. There's also another side effect, the rush of ingesting blood will briefly buff your Strength stat.
Requirements: Oblivion;
Vampire Ashes - Endrek
This mod adds a script that affects all vampires (except the player), causing them to burst into flames upon death. They will burn for about 5 seconds and then leave a charred corpse behind. I like the effect and I find that it makes vampire hunting a lot more fun.
Requirements: Oblivion;
Pats Spellpack Mod - PatOLoughlin
This mod adds several interesting spells, for example, turning NPCs into zombies.
It also contains several anti vampire spells, that can cure vampirism, and deal huge amounts of damage to vampires and other undead.
Requirements: Oblivion;
Placeable Headstones Tombstones - Jannix Quinn
This mod adds placeable headstones, that the player can move to any location (s)he wants. It also adds a crucifix, which is a light emitting, vampire repelling shield.
Requirements: Oblivion;
Shabah, the Vampire Nest - trixxxar
This mod adds a cave with a vampiric boss, new sword and book.
Requirements: Oblivion;
Darkstar - ChemDesta Softworks
This mod, as well as including new armor and weapon sets, includes the 'The Vampire' birthsign and a 'Vampire Hunter' class.
Requirements: Oblivion;